by
Arrakis
» 13 Jan 2018, 22:44
The reason why the Judgment Hour was not more frequent until now, was a technical limitation, or to be more precise, server instability during mass PvP. Now that servers are much more stable we are actually ready for the heavier load, we were able to get past this limitation and finally increase the frequency of Judgment Hour. Judgement Hour was always planned to be longer and more frequent.
Life is Feudal was never meant to be peaceful crafting and building game. We have never promised anyone that you will be safe and untouchable behind your walls, that you will face no challenges. Open world PvP was always supposed to be there, but until recently we were limited by server capabilities. Now, if you take a look at the game logo, you'll notice a crafting tool and a weapon. This logo speaks for the dualism of Life is Feudal game aspects. Both these aspects, crafting & building, and open world PvP are supposed to exist in the game world together in an equal measure.
You build your walls, your settlements, your kingdoms. You craft your tools, your weapons, and armors, and now... Now it's time for the proper art of war. Now it's time to face a proper challenge and to protect your lands from your enemies.