LiF:MMO OBT (version 0.11.12.2)

Recent changes to your favorite game.
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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Space

LiF:MMO OBT (version 0.11.12.2)

Post by Arrakis » 09 Mar 2018, 17:11

Spoiler
Patch Notes (ver. 0.11.12.2):

New Features and Tweaks:
  • Implemented Guild Influence zone
  • Implemented a Lesser Battle Totem
  • Losing an instanced battle will now inflict a 10 tiles radius loss (5 for a mini/lesser IB)
  • Implemented new type of tabard - a Heraldry banner
  • Repair kits are 2x more effective on buildings and 4x more effective on crafting buildings
  • Resurrection sickness is now twice as long. Healing effect duration is shorter now. It is better to heal yourself now rather than dying.
  • Trade Posts are available to everyone now. If you want to restrict the usage of the Trade Post - surround it with gates and walls.
  • Demolition skill should no longer level up while shooting at Archery Target with non-siege damaging projectiles
  • Removed excessive additional damage dealt to training targets
  • Skill will no longer raise if a Gathering attempt fails. Implemented to counter certain exploits near the server nodes borders.
  • Horses will suffer from falling damage now
  • Added working recipes for Naphtha barrel trebuchet ammo and tweaked its damage
  • Workshops and Kitchen buildings should give a 20% bonus to the quality of items crafted. Maximum quality that can be achieved this way is capped by the real value of the skill of the crafter.
  • “Destroy” ability should no longer be the default/first selected ability in the context menu. This should minimize the amount of accidental deletion of buildings. In order for this change to take effect you should delete the \game\%region%\data\DefaultAbilities.xml file. Though it will remove all your previously set default actions.
  • Fixed and tweaked names and availability of Platemail premium skins
  • Added missing Novice Padded Helm skin
  • Corrected door frames inside the Big Plaster House model
  • Moved some ground tile abilities of the context menu into a submenu “Look for”
Bug Fixes and Optimizations:
  • Fixed all known issues of terrain that had rips/holes
  • A client side crash involving server border crossings is fixed
  • Fixed an incorrect display of horses’ maturity
  • Fixed a server node crossing bug that would reduce a cart’s durability to zero, making it vulnerable to destruction

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Werwolion
 
Posts: 25
Joined: 16 Nov 2017, 14:58

Re: LiF:MMO OBT (version 0.11.12.2)

Post by Werwolion » 12 Mar 2018, 07:12

Resurrection sickness is now twice as long. Healing effect duration is shorter now. It is better to heal yourself now rather than dying.



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The dynamics of the game has become extremely low , because the treatment also lasts too long , with the skill of 90 treatment, its optimal time is 6 minutes

Do not forget that a group of warriors spends a significant time after treatment to regroup .

Implemented new type of tabard - a Heraldry banner


The "Heraldry banner" should be supplemented (+) with mini- tabard.
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