admin_land_abilities.xml

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Sydron
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Posts: 11
Joined: 18 May 2017, 16:42

admin_land_abilities.xml

Post by Sydron » 29 Nov 2019, 22:21

I have been trying to create some admin lands with some custom permissions. This post is specifically about setting "ability" for admin lands.


<land>
<name>tradepost</name>
<allowed>
<ability>7</ability> <!-- Use Shovel to Lower Ground Level -->
<ability>9</ability> <!-- Use Shovel to Flat Ground -->
<ability>10</ability> <!-- Use Shovel to Flat Upward Slope -->
<ability>11</ability> <!-- Use Shovel to Flat Downward Slope -->
<ability>69</ability> <!-- Use Shovel to Plow -->
<ability>70</ability> <!-- Use Shovel to Raise Ground Level -->
<ability>90</ability> <!-- Skin -->
<ability>108</ability> <!-- Special Look in Inventory -->
<ability>110</ability> <!-- Drop from Inventory -->
<ability>144</ability> <!-- Special Open/Close Door -->
<ability>146</ability> <!-- Prayer for Homecoming -->
<ability>147</ability> <!-- Praise your God! -->
<ability>212</ability> <!-- Special Open/Close the Gate -->
<ability>223</ability> <!-- Special Hide-->
<ability>224</ability> <!-- Special Get on -->
<ability>226</ability> <!-- Special Get Off -->
<ability>248</ability> <!-- Bless with a God's Mercy -->
<ability>249</ability> <!-- Bless with a God's Love -->
<ability>294</ability> <!-- Trade -->
<ability>300</ability> <!-- Put in Cart -->
<ability>301</ability> <!-- Pull from Cart -->
<ability>347</ability> <!-- Praise the God! -->
</allowed>
<restricted>
<ability>8</ability> <!-- Pour on the Ground -->
<ability>97</ability> <!-- Drop Object -->
<ability>170</ability> <!-- Create a Snare -->
<ability>173</ability> <!-- Create a Trap -->
<ability>12</ability> <!-- Dig a Tunnel Forward -->
<ability>13</ability> <!-- Dig a Tunnel Downward -->
<ability>14</ability> <!-- Dig a Tunnel Upward -->
</restricted>
</land>

I added this adminclaim rule to the admin_land_abilities.xml. the Problem is, it's not working. if I name the admin land a default name like abellaCentral, newbieWholeArea, newbieVillage or newbieQuestCoops. those rules work, but it doesn't seem to let me add new names or even add abilities to existing names. I am hoping someone could help me with what I am doing wrong.


Sydron
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Posts: 11
Joined: 18 May 2017, 16:42

Re: admin_land_abilities.xml

Post by Sydron » 04 Dec 2019, 23:24

Not sure if my question is understood. I have a server, I want to place admin lands to protect roads, Tradeposts, and possibly clay pits. But I also want people to be able to get on their horse. None of the set admin claims allow for a player to "get on" get back on their horse. I read that you can create a name and add abilities and it should work but I haven't had any luck with it. So I don't know if there is another place I have to edit or if this is something that has to be done before the game first starts.

User avatar
KuraiSeraph
 
Posts: 33
Joined: 27 Mar 2017, 12:30

Re: admin_land_abilities.xml

Post by KuraiSeraph » 16 Dec 2019, 13:49

Hi,

this post is better in Game Mods.

add this to your admin_land_abilities.xml

<land>
<name>getonhorse</name>
<allowed>
<ability>224</ability> <!-- Get on the Horse -->
<ability>226</ability> <!-- Get off the Horse -->
</allowed>
</land>

put the edited admin_land_abilities.xml in your client
and in the server under the data folder.

go to your database in the table admin_lands and add by the name getonhorse

all changes works after server restart

Kurai


Sydron
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Posts: 11
Joined: 18 May 2017, 16:42

Re: admin_land_abilities.xml

Post by Sydron » 24 Dec 2019, 22:03

Thank you, I did what you suggested and it worked. However, this only works if all players have this file in their data folder. But at least it's working. Thank you

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