LiF:MMO OBT (version 0.13.6.2)

Recent changes to your favorite game.
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Arrakis
 
Posts: 5455
Joined: 25 Oct 2013, 14:11
Location: Space

LiF:MMO OBT (version 0.13.6.2)

Post by Arrakis » 20 Jul 2018, 10:21

Spoiler
Patch Notes (ver. 0.13.6.2):

New Features and Tweaks:
  • You can now give names to movable objects on your claimed lands - making your guild items management easier for everyone
  • You can no longer repair objects during JHs
  • Premium movable items can no longer be snatched from your claim during JH now
  • Players that do not have ‘Can enter’ access rule can no longer reconnect inside a town claim outside of JH
  • During JH, players that are allied with a claim owner have the same amount of access as a raider of a claim and are no longer handicapped in their abilities
  • Added early checks for some abilities to see if they have enough resources or not for a start
  • You can now use the ‘Search for materials’ ability to find branches
  • Some weapon balance tweaks

      --- Melee ---

      Knight Sword
      - Swings and overhead multiplier decreased from 2.4 to 2.08
      Bastard sword
      - Thrust damage multiplier increased from 2.51 to 2.63
      - Swings and overhead multiplier increased from 1.8 to 2.35
      Big Falchion
      - Swings and overhead multiplier increased from 1.87 to 1.98
      Nordic Sword
      - Swings and overhead multiplier increased from 1.79 to 1.83
      Scimitar
      - Swings and overhead multiplier increased from 1.96 to 2.01
      Battle Axe
      - Swings and overhead multiplier increased from 2.05 to 2.09
      Nordic Axe
      - Thrust damage multiplier increased from 2.24 to 2.35
      - Swings and overhead multiplier increased from 1.68 to 1.74
      Flanged Mace
      - Swings and overhead multiplier increased from 1.68 to 1.79
      Cudgel
      - Swings and overhead multiplier increased from 1.48 to 1.7
      Zweihaender
      - Thrust damage multiplier increased from 1.95 to 2.07
      Flamberge
      - Thrust damage multiplier increased from 1.5 to 1.55
      - Swings and overhead multiplier increased from 1.6 to 1.62
      Pollaxe
      - Thrust damage multiplier increased from 1.4 to 1.85
      Guisarme
      - Thrust damage multiplier increased from 2.0 to 2.16
      - Swings and overhead multiplier increased from 1.3 to 1.48
      War Scythe
      - Swings and overhead multiplier increased from 1.41 to 1.47
      Partisan
      - Thrust damage multiplier increased from 2.0 to 2.05
      - Swings and overhead multiplier increased from 1.41 to 1.47
      Bec de corbin
      - Thrust damage multiplier increased from 1.84 to 2.2
      - Swings and overhead multiplier increased from 1.28 to 1.37
      Boar Spear
      - Thrust damage multiplier increased from 3.44 to 3.52
      Awl Pike
      - Thrust damage multiplier increased from 4.16 to 4.27

      --- Ranged ---

      - If you shoot from arbalest when it is not fully raised accuracy is 4x worse
      - The speed of bows accuracy decrease after full pull decreased by 35%

      Composite Bow
      - Prefire time multiplier decreased from 1.4 to 1.3
      - Recoil time multiplier decreased from 1.3 to 1.2
      Simple Bow
      - Prefire time multiplier decreased from 1.4 to 1.3
      - Recoil time multiplier decreased from 1.3 to 1.2
      Short Bow
      - Prefire time multiplier decreased from 1.2 to 1.1
      - Recoil time multiplier decreased from 1.3 to 1.1
      Longbow
      - Prefire time multiplier decreased from 1.8 to 1.7
      - Recoil time multiplier decreased from 1.4 to 1.3
      Throwing Axe
      - Damage multiplier increased from 2.6 to 2.75
      Light Crossbow
      Prefire time multiplier increased from 0.7 to 0.8
  • Tweaked domestic animal price calculation, which should make guild rating calculations work more adequately
  • Some minor sound tweaks
  • Some minor localization updates
Bug Fixes and Optimizations:
  • Fixed the notorious message about the end of JH that popped up during every connection
  • Some more minor server side optimizations that should slightly boost the servers’ performance
  • Beehive honey extraction ability should now work properly and inform users better
  • Fixed a randomly occurring crash that was related to disconnect/reconnect actions
  • Crossbows that are not fully raised before shooting will cause accuracy to be 4x worse
  • Added a warning when stacking potions that the effects that differ will be lost
  • Player titles should now be properly visible in the target window
  • Fixed an issue where slaves were not removed from outpost slots after reaching 0 durability
  • Mass production actions that would cause interruptions is now fixed
  • Fixed a bug that caused some wild animals bodies to not render fully in some circumstances
  • Fixed a nasty bug, where attack directions randomly changed without user input
  • Special lands (natives, central city etc) visualization bugs fixed
  • Wooden wells should work properly now
  • Fixed a couple of bugs related to the ‘Volley’ ability
  • Incomplete altar model fixed


Yhym
 
Posts: 18
Joined: 06 Jan 2018, 18:37

Re: LiF:MMO OBT (version 0.13.6.2)

Post by Yhym » 20 Jul 2018, 13:12

"Fixed a couple of bugs related to the ‘Volley’ ability" - Thanks for this, but now could you do something with 3rd person camera for archer in combat ? Why every other class can fight in 3rd person camera, but archers not ? 1st person and 3rd person should have the same position of crosshair.

Another what every other class can do is a fight on horse, so why archers can't ? In real life archers on horse could easily hit with a bow and crossbow. It was a real unit.

"You can no longer repair objects during JHs" - For this big dislike, i understand, that because of this is hard to destroy walls, but it's possible. If you want to help attackers, then change repair system. For example there should be 2 possibility to fix builidng.

1st - Fast way which will work similar to maitanain training weapons. Every fix will decrease total durability and damage resistance.

2nd - Slow way, but with possibility for fully recovering building to his max durability and damage resistance. For example someone with a skill "building maintain" can come, and choose option for fully recover, it will work similar to windmill, after 2-3 hours buliding will be like a new. Ofc this action will consume buildings kits.

The way you choose now isn't fair for the defenders, it will just make people more angry and some of them probably will quit after losing for example Castle Keep. It will be really anoing when you want to do something, have abilities to do it, but can't because of a new stupid rule.
Last edited by Yhym on 21 Jul 2018, 08:30, edited 1 time in total.


Slamzbootspike
 
Posts: 21
Joined: 24 Apr 2018, 20:39

Re: LiF:MMO OBT (version 0.13.6.2)

Post by Slamzbootspike » 20 Jul 2018, 15:55

Suggestion:

Disable "destroy" during JH. Or at least disable it for outposts.

The easy outpost attack right now is to capture it and then destroy it. Prior to this patch it was tricky because only a guild leader could do the destroy but now that you fixed permissions, it will become a much more common strategy.

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