Thylbanus wrote:2. Time yourself (and only you) cutting 400 building logs for a wood house. How long did it take you?
I see where you are going with this, would only be a valid point if while attempting to cut building logs you are given boards,logs,billets,sticks and bark all randomly all with randomly assigned character specific usefulness.
I suggest as a possible fix while still keeping the mechanic largely unchanged, is to allow the herbalist to cultivate given herbs once found (in much the same manner as the farmer) Keep the properties random to encourage trading, keep the same mechanic for finding the herbs in the first place, and possibly place a larger "hit box" around the herbs to make them easier to click on.
On our server we have tried to get a Herbalist but nobody wants to go near the task, it is too tedious, random and difficult.
(yes I am aware of the Alpha state and am/can only comment on the current mechanic of herb gathering.)
We did have 3 people all working together attempting to gather flux for our building projects on our server, they have all since shelved the game because of sheer tedium, causing many others to stop playing due to a lack of being able to advance. Killing our ability to fully test (at least on our server) all current facets of the game.
We are all aware that the game was an Alpha and are all keen to test this game to its fullest extent to help make the full release as polished and wonderful as possible (we all love the game.) but we just cannot do it without flux and 3 people grinding for days on end to no avail quickly saps a persons resolve to continue.