GrimmLiberty wrote:hhhm, I have the opposite issue... ALL I GET is flux! (exaggerating, but only slightly) lol....
...that's the only issue with making things random is that it might become too random....
BUT I expect that is why they tell you to trade with people....
I collect up 200+ herbs and ended up with about 70-ish flux.
Happycamel wrote:GrimmLiberty wrote:hhhm, I have the opposite issue... ALL I GET is flux! (exaggerating, but only slightly) lol....
...that's the only issue with making things random is that it might become too random....
BUT I expect that is why they tell you to trade with people....
I collect up 200+ herbs and ended up with about 70-ish flux.
Teach me master !... please ? xD
Like where on the island do you gather herbs ? might have some say, for instance i noticed ther are more apple trees south and more Pine trees North, maybe it's the same with Herbs?
GrimmLiberty wrote:Happycamel wrote:GrimmLiberty wrote:hhhm, I have the opposite issue... ALL I GET is flux! (exaggerating, but only slightly) lol....
...that's the only issue with making things random is that it might become too random....
BUT I expect that is why they tell you to trade with people....
I collect up 200+ herbs and ended up with about 70-ish flux.
Teach me master !... please ? xD
Like where on the island do you gather herbs ? might have some say, for instance i noticed ther are more apple trees south and more Pine trees North, maybe it's the same with Herbs?
look for swamps. I have had great luck in and near them. But since each person's alchemy is random, flux can be a real Boris of a problem for some players, I understand that....
I happen to be one of the ones that got a lot of plants that produce flux... and here I was wanting to be a healer... but very few of my plants do that sort of thing... LOL
MrSandman70 wrote:where are the swamps located? ive only explored a small section of the island from north of the mountain, around the eastern and southern face, then decided to settle on the eastern bank of the lake. thats the extent of it
Kaltivel wrote:MrSandman70 wrote:where are the swamps located? ive only explored a small section of the island from north of the mountain, around the eastern and southern face, then decided to settle on the eastern bank of the lake. thats the extent of it
On the map swamps show up as dark green spots.
Thylbanus wrote:I posted earlier that it seemed just right, but I have to add that the use of flux in mortar is a bit stetched. Mortar and cement existed for over 1000 years before the advent of plate armor. Some other chemical should be used instead of flux. It's a bit on the crazy side.
IzznO wrote:Thylbanus wrote:I posted earlier that it seemed just right, but I have to add that the use of flux in mortar is a bit stetched. Mortar and cement existed for over 1000 years before the advent of plate armor. Some other chemical should be used instead of flux. It's a bit on the crazy side.
Well the flux to mortar ration isent really that bad imo. You only use it for locks and two types of tools as far as i know.
Scuur wrote:Hello
I too have had the "pleassure" of trying to get enough Flux. IMHO the ammount of Flux to make steel is not in right balance with the time it takes to get it. After working for a day to gather Flux i've been able to cast aside 38 different species of herbs (might be even more) of which I can positivly say they do not give me Flux. - Someone with a bit of calculus could say how many combinations it would've at least taking me to get to that number I don't i'm sorry- This means that everytime I go to harvest the herbs I can be sure that most of it will be useless.
Like someone else said above: the lack of auto-stacking the same herb makes it even more tedious to get rid of the ones I do NOT want.
Now on our server we've made a droppoint for the herbs you can't use which others maybe able to, for now this is a working system since others do have "Flux herbs" where I don't have any use for them. With that said, being able to toss out more than 50% of all my harvest is not what I call fun or rewarding. Aso a droppoint isn't a real extra social aspect to the game since it just sits there.
tl;dr: the Flux should stay, the balance between gathering time and the need for it in steel should change.
-Scuur
Thylbanus wrote:There are a few things wrong with this. It's not useless, it's useless for Flux. Naptha and Flavour are needed, too. Recipies are only pertinent to you. Another alchemist may be able to make Flux fromt the ones you cannot. "Tossing away" half of you harvest is silly. Combine your harvest with other alchemists to help each other. This game rewards cooperation, so cooperate.
Secondly, it DOES auto stack. It will only stack like items of the same quality. Quality is a differentiation that makes a HUGE difference. It can mean the difference between food that feeds you 20-30 or 100 and a bonus to your learning. It means weapons and tools that break after a day of use or one that lasts weeks.
Zehive wrote:There are 3 alchemists in my group, we all pooled together last night to make enough flux to make a stone gatehouse.
within 3 hours we had 102 flux