Nowhere to hide (or logout in combat) (1.3.2.2)

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Arrakis
 
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Nowhere to hide (or logout in combat) (1.3.2.2)

Post by Arrakis » 01 Jun 2017, 12:55

Life is Feudal: Your Own


Hey everyone,

Along with some other features, bugfixes and tweaks we’re glad to introduce the 30 sec logoff timer. There is no way for your enemy to disappear right before death, because they logged off instantly.

P.S. Check out our new company logo ;)

Patch notes (ver. 1.3.2.2):

New features and tweaks:
  • Implemented 30 second timer during the logoff process. During that 30 seconds your character will be in game (even if you’ve closed your game or shut off the PC).
  • Honorable Death - you can now type /suicide (or drag the appropriate icon from General Action skills to your hotbar) to kill yourself in some situations. The ability will take 10 seconds to cast and can be interrupted
  • Camera positions tweaked for different player states. In some cases 'hold to rotate camera' key may need rebinding in control settings.
  • Skinning of an animal carcass will drop all skinned results into your inventory and will remove the carcass from the world
  • You will see an oxygen bar, while under water. Drowning will be more visible and easy to understand now
  • You can now place all tamed animals into carts and warehouses
  • "Sow Flax" ability now requires 30 skill level
  • You can erect a monument on paved tiles now
  • You can now eat preparations while mounted
  • “Slow” effect can now be removed by an “Arghh!” ability
  • Optimized server to database communication
  • Slightly optimized netcode
  • Added a new Bitbox logo intro
  • Armor textures slightly tweaked and renewed
  • In GM mode you can speed growth of crops in the targeted cell by typing /growcrops in the console
  • Trebuchet now has lower projectile starting velocity. Inadequate siege projectile behavior also fixed.
  • Grossmesser damage reduced
  • Siege tent decay speed has been reduced
  • New, improved Inspect skill

Bug fixes:
  • Removed a /stuck exploit that allowed you to get inside houses while relogging on their roof
  • Fixed several coop issues, both mechanics and GUI
  • Removed a client side deadlock
  • Fixed some of the problems with terraforming without a tool in your hands
  • Primitive tools no longer stack bonuses of better equipment
  • Rare alchemy/herbalism crash fixed
  • Fixed a gameplay bug where you could cook on a broken campfire indefinitely
  • Fixed improper birch log durability
  • Homecoming cooldown can no longer be refreshed by relogging
  • You can no longer flatten an already flat tile for additional skill gain
  • Mining time for copper vs iron has been tweaked
  • Chances to find rare minerals and gems at level 60 and 90 of Mining skill are as intended now
  • Blacksmith outfit now grants a proper bonus to the skill
  • Trebuchet max fire distance adjusted
  • You can no longer track other player’s activity via the console
  • Armorsmith and Ranger skills trivia updated to correctly describe the skills
  • World selection button removed from the character selection screen
- The team

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Khan-
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Re: Nowhere to hide (or logout in combat) (1.3.2.2)

Post by Khan- » 01 Jun 2017, 12:58

Disponible en Français : sur Lifeisfeudal-fr.com


:shock:
Last edited by Khan- on 01 Jun 2017, 13:22, edited 1 time in total.
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Jade
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Re: Nowhere to hide (or logout in combat) (1.3.2.2)

Post by Jade » 01 Jun 2017, 13:04

Very nice
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Thaion
 
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Re: Nowhere to hide (or logout in combat) (1.3.2.2)

Post by Thaion » 01 Jun 2017, 13:14

Not fixed problem with UI reset, I'm tired of having to customize the UI 10 times a day... :evil:

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Saar
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Re: Nowhere to hide (or logout in combat) (1.3.2.2)

Post by Saar » 01 Jun 2017, 13:43

Traduction française disponible sur von Culm

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Mawgan
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Re: Nowhere to hide (or logout in combat) (1.3.2.2)

Post by Mawgan » 03 Jun 2017, 14:09

DOSTĘPNE W JĘZYKU POLSKIM TUTAJ:
https://lifeisfeudal.pl/patch-v1-3-2-2-lif-yo/
XENO TAVERN
TS: ts3.xenotavern.com
http://youtube.com/xenotavern
http://facebook.com/XenoTavern

Zapraszamy umiłowanych w PvP i coop.
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Reano
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Re: Nowhere to hide (or logout in combat) (1.3.2.2)

Post by Reano » 03 Jun 2017, 20:45

Just popping in to check the forum, since i just purchased the mmo. Can't wait .


Noite2008
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Re: Nowhere to hide (or logout in combat) (1.3.2.2)

Post by Noite2008 » 03 Jun 2017, 22:23

When is the next Testing phase coming out?

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Arrakis
 
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Re: Nowhere to hide (or logout in combat) (1.3.2.2)

Post by Arrakis » 03 Jun 2017, 22:47

Hopefully this month, we'll see.


Juan
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Re: Nowhere to hide (or logout in combat) (1.3.2.2)

Post by Juan » 05 Jun 2017, 00:07

Arrakis wrote:Hopefully this month, we'll see.

Teneis idea mas o menos sobre que fecha o teneis algo estimado?. Se demora demasiado el juego

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