This password-protected, 64-player, 24/7 Blackbox hosted server is listed in in-game server list as:
"Anvil Bay slowRP noGMabuse Steamfriend dichbach"
[for how to get the password read on]
This server will be up for the next year and with a focus on friendly and competitive Role play-oriented exploration of the game and preparation for the MMO. The overall goal here is to foster an active server on which the mutual goal of all participants is to have fun exploring the game dynamics with settings and house rules that are close approximations to those projected for the eventual MMORPG.
This server is free to play for anyone who wishes to abide by the following six "house rules:"
1. Mature minded.
2. Use our Teamspeak3 server. We will provide a "room" for your group and block access to non-group members if you so desire.
Name:^UG^ UnitedGodz TS3
Scroll down to Life is Feudal channel.
3. Interested in team play and not interested in acting like a dick, grieving, trolling, or similarly abominable online behaviors.
4. You are interested in becoming a long-term participant on a Role-play-oriented server with the intent to explore how game and group PVP dynamics evolve over time.
5. You are opposed to grief play, exploits, cracking, admin-abuse, or similar "gamey" breaches of a roleplay oriented gaming environment.
6. You are willling to adhere to an honor-based system limiting total players (not characters) per group/community of 14 (with temporary flex to 16). Multiple toons per player is fine, though if this seems to represent a loophole that leads to exploit play, we may decide to limit that in some way.
Once you have either Steamfriended me or joined us on TS3 (see above) and convinced us you accede to the house rules, you can get the password.
You can easily find the server once you have either me or someone else in the server Steam friended.
Following are additional details of the ethos we are seeking to promote on this server community.
Group Size Limit of 14: Why?
At the outset I will ask that each group plan on a rough group membership limit of fourteen (14) total players, with flex to 16 in instances where players are likely to be absent or stop playing. Multiple toons per player seems fine, though I'd prefer if folks did not try to exploit the game by multi-boxing multiple simultaneous toons using multiple client side machines.
The intent with this sort of "group size cap" is to foster a server on which there are multiple different settlements/groups, each of which will get a chance to get going with developing a community relatively unharrassed by other groups, and on which aggregation of multiple groups into one overly-large group that dominates the whole server is discouraged, at least at the outset.
With a 64 player login limit, a cap of 14 will allow for 4 large groups of 14 and an additional fifth group of 8 players.
We intend to do plenty of combat, warfare and use of siege on this server. But we also hope to all still be good friends at the end of the alpha period, and thus, go into the MMO as a solidary group who all have solid experience and friendshp on which to start playing the MMO as a team.
So, killing each other, raiding, and thieving are not 'excluded' per se, but we hope to let everyone get a chance to get going before we get into the non-consensual PVP stage.
"No GM Abuse"
I am the only GM and may well be for the duration of the server's lifetime. I will be EXTREMELY discerning about giving GM access to anyone else; I wouldn't even give it to my own mother to be honest, and she is dead so that says a lot. I DO NOT use GM mode for ANYTHING, except fixing problems and testing.
Do not ask me for GM access; if you have to ask, then not only do you not need it, but you are probably unworthy
This server is most certainly NOT my personal kingdom nor Godmode playground. I trudge along at 1x skill point progression modifier just like everyone else
I am presently in the middle of the range as far as skill points acquired and for all practical purposes I am just another player. If someone has something that needs to be done (e.g., removing fences or a campfire or otherwise fixing a glitch or doing something that ostensibly SHOULD be included in the game, such as tearing down "deleting" a building) they are welcome to ask me, I am glad to do it and I generally get to it within 30 minutes.
But beyond that, we "have no GMs" who play on this server.
I have played on a couple servers where the Admins had succumbed to the lure of quick and easy advancement in GM Mode and it progressively spoils it for everyone.
I have rented this server for one year, so short of me dropping dead it will be up for that long at least.
The server is pw protected and if you would like to gain access please send me a Steam friend invite (Diche_Bach is my steam avatar) or join our TS, talk to us to convince us you understand and agree to the six house rules listed above and the pw is yours! Play all you want!
The wall of text in my original post is spoilered below in case you needed any of the links or other information therein.
I'll just quote myself from this thread where I have already described this new server in full. Looking forward to hearing from interested groups!
DichBach wrote:@MrMackeyMKayyy: yes I do believe we are an RP oriented group. "My" clan, which I'll call "Anthro Clan" so far has 4 or 5 members (3 who aredefinite, 4 probable, 5 maybe). Just based on Steam friends, and friends from another server I played on, "my" group might well expand to about 10 to 12. We are all 30s to 40s and all are long-time roleplay gamers. I have had some good gamer friends who were under age 18, but for the sake of propriety I'd like to limit this server to adults only at this time. I'd be willing to entertain special considerations for teenagers who can convince me of their maturity and seriousness.
@KingOfHell: Thanks for that info!
I have rented a 64-person server for one year from Blackbox. I want to foster a long-term community on this server with ideally 3 to 4 separate communities/groups who are mainly interested in exploring how the game mechanics evolve over time, and not so much in pwning, griefing, and/or being a dick or godlike.
. Please include answers to the following:
1. 18 years of age or older, or mature enough that you can pass for it convincingly.
2. Live in a reasonable distance to Dallas, TX to get good ping from the server.
3. Interested in team play and not interested in griefing.
4. Interested in becoming a long-term participant on a Roleplay-oriented server with the intent to explore how game and group PVP dynamics evolve over time.
5. Opposed to griefing, exploits, cracking, admin-abuse, or similar "gamey" breaches of a roleplay oriented gaming environment. Do you agree?
6. Willing to adhere to an honor-based system limiting total players (not characters) per group/community of 14 (with temporary flex to 16). Do you agree to this.
At the outset I will ask that each group plan on a rough group membership limit of fourteen (14) total players, with flex to 16 in instances where players are likely to be absent or stop playing. Multiple toons per player seems fine, though I'd prefer if folks did not try to exploit the game by multi-bxoing multiple simultaneous toons using multiple client side machines.
The intent with this sort of "group size cap" is to foster a server on which there are multiple different groups, each fo which will get a chance to get going with developing a community unharassed (or at least relatively unharrassed) by other groups, and on which aggregation of multiple groups into one overly-large group that dominates the whole server is discouraged.
With a 64 player login limit, a cap of 14 will allow for 4 large groups of 14 and an additional fifth group of 8 players.
I find it disappointing that LIFYO servers are presently hard capped at 64 . . . 128 with group size limits in the 20ish range would be much more interesting . . . but then we do only have a roughly 9^2km map to work with for now anyway . . .
I'm not aware of any method for me as the admin to truly "enforce" membership count limits on groups on the server, but I'd ask that anyone who ask for access acknowledge that this is the intent and that they agree to it. I think with a skill cap of 1600 it should be possible for a group of 14 players to get quite far along with developing communities and this should help defer conflct or war until multiple communities are pretty far along.
Here are the settings I'm going to use (for now):<name>Margelian Sunbeam</name>
600 skillcap seems even slightly low for the MMO, and I had heard it was projected to be 800. But since the MMO will have hundreds if not thousands of players, a skillcap that forces each toon to be a true specialist is not such a big deal.
I have my doubts that a 64 person server, with more than two separate communities/groups, could run well long-term with a skillcap that low.
So while I'm slightly concerned that 1600 might prove to be too high in one way or another, I'll hold off on lowering it until we have 15 to 30 regular participants.
I'm very happy with the 1 skillcap modifier, and I feel that this is really the way the game is meant to be played.
I just increased the daycycle from 2 to 3 and could conceivable go as high as 4, but probably no higher than that.
2 = 1hr (realtime) for one day (ingame) 1hr for one night
3 = 1.5 day and 1.5 night
We had played it a bit at 100 animals and had a small number of crashes so I have lowered it to 90 for now. We are getting some other bugs and glitches that may be a result of bugs introduced by the last update or it might be the server . . . I have inquired with blackbox and will go from there if it does appear to be a game bug and not a server bug.
The 24 crafting seems okay though I'll remain receptive to user input on that.
I am not entirely sure whether 24 for AnimalBFS will be relatively too slow or too fast, so that may well be adjusted too.
On the whole, I'm very open to input, advice and feedback from anyone who is interested in this server or in participating on it. Though I will for the duration of this one-year period, retain complete control over it as a "Benevolent Server Monarch"
I will try to make it a very popular and fun server and have zero interest in playing the role of a narcisistic or megalomanic Lord of the Flies. Mostly, I am a 'scientist,' and I enjoy games as ecological/social and psychological 'simulations' . . . though a bit of Genghis Khan 'making them cry and stealing their women and horses' from time to time can also be fun.
Ideally, I would like to see two or three maybe even four separate groups operating on the island for long periods of time, engaged in trade, competition, intrigue, war, whatever. A server on which all groups are locked in eternal peace and harmony does not seem like it would be fun long-term. But then again neither does a server with social dynamics approximating the typical PVP server, i.e., constant bickering, ganking, griefing, thieving, if not hacking, stalking and/or constant war.
I also dislike servers that effectively operate as the admin's personal God playground. I will be extremely selective in giving admin access to anyone else, and I will avoid using GM mode myself except in truly extreme circumstances.
So far, I've used it once for about 10 minutes just to see how it works and I do not intend to use it again until it is absolutely necessary. I would consider absolute necessity to be: 1. correcting bugs; 2. eliminating vandalistic acts (e.g., excessive numbers of fireplaces); 3. helping players to accomplish tasks that realistically SHOULD be doable but simply aren't yet for one reason or another (e.g., not implemented).
As the admin I have no desire to either become the Godking of the server, nor to be steamrolled, but rather to blend in with the rest of the players, and contribute what I can to mutually fun play.
ADDIT: a bit about me. My background is in post-secondary education, but I'm making a transition to programming. I've played EVE Online for two-years in the past and have been active on a number of online games (Minecraft, Arma etc.). However, this is the first server I've ever administrated. I'm a newcomer to SQL, but regard this as a nice opportunity to learn the language.
If there is a semi-technical or highly technical Admin operation that a use would like me to do, don't hesitate to ask and/or provide me with as much direction as you can to carry it out. I may not know how to do it at first, but I will be keen to learn and try.