First of all, we’re happy to announce that we have implemented the system that supports specific rules for each unmovable object. You can now give particular access rights for your gates, warehouses, houses and other buildings to individuals and/or groups of players. That should reduce risks of a betrayal for mass recruiting guilds.
Instant Battle reconnection functionality has also been implemented. If your client crashes while fighting in an IB, you can restart your client, enter the game with this character and you will be offered an opportunity to reconnect to the IB you have crashed in. We want to assure you that we’re constantly working on the stabilization of the IBs, additional layers of IB server DDoS protection and overall stability and performance of clients in IBs.
On top of this, we’ve added (re)customization of your characters, as well as character transfers (between worlds in the same region)!
Patch Notes (ver. 0.12.0.2):
New Features and Tweaks:
- Implemented a system that supports specific access rules for each unmovable object on a claim - it can be accessed through interaction on a building ingame, or via the dashboard on our site while browsing through a list of assets on your claim
- Implemented character recustomization and renaming premium feature - it can be accessed via the character selection menu within the game (disconnect from your game to see the character list)
- Implemented character transfers between the game worlds in the same geographical region (EU, NA, CIS)
- Instanced Battles reconnection feature implemented
- A proper and formal warning about alignment loss before looting a grave has been implemented which should now only warn you when looting will result in alignment loss
- Resurrection sickness massive rework: resurrection sickness stacks up, significantly reducing your HP with each stack - skill loss is increased significantly with each stacked resurrection sickness
- Significant adjustments to categories of items and their prices while selling them to the Crown
- Fixed incorrect logic on Trespasser abilities that were used by guilds, in a state of war, to drop the alignment of attackers - a passersby can no longer trigger the alignment loss
- Monuments (both guild and private) gain full durability after successful maintenance (not during JH), which should fix issues with some guild and private monuments not receiving damage during JH while in an influence zone
- No more claim restrictions for ‘Light the Wick’ and ‘Extinguish’ abilities
--- Horse tweaks --- - Added a courier horse
- Fixed quality formula of heavy horse creation
- Horse training is now x2 faster
- Training will be interrupted if player dismounts horse
- Players cannot mount another horse while training is in progress
- Increased max harvest size of the small stable
- Anti-cavalry stationary pikes now cause damage to horses on impact
--- Poison related tweaks --- - Antidotes no longer apply ‘full’ affect
- Damage from poisons reduced by 10%
- ‘Apply a Poison’ ability can be used in a combat stance
- Magnitudes of antidotes and poisons are taken in account in all cases (antidote before poison, antidote after poison etc)
--- Luck mechanics reworked --- - Max luck on a character is now capped at 100 (originally 12)
- Luck bonus on jewelry is increased 5x- this will only work on newly crafted jewelry
- Luck bonus from skills at lvl 100 of training are increased up to 10.
- ‘Bless with a God's Love’ luck buff is increased to 8.5 (up to 10 on 100 lvl of the Piety skill)
- 5-ingredient foods now provide up to 10 luck
- The chance to craft an exceptional item has increased from 0.01% to 0.1%
- Herbal gardens will now inform a player if there is something missing before planting
- Hides in the tanning menu should no longer be visible if the character does not have the required skill
- Some premium shop improvements
- Deconstruct ability should work on unfinished private claim monuments
- Primitive Hammer caps maximum quality of metal weapons and armors crafted with it (30 Q maximum)
- The Believer's Knife can now be used to craft the Archer's Gear
- The quantity of billets for Wooden wall recipes has been reduced:
- Wooden Wall (diagonal) billets 50 to 15
- Wooden Wall Defences billets 105 to 20
- Wooden Wall (loophole) billets 50 to 15
- Wooden Wall (diagonal, loophole) billets 50 to 15
- Wooden Wall with Stairs (loophole) billets 50 to 15 - Pavise is now deployed with the proper angle of placement
- Stone ammo (1107) damage multiplier increased from 0.31 to 0.64
- Barrel ammo (1106) Damage multiplier increased from 0.3 to 0.6
- Nail barrel ammo (1123) Damage multiplier increased from 0.15 to 0.3
- Palisade shield and castle shield armor resistance lowered from 400 to 20
Bug Fixes and Optimizations:
- Fixed a large amount of server node border crossing bugs - we believe this should fix most - if not all - of the issues that caused the loss of horses and carts while crossing server borders
- Implemented a significant optimization for open world PvP battles on servers containing a lot of objects/buildings/trees - the more objects, the more significant the boost should be
- Freezing while loading due to the broken inventory positions file has been fixed
- Fixed an inventory bug, which caused inventory windows to be closed while other players were riding a horse cart nearby
- Resurrection sickness bugs, which had the capability to be dodged by crashing after the death or removing the debuff with an “Argh!” ability, are now fixed
- Optimized and fixed overall logic of how the hotbars work
- Camera related crash when entering the person inspect mode (pressing V) is now fixed
- Fixed spawn coordinates on one of the IB maps, which caused one side to spawn in an incorrect position
- Fixed some blueprints that were bugged and not working
- Added some more debug info on the client side, related to the inability to connect to some game servers
- Fixed an issue where, when disconnecting from a server while sitting, character animations and controls would be messed upon reconnecting