[MMO] Big inventories for everyone! (

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[MMO] Big inventories for everyone! (

Post by Arrakis » 23 May 2019, 12:57

Life is Feudal: MMO

In this week’s patch, we’ve increased the inventory windows and enabled sorting for the items that are added to your backpacks and warehouses on the fly. Hope you’ll like it!

Patch Notes (ver.

New Features and Tweaks:
  • Improved, bigger windows for most of the containers
  • Added a message informing players that their monument has support points less than required to sustain it for the next 8 real-life hours
  • Added auto-sorting and controlled gap between objects for inventories (including trading posts)
  • “Recycle” button now can only be seen on Bloomery
  • Shield bashes are no longer available in areas where players cannot damage each other
  • Added “Repair Jewelry” ability to the Jeweler’s Toolkit
  • Animals are now guaranteed to have at least one offspring from the pregnancy
  • Added a proper message in the stables when newborn animals die due to the stable being full
  • Damaged buildings (<50% dur) no longer protect from looting objects inside them
  • Added new premium cloaks and robes
  • Increased brightness of arrows’ trails
Bug Fixes and Optimizations:
  • Fixed a bug that caused accessibility for looting of movable objects inside complete buildings during JH
  • Fixed a rare case that resulted in inability to complete a building
  • Fixed “You are mine!” and “Coward!” warcries
  • Fixed regions’ names displaying incorrectly on crossing a server’s border
  • Fixed “Deconstruct” ability on Military Outpost during upgrade — it is no longer accessible
  • Fixed a message about reducing skills after death
  • Remote outpost maintenance fee is now properly displaying the cost when taxes are applied
— The Team

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Joined: 18 Dec 2017, 07:30

Re: [MMO] Big inventories for everyone! (

Post by Davidespinosa1993 » 24 May 2019, 14:58

Please, fix alchemy, all the preparations are bugged, we only can make nafta and flux. :cry:
Thank you

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