Development News #103 — Optimization & Hamburger Jousts?!

What are we currently working on.
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Arrakis
 
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Development News #103 — Optimization & Hamburger Jousts?!

Post by Arrakis » 11 May 2018, 18:35

Hey, Feudalists!

Another busy week has passed, and we’ve been hard at work on May update features, as well as some other tweaks for minor (yet still important, of course!) updates. We’d like to talk to you a bit more about it.

Today we have released a server optimization patch. After receiving your reports of high ping with larger numbers of characters in the same area, we decided to focus on addressing that. This is really crucial for instance battles, and could spoil the experience, which is why we wanted to bring this patch to you as soon as possible. We hope you enjoy it, please leave your feedback.

A lot of you have been asking about ‘the’ May update; what all the fuss is about and what will actually be in the update. Rest assured, we understand how eager you are, and we promise we’ll share some information as soon as we can! In the meantime, we caught one of the team in action, completely immersed in his work on that update - make sure to keep an eye out for info!

Image


In other news, we would like to share another event that will take place on Epleland this weekend. It’s a player-based event this time - ran by the deliciously named Hamburger guild - and we are delighted to support an initiative like this. If you have any ideas or plans to organize an event of your own - don’t hesitate to reach out to us.

Have a great weekend!

— The team


Nikita13porto17
 
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Re: Development News #103 — Optimization & Hamburger Jousts?!

Post by Nikita13porto17 » 11 May 2018, 18:41

I am not sure, but I believe the hosting guild of the event is called "hamburg", wasn't it?

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Arrakis
 
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Re: Development News #103 — Optimization & Hamburger Jousts?!

Post by Arrakis » 11 May 2018, 19:16

Nikita13porto17 wrote:I am not sure, but I believe the hosting guild of the event is called "hamburg", wasn't it?

It's not a typo. The guild is called Hamburger ;)


Ilja
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Re: Development News #103 — Optimization & Hamburger Jousts?!

Post by Ilja » 11 May 2018, 20:16

Both in open world and IB's me and my guys noticed much less ghost hits and desync, keep good work like that.


Lifeisfeudal14
 
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Re: Development News #103 — Optimization & Hamburger Jousts?!

Post by Lifeisfeudal14 » 12 May 2018, 10:50

Patch for the optimization for the big fights (for 100 people) is not working, the same horrible lag ...

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Arrakis
 
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Re: Development News #103 — Optimization & Hamburger Jousts?!

Post by Arrakis » 12 May 2018, 12:54

Lifeisfeudal14 wrote:Patch for the optimization for the big fights (for 100 people) is not working, the same horrible lag ...

Please contact us on discord (http://discord.gg/lifeisfeudal) with details.

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Malahostia78
 
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Re: Development News #103 — Optimization & Hamburger Jousts?!

Post by Malahostia78 » 17 May 2018, 18:39

Fake patch for steam games requeriments? :beer:

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HolyAvengerOne
 
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Re: Development News #103 — Optimization & Hamburger Jousts?!

Post by HolyAvengerOne » 20 May 2018, 01:12

Malahostia78 wrote:Fake patch for steam games requeriments? :beer:


Which requirement, precisely?
Lord Fyrr Deerd'an | Pope of Riftwood, a division of Lux Astra Sanctorum [LAST] | Buyan (NA-E)


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