LiF:MMO OBT (version 0.25.30.0)

Recent changes to your favorite game.
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Arrakis
 
Posts: 5428
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

LiF:MMO OBT (version 0.25.30.0)

Post by Arrakis » 19 Dec 2019, 12:55

Spoiler
Patch Notes (ver. 0.25.30.0):

New Features and Tweaks:
  • /stuck command is available, but with modifications that should restrict its usage to the cases where it is actually needed
    • Developer’s comment: we’re hoping that now /stuck will get you out of a situation where your character cannot move while not having any effect outside of such cases.
  • Destroying a monument now starts a week-long cooldown on the fief where it was placed before. Any monuments’ placement is forbidden there while the timer is active
    • Developer’s comment: a lot of complaints were based upon the fact that some guilds are able to bring down the monument and rebuild it again to avoid the Judgement Hours. Now, a destroyed monument will mean a lost fief — until you can take it back. And to clarify: this cooldown does not trigger when building an outpost in said fief.
  • A fief won’t get transferred as a result of a lost IB if it has been captured by another guild before the battle starts
    • Developer’s comment: the previous behavior for this situation was not intended by us. This is more of a fix, really.
  • Christmas decorations were added to the trader carts and to all villages
    • Developer’s comment: and some of them might have something to say.
Bug Fixes and Optimizations:
  • Implemented a system that should prevent arenas’ failure to start



Fitrpilot
 
Posts: 3
Joined: 12 Sep 2018, 00:54

Re: LiF:MMO OBT (version 0.25.30.0)

Post by Fitrpilot » 22 Dec 2019, 17:40

This update broke a lot of things.

The Market is taking 15+minutes to load. The map layer is not properly aligned anymore. Inventory is not syncing quickly.

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