Hodo wrote:snip
Same issue in PUBG, there is a thing with internet cafe's in china where they provide hacks for people to use, pretty disgusting if you ask me.
Hodo wrote:snip
W015 wrote:-alls tructures should be able to be damaged at any time
W015 wrote:And yes - add siege ladders for JH pls.
Baratta wrote:Just use exploits like other players do. Then you can feel good about yourself.
RGGDale wrote:The problem with this whole system right now is that it is trying to cater to too many people, everything about the pvp system in LiFMMO is about rules and schedules, the biggest issue with rules and schedules is that they are there to either be broken or enforced to the point where it is unstable (black and white mentality).
The problem I see most is that there are several conflicting natures, the first one is server population and time based PvP, we all have played games where there is a server browser and I imagine we have all been stuck in some kind of queue. The main issue with this game is it acts like a normal population controlled game yet it reinforces PvP to only be at prime time.
Essentially what happens is the server can't handle the load and it crashes, you would see the same issue in server browser based games if they didn't have a server population cap.
So the devs decide to add in Instanced Battles to try to solve that problem, the only issue is big guilds don't want to kowtow to small guilds (who might have less people but destroy them), so they avoid the IB and instead try to fight on the regular map, only problem is that doesn't work because the server they are attacking lags out.
Another problem is that of the tech we have right now, and what the devs want to achieve, the problem is that the devs don't want to take this game beyond LiF YO V2.0, which is to basically get a bunch of YO servers and connect them together in a grid. The squares in the grid can get smaller to make room for more squares but overall you will always have a grid.
The problem there lies in the fact that they have to make each server grid profitable i.e. amount of persons living on that grid initial purchase - server cost contract period = x
The problem with that equation arises when you assume that their initial purchase is their only purchase, because I can't factor in their subscription, which leaves us with a loss overall in my opinion if we start to add on more contracts and less purchases.
People with bigger brains than I can do the hard math, but with simple math we see that we have an issue there, so I doubt making the server grid smaller will help either.
Trying to force everything into prime time from IB's to JH's is just mad even for a developer with a completely optimised and pop capped server system, without these two items you are just asking for issues across the board, from server to game issues.
I think if they don't make this decision and just let the players work out their issues there is just going to be a downward slope, and I feel like players are waiting on a magical fix that will solve their issues and make the game lag free etc etc, I can tell you now it won't happen.
The biggest problem I see is that the devs worry too much about players leaving their game because of harassment, and tbh the town claim idea is actually quite smart overall, A small patch of unraidable land, however they jumped too far by making the realm claim essentially a town claim except in JH.
To me the best way to solve this is increase the town claim size slightly to give a bit more space, and make the realm claim raidable depending on some external factor in game, for example maybe you can only raid the enemy realm claim if X amount of people are on from that group.
Maybe X amount of people on the mega server as a whole, this would require monitoring from the devs depending on server pop etc but would be a lot more constant and inconsistent.
The only final thing I can come up with is that raiding can occur at any time except you can't access anything, you can basically jump walls and that's it, essentially you get a deployable ladder which you have to build next to the enemies wall.
It gives you opportunity to scale their wall and fight them, however it does not work on walls in the town claim, only the realm claim, this will work for all items including ramparts and dare I say it "Drying Racks".
After that I am unsure really, to me this problem is solvable but you are always going to annoy 1 group of people, whether its the knights in shining armour "1v1 me sir and lets make it fair, no name calling" or the "I want to destroy everything and film my enemy crying" groups one or the other is going to cry.