Bark boxing logging and tables

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Texin
 
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Bark boxing logging and tables

Post by Texin » 06 Mar 2019, 22:09

So this is what you devs call skill lol? may as well get rid of the walls whats the point if you can just use logs and bark boxes and tables to get over anything...

funny you let this go when clearly many many people put many many hours into walls for them to be jumped by boxes in a few mins :evil:

remove the cost of walls or remove them altogether

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Ishamael
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Re: Bark boxing logging and tables

Post by Ishamael » 07 Mar 2019, 00:30

Don't be such a crybaby. In ATLAS your entire base can be destroyed if you don't have people online to defend 24/7. Bitbox could learn a thing or two about how successful a true PVP game can be instead of catering to a vocal minority of PVE gamers.

All the people can do in LiF with bark boxing is kill people and get a little loot.

Are they allowing bark boxing again? I imagine a lot of people will play again if bark boxing is allowed. I heard that it was being voted out of the game again so a lot of us are just waiting for the ATLAS wipe.
"Yes, Betrayer of Hope. They gave me the name to revile me, but I will yet make them kneel and worship it."
—Ishamael

Dovie'andi se tovya sagain.

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WestArcher
 
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Re: Bark boxing logging and tables

Post by WestArcher » 07 Mar 2019, 01:12

Atlas was a fun time, but 24/7 everything destruction was too much, it quickly became a test of who went to sleep first.
JH is a good mechanic in that regard but it's boring if you can't go harass and do some kind of damage whenever you wish.

Check Steam graphs
Removing Bark boxing the first time went so well for them the first time they did it :ROFL:

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Monco
 
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Re: Bark boxing logging and tables

Post by Monco » 07 Mar 2019, 10:49

"Barkboxing" works as a placeholder for proper ladders since we don't have them yet, you need to be able to climb on walls in a medieval game so i'm not sure what your point really is. You may say the same if we had ladders "what's the point of building walls if someone can just put a ladder and climb it?"

Well the point of walls is to slow down enemies not to completely stop them, a wall is good and effective as long as you have someone defending it.

They tried to remove barkboxing without having ladders ready to replace it yet back then and it completely backfired, just check the forum post "current state of the game".


Josh4461
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Re: Bark boxing logging and tables

Post by Josh4461 » 07 Mar 2019, 15:01

Poor PVEr's can't sit afk inside their castle walls 24/7. Guess what happens when you are safe all the time? The game becomes stagnant and boring, then people quit.

Why this is even up for debate is retarded. The same shit happened before and the game died because of it.

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Arrakis
 
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Re: Bark boxing logging and tables

Post by Arrakis » 08 Mar 2019, 13:46

I think some players completely forgot or are just unaware that there are now guilds that have JH literally every single day for 1 - 3hrs or more (in case of high ranking guilds) during weekends. This is the time when you are free to raid them in any way you see fit, be it by destroying their walls or using movable objects to get onto them.

So, if you want to wage wars and raid settlements, you can still do that even every day during JH if you have time and resources for that.

What you can't do, though, is harass people - especially small guilds and settlements - 24/7 outside of JH for the sake of harassment. This is NOT what this game was supposed to be about. Life is Feudal, that's true, but this doesn't mean that you should be free to raid people all the time. This is not a battle royale game. Life is Feudal is much bigger than that. This game has two sides and even game logo represents that - sword and a sickle. This two-sided nature of our game involves times of war and bloodshed, and times of peace where people work on the fields, craft and prepare for combat, and where leaders are forging new alliances and start new wars.

Once again I will remind you all, that there are guilds with JH happening every single day of the week, where you can still do the same thing you've been doing - raiding, 'climbing' walls, killing enemies. Yet, despite that obvious fact, there are loud voices that almost indicate as if we completely removed PvP from the game and made it impossible to raid those settlements. Despite the fact that players can still go on on every day rampage as they did, there are unreasonable voices yelling "You are killing your game", "The game is dead now" etc.

Do you really want to go 7d medieval on that new, small settlement that has appeared not far from you? Well, wait for them to grow enough so you can bash them every day.

Do you want to break the spirit of this high ranking guild that you are at war with? Go ahead and enjoy wreaking havoc there every day of the week.

You can still do the same thing you could before, the PvP is still here, it didn't go anywhere. Just because you can't harass smaller guilds outside of JH time doesn't mean PvP is gone and the game is dying. It just means you have to pick a bigger target and then you can have pretty much enough PvP.

There is time for slaughter and there's time for growth and preparations.
We kindly ask you to acknowledge that fact.


Vetian
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Re: Bark boxing logging and tables

Post by Vetian » 08 Mar 2019, 17:39

You claim to say that JH is the time for PvP, yet you've developed the game in a way that caters toward the sickle.

If a guild that has JH simply doesn't want to fight or can't fight they just pack all of their shit up in a house and log off.

The guilds that want to fight will fight with or without JH.

Why even have JH in the first place?

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Monco
 
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Re: Bark boxing logging and tables

Post by Monco » 08 Mar 2019, 20:03

"Barkboxing out of JH" was a feature which allowed to damage your enemy's production and keep some pressure on them.
With it removed once you have your walls or drying racks or even just a moat with a gate setup you can farm 100% safely inside your base.

You can have 100% safe production all the time since you know the only time in which you can be interrupted which is JH and you just need to lock everything inside warehouses, houses or even JUST BLUEPRINTS and your enemy will not be able to do anything to you until siege state. During JH you can simply log off and you have a 100% safe gameplay there will basically be no risk anymore.

The opportunity to climb on walls just gives a "fake sense of protection" for small guilds since if a big group wants to wipe them they will do it anyways and it will be even easier for them since those small groups won't feel the need to actually get into politics and get some allies since they will not feel pressured, at risk or harrassed.

It was said that Godenland would have had old Red world town claim ruleset but I guess that was a lie since you could move movable objects in there anytime.

Anyways thanks to Bobik for allowing a poll to be made and for speaking to us.

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Monco
 
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Re: Bark boxing logging and tables

Post by Monco » 08 Mar 2019, 20:43

Arrakis wrote:I think some players completely forgot or are just unaware that there are now guilds that have JH literally every single day for 1 - 3hrs or more (in case of high ranking guilds) during weekends. This is the time when you are free to raid them in any way you see fit, be it by destroying their walls or using movable objects to get onto them.

So, if you want to wage wars and raid settlements, you can still do that even every day during JH if you have time and resources for that.

What you can't do, though, is harass people - especially small guilds and settlements - 24/7 outside of JH for the sake of harassment. This is NOT what this game was supposed to be about. Life is Feudal, that's true, but this doesn't mean that you should be free to raid people all the time. This is not a battle royale game. Life is Feudal is much bigger than that. This game has two sides and even game logo represents that - sword and a sickle. This two-sided nature of our game involves times of war and bloodshed, and times of peace where people work on the fields, craft and prepare for combat, and where leaders are forging new alliances and start new wars.

Once again I will remind you all, that there are guilds with JH happening every single day of the week, where you can still do the same thing you've been doing - raiding, 'climbing' walls, killing enemies. Yet, despite that obvious fact, there are loud voices that almost indicate as if we completely removed PvP from the game and made it impossible to raid those settlements. Despite the fact that players can still go on on every day rampage as they did, there are unreasonable voices yelling "You are killing your game", "The game is dead now" etc.

Do you really want to go 7d medieval on that new, small settlement that has appeared not far from you? Well, wait for them to grow enough so you can bash them every day.

Do you want to break the spirit of this high ranking guild that you are at war with? Go ahead and enjoy wreaking havoc there every day of the week.

You can still do the same thing you could before, the PvP is still here, it didn't go anywhere. Just because you can't harass smaller guilds outside of JH time doesn't mean PvP is gone and the game is dying. It just means you have to pick a bigger target and then you can have pretty much enough PvP.

There is time for slaughter and there's time for growth and preparations.
We kindly ask you to acknowledge that fact.


The problem with "this game's PvP" is that there are no hotspots apart from claims, natives are a complete failure not only because of the loot but mostly because of the completely bad placement in the map.

Players spend 90% of their time playing this game inside claims thus if you don't allow players to access such claims for most of the time you're denying players to get PvP for all that time.

Hardcore
Free PvP and full loot, sieges and raids, complex crafting and an unforgiven no-target, physics-based combat system are just some of features that add to the testing nature of Life is Feudal.

Source: https://lifeisfeudal.com/game-info

This is how you advertise your game, "FREE PVP yet with that small change PvP is not free anymore but just consensual because you're allowing players to whitdraw from it.


Mancinimarvin
 
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Re: Bark boxing logging and tables

Post by Mancinimarvin » 08 Mar 2019, 23:16

Arrakis wrote:I think some players completely forgot or are just unaware that there are now guilds that have JH literally every single day for 1 - 3hrs or more (in case of high ranking guilds) during weekends. This is the time when you are free to raid them in any way you see fit, be it by destroying their walls or using movable objects to get onto them.

So, if you want to wage wars and raid settlements, you can still do that even every day during JH if you have time and resources for that.

What you can't do, though, is harass people - especially small guilds and settlements - 24/7 outside of JH for the sake of harassment. This is NOT what this game was supposed to be about. Life is Feudal, that's true, but this doesn't mean that you should be free to raid people all the time. This is not a battle royale game. Life is Feudal is much bigger than that. This game has two sides and even game logo represents that - sword and a sickle. This two-sided nature of our game involves times of war and bloodshed, and times of peace where people work on the fields, craft and prepare for combat, and where leaders are forging new alliances and start new wars.

Once again I will remind you all, that there are guilds with JH happening every single day of the week, where you can still do the same thing you've been doing - raiding, 'climbing' walls, killing enemies. Yet, despite that obvious fact, there are loud voices that almost indicate as if we completely removed PvP from the game and made it impossible to raid those settlements. Despite the fact that players can still go on on every day rampage as they did, there are unreasonable voices yelling "You are killing your game", "The game is dead now" etc.

Do you really want to go 7d medieval on that new, small settlement that has appeared not far from you? Well, wait for them to grow enough so you can bash them every day.

Do you want to break the spirit of this high ranking guild that you are at war with? Go ahead and enjoy wreaking havoc there every day of the week.

You can still do the same thing you could before, the PvP is still here, it didn't go anywhere. Just because you can't harass smaller guilds outside of JH time doesn't mean PvP is gone and the game is dying. It just means you have to pick a bigger target and then you can have pretty much enough PvP.

There is time for slaughter and there's time for growth and preparations.
We kindly ask you to acknowledge that fact.

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WestArcher
 
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Re: Bark boxing logging and tables

Post by WestArcher » 09 Mar 2019, 07:57

It's ok guys, Overprotective mechanics that discourages player interaction is a good thing.

Trammel never killed ultima online :ROFL:


Avianrave
 
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Re: Bark boxing logging and tables

Post by Avianrave » 11 Mar 2019, 18:52

Monco wrote:
The problem with "this game's PvP" is that there are no hotspots apart from claims, natives are a complete failure not only because of the loot but mostly because of the completely bad placement in the map.

Players spend 90% of their time playing this game inside claims thus if you don't allow players to access such claims for most of the time you're denying players to get PvP for all that time.

Hardcore
Free PvP and full loot, sieges and raids, complex crafting and an unforgiven no-target, physics-based combat system are just some of features that add to the testing nature of Life is Feudal.

Source: https://lifeisfeudal.com/game-info

This is how you advertise your game, "FREE PVP yet with that small change PvP is not free anymore but just consensual because you're allowing players to whitdraw from it.


I gotta agree with that, but I think the solution should be more encouraging play outside of claims. The natives is a step in the right direction.

Maybe one idea to fix things would be to have capture-able outposts throughout the map that guilds can temporarily control (and get rewarded), but never fully control. These places could be like outposts, except they are always vulnerable and no upkeep needs to be paid for them. They should produce some high quality (maybe regional) materials on a set timer.

This would also encourage some road building towards the outposts between enemies, especially if the rewards are heavy enough to be needing carting.

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WestArcher
 
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Re: Bark boxing logging and tables

Post by WestArcher » 12 Mar 2019, 00:08

If you remember Sarducaa in Mortal Online that's similar to the idea you have, and Sard was an absolute blast to play until the population died down again.

So I agree with you entirely on that point.

However we really should be able to go fight people whenever we want, JH is an excellent mechanic when it comes to building destruction (Prevents the game from becoming a "whom passes out first" contest")
It's really not fun at all waking up to your base being destroyed in your sleep, however people should be free to hop into bases and attack whenever they wish with limitations. Even with limitless "barkboxing" it's rarely worth it to do due to the defenders respawn advantage, there are many instances where you get stuck and can't escape or what have you and all you can do is snag a little bit of loot off of corpses which isn't worth the risk either, but you know what?

It's fun

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Ishamael
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Re: Bark boxing logging and tables

Post by Ishamael » 15 Mar 2019, 00:23

Arrakis wrote:I think some players completely forgot or are just unaware that there are now guilds that have JH literally every single day for 1 - 3hrs or more (in case of high ranking guilds) during weekends. This is the time when you are free to raid them in any way you see fit, be it by destroying their walls or using movable objects to get onto them.

So, if you want to wage wars and raid settlements, you can still do that even every day during JH if you have time and resources for that.

What you can't do, though, is harass people - especially small guilds and settlements - 24/7 outside of JH for the sake of harassment. This is NOT what this game was supposed to be about. Life is Feudal, that's true, but this doesn't mean that you should be free to raid people all the time. This is not a battle royale game. Life is Feudal is much bigger than that. This game has two sides and even game logo represents that - sword and a sickle. This two-sided nature of our game involves times of war and bloodshed, and times of peace where people work on the fields, craft and prepare for combat, and where leaders are forging new alliances and start new wars.

Once again I will remind you all, that there are guilds with JH happening every single day of the week, where you can still do the same thing you've been doing - raiding, 'climbing' walls, killing enemies. Yet, despite that obvious fact, there are loud voices that almost indicate as if we completely removed PvP from the game and made it impossible to raid those settlements. Despite the fact that players can still go on on every day rampage as they did, there are unreasonable voices yelling "You are killing your game", "The game is dead now" etc.

Do you really want to go 7d medieval on that new, small settlement that has appeared not far from you? Well, wait for them to grow enough so you can bash them every day.

Do you want to break the spirit of this high ranking guild that you are at war with? Go ahead and enjoy wreaking havoc there every day of the week.

You can still do the same thing you could before, the PvP is still here, it didn't go anywhere. Just because you can't harass smaller guilds outside of JH time doesn't mean PvP is gone and the game is dying. It just means you have to pick a bigger target and then you can have pretty much enough PvP.

There is time for slaughter and there's time for growth and preparations.
We kindly ask you to acknowledge that fact.


Barkboxing off-hours (not during JH) was never about griefing. It's about strategic and tactical advantage and enforcing your territorial control. If you camp them then they can't produce anything and they can't exploit your local resources.

It's a big game world. If they don't like getting attacked 24/7 then guess what? They can move far enough away as to not be worth attacking.

What the hell do you think happened when a small independent nation tried to set up base next to a large, military nation? Let distance be the main factor in determining whether someone will attack or not. That will force the little guys to band together or move far away.

Nobody is even complaining about getting camped 24/7 in ATLAS. They are complaining about getting offline raided. You devs need to realize you guys are a PVP game. That's what made you popular and that's the majority of people that purchased your game.

Fallout 76 tried to make a watered down PVP game and look what happened to them. You know what Fallout is trying to do now after all their analysis post-release? Make PVP servers.

Atlas has 24/7 base destruction and pvp and their playerbase is several times yours. The only thing people complain about is the offline raiding not the 24/7 pvp.

Last I checked, old-school bark boxing did now allow ANY asset destruction.

Imagine if people were complaining about OFFLINE raiders in this game. This game is so PVE now that people are simply asking for 24/7 non-asset destruction PVP as an OPTION. LOL!!! It's funny to see the PVE-devs still hard at work... Such wasted effort. Maybe some day in the far future you guys will decide to go more PVP and then you might get players again.
"Yes, Betrayer of Hope. They gave me the name to revile me, but I will yet make them kneel and worship it."
—Ishamael

Dovie'andi se tovya sagain.

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Ishamael
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Re: Bark boxing logging and tables

Post by Ishamael » 20 Mar 2019, 18:35

Maybe a compromise could be that there are servers with full PVP similar to the "Lawless Zones" in Atlas. If you want to follow Ultima Online's example with Tram versus Fel, you could have increased resource gathering rates or rare item rates in those servers.
"Yes, Betrayer of Hope. They gave me the name to revile me, but I will yet make them kneel and worship it."
—Ishamael

Dovie'andi se tovya sagain.

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WestArcher
 
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Re: Bark boxing logging and tables

Post by WestArcher » 22 Mar 2019, 02:06

JH purely for building destruction is enough.
Harassing bases and even being able to break into gates should be allowable at all times imo.

Even on red servers prior to the change the open world was deader than Mortals TC release

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