[MMO] Outposts get some love (0.25.21.1)

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Arrakis
 
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[MMO] Outposts get some love (0.25.21.1)

Post by Arrakis » 02 Jul 2019, 10:26

Life is Feudal: MMO


This week we’re bringing you some of the long-awaited fixes for problems with outpost claims, as well as a bunch of technical improvements.

Patch Notes (ver. 0.25.21.1):

New Features and Tweaks:
  • Cooldown for outpost upgrade now should start once its’ upgrade is complete
  • Increased the rewards for top-3 arena participants
  • Jumping while riding a horse now costs 5 stamina of the mount
  • Rewards for successful training now will only be applied to counselors for active players. It means, that trainee should not only reach the Mainland, but actively explore Abella
  • Ability “Manage Object Rights” should no longer be available on Personal Monuments
  • Added new premium crowns

Bug Fixes and Optimizations:
  • Fixed trade orders without delivery
  • Fixed object permissions after outpost’s reclaim: they should now assign properly
  • Fixed a rare case that could cause a major server crash
  • Fixed a case that could cause client crash on start or disconnect sometimes
  • Fixed quests window disappearing when receiving a “Help the Villagers” quest
  • Fixed quest “Shack for Children” — it should now start properly
  • Fixed water reflections
  • Added a bunch of tweaks and optimizations on server side
— The Team


Kom106
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Re: [MMO] Outposts get some love (0.25.21.1)

Post by Kom106 » 02 Jul 2019, 10:31

где написано про туман? почему он снова как облако висит вокруг

почему до сих пор не починили сплитер?


Jaybrader
 
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Re: [MMO] Outposts get some love (0.25.21.1)

Post by Jaybrader » 02 Jul 2019, 14:16

when will you be updating all the new stuff from the mmo on "your own" please


Dart_Lothrin
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Re: [MMO] Outposts get some love (0.25.21.1)

Post by Dart_Lothrin » 02 Jul 2019, 17:52

Fix the bloody in-game map already! :O: :O:

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Artairen
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Re: [MMO] Outposts get some love (0.25.21.1)

Post by Artairen » 02 Jul 2019, 18:27

Such a question ... but will there be any corrections to the store?
It is impossible to sell anything under the placed order, it is also impossible to see in which region the “tradepost 5” costs.
I'm not talking about dashes instead of specifying regionality.

Optimization fixes and bug fixes, that's great. But instead of the next skin, I would like to see something ... more tangible.
We are waiting and hoping. :)


Jaybrader
 
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Re: [MMO] Outposts get some love (0.25.21.1)

Post by Jaybrader » 04 Jul 2019, 09:13

They update their MMO game but leave LIF YO out but yet we have more players on there than the MMO did in the last 24hour peak doesn't that show you that they should update both not just one and we only had little updates that's it but MMO gets everything how is that fair if you don't believe me check the steam stats out for yourself YO does a lot better than MMO

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Arrakis
 
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Re: [MMO] Outposts get some love (0.25.21.1)

Post by Arrakis » 05 Jul 2019, 16:16

Jaybrader wrote:when will you be updating all the new stuff from the mmo on "your own" please
No ETA yet, but we will update YO eventually.

Dart_Lothrin wrote:Fix the bloody in-game map already! :O: :O:
Please contact us (support) on discord with details of your issues with the map. https://discord.gg/lifeisfeudal

Artairen wrote:Such a question ... but will there be any corrections to the store?
It is impossible to sell anything under the placed order, it is also impossible to see in which region the “tradepost 5” costs.
I'm not talking about dashes instead of specifying regionality.

Optimization fixes and bug fixes, that's great. But instead of the next skin, I would like to see something ... more tangible.
We are waiting and hoping. :)
This patch included some of the fixes for the market. Other issues are being fixed as well.

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