Dedicated Server - joinen nicht möglich

Moderators: Docere, Gordon der Eiserne


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Dedicated Server - joinen nicht möglich

Post by TomeeK » 06 Oct 2014, 16:56

Hallo zusammen,
vielleicht kann mir hier jemand helfen. ich komme einfach nicht mehr weiter.

habe auf root server via steamcmd den lif dedi installiert und er rennt auch. jeder meiner freunde kann drauf joinen nur ich nicht.

egal was ich versuche, bekomme immer ein fehler mit dem ich nichts anfangen kann. auf anderen servern kann ich problemlos drauf.

hier mal der log


    ECHO 2014-09-30 21:01:20.494 {00} <NOSCOPE> NetInterface::handleConnectChallengeRequest from IP:192.168.1.254:
    59294
    ECHO 2014-09-30 21:01:20.508 {00} <NOSCOPE> NetInterface::handleAuthorisationRequest(IP:192.168.1.254:59294)
    ECHO 2014-09-30 21:01:20.509 {01} <GameConnection::onPreConnectRequest> onPreConnectRequest: IP:192.168.1.254:
    59294,
    ECHO 2014-09-30 21:01:20.511 {00} <NOSCOPE> read auth_type=2
    WARN 2014-09-30 21:01:20.545 {00} <NOSCOPE> DB::mfRS(33 ms) CALL p_yo_check_steam_accout_exists(76561198081652
    322);
    ECHO 2014-09-30 21:01:20.548 {01} <GameConnection::onConnectRequest> Connect request from: IP:192.168.1.254:59
    294. Players 1/40
    HACK 2014-09-30 21:01:20.549 {01} <GameConnection::onConnect> 1465
    ECHO 2014-09-30 21:01:20.550 {00} <NOSCOPE> NetInterface::sendAuthorisationAccept
    ECHO 2014-09-30 21:01:20.554 {00} <NOSCOPE> NetInterface::handleAuthorisationAccept(IP:192.168.1.254:59294)

    ERRR 2014-09-30 21:01:20.571 {00} <NOSCOPE> ..\..\..\..\..\Engine\source\sim\netEvent.cpp(359) : Fatal - Inval
    id checksum.

Kann damit jemand was anfangen?
die log und die ip ist nicht von mir sondern von einem anderen user im englischsprachigem bereich,der hat das gleiche problem wie ich und ich habe mir die log einfach kopiert weil es die gleiche ist ^^


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 07 Oct 2014, 10:12

Hat sonst keiner den Fehler?
Bin gerade dabei alles neu zu installieren,auch den windows server.
mal gucken ob es hilft. glaube ich aber weniger ;(


Gnomegemini
 
Posts: 94
Joined: 20 Sep 2014, 18:00

Re: Dedicated Server - joinen nicht möglich

Post by Gnomegemini » 07 Oct 2014, 11:08

Ich dürfte Wetten, dass es mit dem Server nix zu tun hat. Hast Du die Datei bei Dir modifiziert? Die Grundaussage der Errormeldung ist, dass diese verändert wurde.

Lass ggf. mal Dein Spiel im Steam checken.


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 07 Oct 2014, 11:53

Nein habe da nichts gemacht. Was ich nicht verstehe ist, auf andere Server komme ich drauf. Nur auf meinen nicht.

Kann es damit zu tun haben das ich das Spiel über SteamCMD geladen und installiert habe? @Anonymous

Kann man ja mittels ID den Dedi-Server laden.

Wer möchte kann ja gerne mal auf den Server joinen und mir hier Rückmeldung geben ob alles geklappt hat. Ist nur ein Testserver

joinToRemoteServer("5.39.122.16:28000","")

Falls es einer nicht weiß, mit ö Konsole öffnen und copy&pasta ;)


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 07 Oct 2014, 12:14

Leider keine änderung.
Ich kann auf den Server joinen, ein Char erstellen und wenn ich dann auf play klicke, kackt das Spiel ab. Bekomme aber dieses mal keine Fehlermeldung mehr sondern nur die möglichkeit den "Report" zu schicken


Gnomegemini
 
Posts: 94
Joined: 20 Sep 2014, 18:00

Re: Dedicated Server - joinen nicht möglich

Post by Gnomegemini » 07 Oct 2014, 14:06

Mit steamcmd hat's nix zu tun weil so mach ich das auch auf meinen Servern. :) Allerdings bisher nicht Anonym sondern mit meinen Benutzerdaten. Aber Wenn andere auf den Server kommen, sollte es nicht an ihm liegen.


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 07 Oct 2014, 17:36

Dann weiß ich einfach nicht warum bei mir das so ist.
Werde da einfach nicht schlau draus.


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 07 Oct 2014, 18:44

In der Serverlog liese ich jetzt auch was über Steam auth REJECTED.
Ist nen fetter Error.


Code: Select all
ECHO 2014-10-07 20:35:15.623 {00} <NOSCOPE> TCPConnection::onRemove(): Connection time: 28 s. Bytes received: 3923, Bytes sent: 250357, Download: 0.1 kbps, Upload: 8.7 kbps
ERRR 2014-10-07 20:35:20.638 {00} <NOSCOPE> CmSteam::onAuthResponse() - steam auth rejected (steamID=xxxxxx), reason=AuthTicketCanceled
ECHO 2014-10-07 20:35:20.638 {00} <NOSCOPE> NetInterface::sendDisconnectPacket for IP:xxxxxxx (1474)
ECHO 2014-10-07 20:35:20.638 {01} <GameConnection::onDrop> GameConnection::onDrop 1474 CR_STEAM_AUTH_REJECTED
ECHO 2014-10-07 20:35:20.638 {02} <GameConnection::onClientLeaveGame> GameConnection::onClientLeaveGame
HACK 2014-10-07 20:35:20.638 {02} <GameConnection::onClientLeaveGame> Client disconnected: 1474 Player:  isServerObject: X
ECHO 2014-10-07 20:35:20.638 {01} <GameConnection::onDrop> CDROP:
ECHO 2014-10-07 20:35:20.638 {00} <NOSCOPE> ServerManager::_unregisterPerform
ERRR 2014-10-07 20:35:20.638 {00} <NOSCOPE> ConnectedPlayersManager::_notifyAll_disconnect() - no player info found








TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 08 Oct 2014, 14:01

Jetzt habe ich wieder den ersten fehler.
gibt es hier im ganzen forum keine hilfe von den entwicklern?
habe auch schon im englischen forum was geschrieben aber da weiß auch keiner was und von den entwicklern keine reaktion


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 09 Oct 2014, 00:37

Ich werde echt zum :evil:

Habe den ganzen win 2012 server neu aufgesetzt, alles neu installiert. Server läuft. Bei mir aufm Rechner habe ich Steam komplett deinstalliert,neu installiert und das spiel neu geladen, alles installiert und wofür? hätte ich mir sparen können.

der shit fehler ist immer noch da. ist doch echt zum :bad:


OnkelBazi
 
Posts: 133
Joined: 22 Sep 2014, 09:24
Location: Bavaria

Re: Dedicated Server - joinen nicht möglich

Post by OnkelBazi » 09 Oct 2014, 06:40

Meinen rat befolgt?


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 09 Oct 2014, 11:20

Ja habe es auch versucht, kein erfolg.
Mittlerweile beschleicht mich das gefühl das es an meinem ISP liegt das ich nicht joinen kann


OnkelBazi
 
Posts: 133
Joined: 22 Sep 2014, 09:24
Location: Bavaria

Re: Dedicated Server - joinen nicht möglich

Post by OnkelBazi » 09 Oct 2014, 11:27

bist du mit Remote verbunden wenn du versuchst zu joinen?


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 09 Oct 2014, 11:32

ja klar


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 09 Oct 2014, 11:58

Hier mal die Log vom Server, was passiert wenn ich joine
Code: Select all

ECHO 2014-10-09 13:36:17.682 {00} <NOSCOPE> NetInterface::handleConnectChallengeRequest from IP:37.201.241.213:52695
ECHO 2014-10-09 13:36:17.729 {00} <NOSCOPE> NetInterface::handleAuthorisationRequest(IP:37.201.241.213:52695)
ECHO 2014-10-09 13:36:17.729 {01} <GameConnection::onPreConnectRequest> onPreConnectRequest: IP:37.201.241.213:52695,
ECHO 2014-10-09 13:36:17.729 {00} <NOSCOPE> read auth_type=2
WARN 2014-10-09 13:36:17.729 {00} <NOSCOPE> DB::mfRS(12 ms) CALL p_yo_check_steam_accout_exists(xxxxxxxx);
ECHO 2014-10-09 13:36:17.729 {01} <GameConnection::onConnectRequest> Connect request from: IP:37.201.241.213:52695. Players 1/64
HACK 2014-10-09 13:36:17.745 {01} <GameConnection::onConnect> 1469
ECHO 2014-10-09 13:36:17.745 {00} <NOSCOPE> NetInterface::sendAuthorisationAccept
ECHO 2014-10-09 13:36:17.776 {00} <NOSCOPE> NetInterface::handleCharactersListReq
ECHO 2014-10-09 13:36:17.776 {00} <NOSCOPE> Client with accountId=1 asking for charlist
WARN 2014-10-09 13:36:17.776 {00} <NOSCOPE> DB::RS(4 ms) SELECT `IsActive` FROM `account` WHERE `id` = 1;
WARN 2014-10-09 13:36:17.776 {00} <NOSCOPE> DB::RS(0 ms) SELECT ID, Name, LastName FROM `character` WHERE AccountID=1 AND IsActive>0 ORDER BY CreateTimestamp;
ECHO 2014-10-09 13:36:17.776 {00} <NOSCOPE> Found number of characters: 1
ECHO 2014-10-09 13:36:17.776 {00} <NOSCOPE> NetInterface::sendCharactersListAns err=0
HACK 2014-10-09 13:36:18.151 {00} <NOSCOPE> CmSteam::onAuthResponse() - steam auth approved (steamID=xxxxxx)
ECHO 2014-10-09 13:36:19.698 {00} <NOSCOPE> NetInterface::handlePlayReq
WARN 2014-10-09 13:36:19.698 {00} <NOSCOPE> DB::RS(0 ms) SELECT GeoID, Name, LastName FROM `character` WHERE ID=1 AND AccountID=1 AND IsActive>0;
ECHO 2014-10-09 13:36:19.698 {02} <cmClientConnection::informAboutLocalCS> Calling informAboutLocalCS (client) on 1469
HACK 2014-10-09 13:36:19.698 {00} <NOSCOPE> CmCharacterWounds::CmCharacterWounds()
HACK 2014-10-09 13:36:19.698 {00} <NOSCOPE> CmCharacterInfo::initT(), player is null
ECHO 2014-10-09 13:36:19.698 {00} <NOSCOPE> Assigning game connection 1469 as a handle of the char id 1
HACK 2014-10-09 13:36:19.698 {00} <NOSCOPE> Send player(id=1) err=0, to geoid=116556311
ECHO 2014-10-09 13:36:19.698 {00} <NOSCOPE> # CmCharacterInfo::sInitCharInfo(); [T:DBIInvHelper:0x0B64]
WARN 2014-10-09 13:36:19.698 {00} <NOSCOPE> # DB::RS(4 ms) SELECT c.Strength,c.StrengthLock,c.Agility,c.AgilityLock,c.Willpower,c.WillpowerLock,c.Intellect,c.IntellectLock,c.Constitution,c.ConstitutionLock,c.Luck,c.HungerRate,c.HardHP,c.HardStam,c.SoftHP,c.SoftStam,c.AccountID,c.Name,c.LastName,0 as GuildTitleMessageID,c.TitleMessageID,c.GeoID,c.GeoAlt,HEX(c.AlchemyHash) as AlchemyHash,HEX(c.VisibilityHash) as VisibilityHash,c.RootContainerID,c.EquipmentContainerID,c.Alignment,c.CriminalSecondsLeft,a.IsGM FROM `character` c join account a on a.ID=c.AccountID WHERE c.ID=1 and c.IsActive>0 and a.IsActive>0; [T:DBIInvHelper:0x0B64]
WARN 2014-10-09 13:36:19.698 {00} <NOSCOPE> # DB::RS(0 ms) select t.TitleMessageID from character_titles ct join titles t on t.ID=ct.TitleID where ct.CharacterID=1 [T:DBIInvHelper:0x0B64]
WARN 2014-10-09 13:36:19.698 {00} <NOSCOPE> # DB::RS(0 ms) SELECT ID,ObjectTypeID FROM `movable_objects` WHERE CarrierCharacterID=1 [T:DBIInvHelper:0x0B64]
WARN 2014-10-09 13:36:19.698 {00} <NOSCOPE> # DB::RS(0 ms) SELECT BodyPart, WoundType, DurationLeft FROM character_wounds WHERE CharacterID=1 and DurationLeft>0; [T:DBIInvHelper:0x0B64]
WARN 2014-10-09 13:36:19.698 {00} <NOSCOPE> # DB::RS(0 ms) SELECT Magnitude, DurationLeft FROM character_effects WHERE CharacterID=1 and DurationLeft>0; [T:DBIInvHelper:0x0B64]
WARN 2014-10-09 13:36:19.698 {00} <NOSCOPE> # DB::RS(0 ms) SELECT `Complexity` FROM `food_eaten` WHERE `CharID`=1 ORDER BY `Time` DESC LIMIT 5; [T:DBIInvHelper:0x0B64]
WARN 2014-10-09 13:36:19.713 {00} <NOSCOPE> # DB::RS(0 ms) SELECT s.`ID`, s.`SkillTypeID`, s.`SkillAmount`, s.`LockStatus` FROM `skills` s WHERE s.`CharacterID` = 1; [T:DBIPrimary:0x085C]
WARN 2014-10-09 13:36:19.729 {00} <NOSCOPE> # DB::RS(0 ms) SELECT `ID`, `ParentID`, `ObjectTypeID`, `Quality` FROM `containers` WHERE `ID`=1; [T:DBIInvHelper:0x0B64]
WARN 2014-10-09 13:36:19.729 {00} <NOSCOPE> # DB::RS(4 ms) SELECT `ID`, `ParentID`, `ObjectTypeID`, `Quality` FROM `containers` WHERE `ParentID`=1; [T:DBIInvHelper:0x0B64]
WARN 2014-10-09 13:36:19.729 {00} <NOSCOPE> # DB::RS(0 ms) SELECT ID, ObjectTypeID, Quality, Quantity, Durability, CreatedDurability, FeatureID FROM `items` WHERE ContainerID=1; [T:DBIInvHelper:0x0B64]
WARN 2014-10-09 13:36:19.729 {00} <NOSCOPE> # DB::RS(0 ms) SELECT `ID`, `ParentID`, `ObjectTypeID`, `Quality` FROM `containers` WHERE `ID`=2; [T:DBIInvHelper:0x0B64]
WARN 2014-10-09 13:36:19.729 {00} <NOSCOPE> # DB::RS(0 ms) SELECT `ID`, `ParentID`, `ObjectTypeID`, `Quality` FROM `containers` WHERE `ParentID`=2; [T:DBIInvHelper:0x0B64]
WARN 2014-10-09 13:36:19.729 {00} <NOSCOPE> # DB::RS(0 ms) SELECT ID, ObjectTypeID, Quality, Quantity, Durability, CreatedDurability, FeatureID FROM `items` WHERE ContainerID=2; [T:DBIInvHelper:0x0B64]
WARN 2014-10-09 13:36:19.729 {00} <NOSCOPE> # DB::RS(0 ms) SELECT `Slot`, `ItemID` FROM `equipment_slots` WHERE `CharacterID`=1; [T:DBIInvHelper:0x0B64]
ECHO 2014-10-09 13:36:19.729 {00} <NOSCOPE> CmPlayerManager::onDataLoaded());
HACK 2014-10-09 13:36:19.729 {00} <NOSCOPE> CmCharacterInfo::sendFirstDataClient()
HACK 2014-10-09 13:36:19.729 {00} <NOSCOPE> CmCharacterInfo::sendChanges()
ECHO 2014-10-09 13:36:19.729 {00} <NOSCOPE> CmMixingManager::onPlayerConnected()
ECHO 2014-10-09 13:36:19.729 {00} <NOSCOPE> OnePlayerMixingStuff::OnePlayerMixingStuff()
WARN 2014-10-09 13:36:19.729 {01} <GameConnection::onDataLoaded> Client 1469 have still 15 NetEvents pending to be sent... Already sent: 18
HACK 2014-10-09 13:36:19.823 {00} <NOSCOPE> packItemStatic:   1 | 984 |  10 | 1 5
HACK 2014-10-09 13:36:19.823 {00} <NOSCOPE> packItemStatic:   2 | 297 |  50 | 0 1
ECHO 2014-10-09 13:36:19.838 {00} <NOSCOPE> # SimTCPServer::incomingConnection() -- 1412 [T:QtInterfaceThread:0x0B7C]
ECHO 2014-10-09 13:36:19.838 {00} <NOSCOPE> Incoming TCP connection established: 1470
HACK 2014-10-09 13:36:19.838 {01} <TCPConnection::onConnected> Incoming TCP connected (simID=1470)
HACK 2014-10-09 13:36:19.885 {03} <prcClient::requestPatchVersions> requestPatchVersions()
WARN 2014-10-09 13:36:19.932 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:19.932 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 442 | ID = 1
WARN 2014-10-09 13:36:19.932 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:19.932 {00} <NOSCOPE> Player 1 detached terrain 442
WARN 2014-10-09 13:36:19.932 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:19.932 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 443 | ID = 1
WARN 2014-10-09 13:36:19.932 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:19.932 {00} <NOSCOPE> Player 1 detached terrain 443
WARN 2014-10-09 13:36:19.963 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:19.963 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 444 | ID = 1
WARN 2014-10-09 13:36:19.963 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:19.963 {00} <NOSCOPE> Player 1 detached terrain 444
WARN 2014-10-09 13:36:19.963 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:19.963 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 445 | ID = 1
WARN 2014-10-09 13:36:19.963 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:19.963 {00} <NOSCOPE> Player 1 detached terrain 445
WARN 2014-10-09 13:36:19.963 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:19.963 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 446 | ID = 1
WARN 2014-10-09 13:36:19.963 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:19.963 {00} <NOSCOPE> Player 1 detached terrain 446
WARN 2014-10-09 13:36:19.963 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:19.963 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 447 | ID = 1
WARN 2014-10-09 13:36:19.963 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:19.963 {00} <NOSCOPE> Player 1 detached terrain 447
WARN 2014-10-09 13:36:19.963 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:19.963 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 448 | ID = 1
WARN 2014-10-09 13:36:19.963 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:19.979 {00} <NOSCOPE> Player 1 detached terrain 448
WARN 2014-10-09 13:36:19.979 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:19.979 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 449 | ID = 1
WARN 2014-10-09 13:36:19.979 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:19.979 {00} <NOSCOPE> Player 1 detached terrain 449
WARN 2014-10-09 13:36:19.979 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:19.979 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 450 | ID = 1
WARN 2014-10-09 13:36:19.979 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:19.979 {00} <NOSCOPE> Player 1 detached terrain 450
WARN 2014-10-09 13:36:19.979 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:19.979 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 442 | ID = 1
WARN 2014-10-09 13:36:19.995 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:19.995 {00} <NOSCOPE> Player 1 detached terrain 442
WARN 2014-10-09 13:36:19.995 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:19.995 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 443 | ID = 1
WARN 2014-10-09 13:36:19.995 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:19.995 {00} <NOSCOPE> Player 1 detached terrain 443
WARN 2014-10-09 13:36:20.026 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.026 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 444 | ID = 1
WARN 2014-10-09 13:36:20.026 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.026 {00} <NOSCOPE> Player 1 detached terrain 444
WARN 2014-10-09 13:36:20.042 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.042 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 445 | ID = 1
WARN 2014-10-09 13:36:20.042 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.042 {00} <NOSCOPE> Player 1 detached terrain 445
WARN 2014-10-09 13:36:20.042 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.042 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 446 | ID = 1
WARN 2014-10-09 13:36:20.042 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.042 {00} <NOSCOPE> Player 1 detached terrain 446
WARN 2014-10-09 13:36:20.042 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.042 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 447 | ID = 1
WARN 2014-10-09 13:36:20.042 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.042 {00} <NOSCOPE> Player 1 detached terrain 447
WARN 2014-10-09 13:36:20.042 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.042 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 448 | ID = 1
WARN 2014-10-09 13:36:20.042 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.042 {00} <NOSCOPE> Player 1 detached terrain 448
WARN 2014-10-09 13:36:20.073 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.073 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 449 | ID = 1
WARN 2014-10-09 13:36:20.073 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.073 {00} <NOSCOPE> Player 1 detached terrain 449
WARN 2014-10-09 13:36:20.073 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.073 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 450 | ID = 1
WARN 2014-10-09 13:36:20.073 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.073 {00} <NOSCOPE> Player 1 detached terrain 450
WARN 2014-10-09 13:36:20.073 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.073 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 442 | ID = 1
WARN 2014-10-09 13:36:20.073 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.073 {00} <NOSCOPE> Player 1 detached terrain 442
WARN 2014-10-09 13:36:20.073 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.073 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 443 | ID = 1
WARN 2014-10-09 13:36:20.073 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.073 {00} <NOSCOPE> Player 1 detached terrain 443
WARN 2014-10-09 13:36:20.073 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.088 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 444 | ID = 1
WARN 2014-10-09 13:36:20.088 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.088 {00} <NOSCOPE> Player 1 detached terrain 444
WARN 2014-10-09 13:36:20.088 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.088 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 445 | ID = 1
WARN 2014-10-09 13:36:20.088 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.088 {00} <NOSCOPE> Player 1 detached terrain 445
WARN 2014-10-09 13:36:20.088 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.088 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 446 | ID = 1
WARN 2014-10-09 13:36:20.088 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.088 {00} <NOSCOPE> Player 1 detached terrain 446
WARN 2014-10-09 13:36:20.088 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.088 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 447 | ID = 1
WARN 2014-10-09 13:36:20.088 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.088 {00} <NOSCOPE> Player 1 detached terrain 447
WARN 2014-10-09 13:36:20.088 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.088 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 448 | ID = 1
WARN 2014-10-09 13:36:20.088 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.088 {00} <NOSCOPE> Player 1 detached terrain 448
WARN 2014-10-09 13:36:20.120 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.120 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 449 | ID = 1
WARN 2014-10-09 13:36:20.120 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.120 {00} <NOSCOPE> Player 1 detached terrain 449
WARN 2014-10-09 13:36:20.120 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.120 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 450 | ID = 1
WARN 2014-10-09 13:36:20.120 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.120 {00} <NOSCOPE> Player 1 detached terrain 450
WARN 2014-10-09 13:36:20.120 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.120 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 442 | ID = 1
WARN 2014-10-09 13:36:20.120 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.120 {00} <NOSCOPE> Player 1 detached terrain 442
WARN 2014-10-09 13:36:20.120 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.120 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 443 | ID = 1
WARN 2014-10-09 13:36:20.120 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.120 {00} <NOSCOPE> Player 1 detached terrain 443
WARN 2014-10-09 13:36:20.151 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.151 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 444 | ID = 1
WARN 2014-10-09 13:36:20.151 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
HACK 2014-10-09 13:36:20.151 {00} <NOSCOPE> CmChangeStore::_sendPatchToClient() -- TerID = 444 | ID = 1
ECHO 2014-10-09 13:36:20.151 {00} <NOSCOPE> Client 1 patched terrain 444 with versions 1 / 1 / 2514
ECHO 2014-10-09 13:36:20.151 {00} <NOSCOPE> Player 1 detached terrain 444
WARN 2014-10-09 13:36:20.151 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.151 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 445 | ID = 1
WARN 2014-10-09 13:36:20.151 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.151 {00} <NOSCOPE> Player 1 detached terrain 445
WARN 2014-10-09 13:36:20.151 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.151 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 446 | ID = 1
WARN 2014-10-09 13:36:20.151 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.151 {00} <NOSCOPE> Player 1 detached terrain 446
WARN 2014-10-09 13:36:20.151 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.167 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 447 | ID = 1
WARN 2014-10-09 13:36:20.167 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.167 {00} <NOSCOPE> Player 1 detached terrain 447
WARN 2014-10-09 13:36:20.167 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.167 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 448 | ID = 1
WARN 2014-10-09 13:36:20.167 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.167 {00} <NOSCOPE> Player 1 detached terrain 448
WARN 2014-10-09 13:36:20.167 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.167 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 449 | ID = 1
WARN 2014-10-09 13:36:20.167 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.167 {00} <NOSCOPE> Player 1 detached terrain 449
WARN 2014-10-09 13:36:20.167 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.167 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 450 | ID = 1
WARN 2014-10-09 13:36:20.167 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.167 {00} <NOSCOPE> Player 1 detached terrain 450
WARN 2014-10-09 13:36:20.167 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.167 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 442 | ID = 1
WARN 2014-10-09 13:36:20.182 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.182 {00} <NOSCOPE> Player 1 detached terrain 442
WARN 2014-10-09 13:36:20.182 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.182 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 443 | ID = 1
WARN 2014-10-09 13:36:20.182 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.182 {00} <NOSCOPE> Player 1 detached terrain 443
WARN 2014-10-09 13:36:20.198 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.198 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 445 | ID = 1
WARN 2014-10-09 13:36:20.198 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.198 {00} <NOSCOPE> Player 1 detached terrain 445
WARN 2014-10-09 13:36:20.198 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.198 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 446 | ID = 1
WARN 2014-10-09 13:36:20.198 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.198 {00} <NOSCOPE> Player 1 detached terrain 446
WARN 2014-10-09 13:36:20.213 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.213 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 447 | ID = 1
WARN 2014-10-09 13:36:20.213 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.213 {00} <NOSCOPE> Player 1 detached terrain 447
WARN 2014-10-09 13:36:20.213 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.213 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 448 | ID = 1
WARN 2014-10-09 13:36:20.213 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.213 {00} <NOSCOPE> Player 1 detached terrain 448
WARN 2014-10-09 13:36:20.213 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.213 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 449 | ID = 1
WARN 2014-10-09 13:36:20.213 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.213 {00} <NOSCOPE> Player 1 detached terrain 449
WARN 2014-10-09 13:36:20.213 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.213 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 450 | ID = 1
WARN 2014-10-09 13:36:20.213 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.213 {00} <NOSCOPE> Player 1 detached terrain 450
WARN 2014-10-09 13:36:20.213 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.229 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 442 | ID = 1
WARN 2014-10-09 13:36:20.229 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.229 {00} <NOSCOPE> Player 1 detached terrain 442
WARN 2014-10-09 13:36:20.229 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.229 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 443 | ID = 1
WARN 2014-10-09 13:36:20.229 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.229 {00} <NOSCOPE> Player 1 detached terrain 443
WARN 2014-10-09 13:36:20.245 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.245 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 445 | ID = 1
WARN 2014-10-09 13:36:20.245 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.245 {00} <NOSCOPE> Player 1 detached terrain 445
WARN 2014-10-09 13:36:20.245 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.245 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 446 | ID = 1
WARN 2014-10-09 13:36:20.245 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.245 {00} <NOSCOPE> Player 1 detached terrain 446
WARN 2014-10-09 13:36:20.276 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.276 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 447 | ID = 1
WARN 2014-10-09 13:36:20.276 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
HACK 2014-10-09 13:36:20.276 {00} <NOSCOPE> CmChangeStore::_sendPatchToClient() -- TerID = 447 | ID = 1
ECHO 2014-10-09 13:36:20.276 {00} <NOSCOPE> Client 1 patched terrain 447 with versions 1 / 1 / 3946
ECHO 2014-10-09 13:36:20.276 {00} <NOSCOPE> Player 1 detached terrain 447
WARN 2014-10-09 13:36:20.276 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.276 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 448 | ID = 1
WARN 2014-10-09 13:36:20.276 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
HACK 2014-10-09 13:36:20.276 {00} <NOSCOPE> CmChangeStore::_sendPatchToClient() -- TerID = 448 | ID = 1
ECHO 2014-10-09 13:36:20.276 {00} <NOSCOPE> Client 1 patched terrain 448 with versions 1 / 1 / 4113
ECHO 2014-10-09 13:36:20.276 {00} <NOSCOPE> Player 1 detached terrain 448
WARN 2014-10-09 13:36:20.276 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.276 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 449 | ID = 1
WARN 2014-10-09 13:36:20.276 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.276 {00} <NOSCOPE> Player 1 detached terrain 449
WARN 2014-10-09 13:36:20.276 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.276 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 450 | ID = 1
WARN 2014-10-09 13:36:20.292 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.292 {00} <NOSCOPE> Player 1 detached terrain 450
WARN 2014-10-09 13:36:20.292 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.292 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 442 | ID = 1
WARN 2014-10-09 13:36:20.292 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.292 {00} <NOSCOPE> Player 1 detached terrain 442
WARN 2014-10-09 13:36:20.292 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.292 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 443 | ID = 1
WARN 2014-10-09 13:36:20.292 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.292 {00} <NOSCOPE> Player 1 detached terrain 443
WARN 2014-10-09 13:36:20.292 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.292 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 445 | ID = 1
WARN 2014-10-09 13:36:20.292 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.292 {00} <NOSCOPE> Player 1 detached terrain 445
WARN 2014-10-09 13:36:20.292 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.292 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 446 | ID = 1
WARN 2014-10-09 13:36:20.292 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.292 {00} <NOSCOPE> Player 1 detached terrain 446
WARN 2014-10-09 13:36:20.338 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.338 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 449 | ID = 1
WARN 2014-10-09 13:36:20.338 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.338 {00} <NOSCOPE> Player 1 detached terrain 449
WARN 2014-10-09 13:36:20.338 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.338 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 450 | ID = 1
WARN 2014-10-09 13:36:20.338 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.338 {00} <NOSCOPE> Player 1 detached terrain 450
WARN 2014-10-09 13:36:20.338 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.338 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 442 | ID = 1
WARN 2014-10-09 13:36:20.338 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.338 {00} <NOSCOPE> Player 1 detached terrain 442
WARN 2014-10-09 13:36:20.338 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.338 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 443 | ID = 1
WARN 2014-10-09 13:36:20.338 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.338 {00} <NOSCOPE> Player 1 detached terrain 443
WARN 2014-10-09 13:36:20.354 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.354 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 445 | ID = 1
WARN 2014-10-09 13:36:20.354 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.354 {00} <NOSCOPE> Player 1 detached terrain 445
WARN 2014-10-09 13:36:20.354 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.354 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 446 | ID = 1
WARN 2014-10-09 13:36:20.354 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.354 {00} <NOSCOPE> Player 1 detached terrain 446
WARN 2014-10-09 13:36:20.385 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.385 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 449 | ID = 1
WARN 2014-10-09 13:36:20.385 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.385 {00} <NOSCOPE> Player 1 detached terrain 449
WARN 2014-10-09 13:36:20.385 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.385 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 450 | ID = 1
WARN 2014-10-09 13:36:20.385 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
HACK 2014-10-09 13:36:20.385 {00} <NOSCOPE> CmChangeStore::_sendPatchToClient() -- TerID = 450 | ID = 1
ECHO 2014-10-09 13:36:20.385 {00} <NOSCOPE> Client 1 patched terrain 450 with versions 1 / 1 / 5235
ECHO 2014-10-09 13:36:20.385 {00} <NOSCOPE> Player 1 detached terrain 450
WARN 2014-10-09 13:36:20.385 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.385 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 442 | ID = 1
WARN 2014-10-09 13:36:20.385 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
HACK 2014-10-09 13:36:20.385 {00} <NOSCOPE> CmChangeStore::_sendPatchToClient() -- TerID = 442 | ID = 1
ECHO 2014-10-09 13:36:20.385 {00} <NOSCOPE> Client 1 patched terrain 442 with versions 1 / 1 / 5868
ECHO 2014-10-09 13:36:20.385 {00} <NOSCOPE> Player 1 detached terrain 442
WARN 2014-10-09 13:36:20.417 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.417 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 443 | ID = 1
WARN 2014-10-09 13:36:20.417 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.417 {00} <NOSCOPE> Player 1 detached terrain 443
WARN 2014-10-09 13:36:20.417 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.417 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 445 | ID = 1
WARN 2014-10-09 13:36:20.417 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.417 {00} <NOSCOPE> Player 1 detached terrain 445
WARN 2014-10-09 13:36:20.417 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.417 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 446 | ID = 1
WARN 2014-10-09 13:36:20.417 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.417 {00} <NOSCOPE> Player 1 detached terrain 446
WARN 2014-10-09 13:36:20.448 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.448 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 449 | ID = 1
WARN 2014-10-09 13:36:20.448 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.448 {00} <NOSCOPE> Player 1 detached terrain 449
WARN 2014-10-09 13:36:20.479 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.479 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 443 | ID = 1
WARN 2014-10-09 13:36:20.479 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.479 {00} <NOSCOPE> Player 1 detached terrain 443
WARN 2014-10-09 13:36:20.479 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.479 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 445 | ID = 1
WARN 2014-10-09 13:36:20.479 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.479 {00} <NOSCOPE> Player 1 detached terrain 445
WARN 2014-10-09 13:36:20.479 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.479 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 446 | ID = 1
WARN 2014-10-09 13:36:20.479 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.479 {00} <NOSCOPE> Player 1 detached terrain 446
WARN 2014-10-09 13:36:20.510 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.510 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 449 | ID = 1
WARN 2014-10-09 13:36:20.510 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.510 {00} <NOSCOPE> Player 1 detached terrain 449
WARN 2014-10-09 13:36:20.542 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.542 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 443 | ID = 1
WARN 2014-10-09 13:36:20.542 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.542 {00} <NOSCOPE> Player 1 detached terrain 443
WARN 2014-10-09 13:36:20.542 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.542 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 445 | ID = 1
WARN 2014-10-09 13:36:20.542 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.542 {00} <NOSCOPE> Player 1 detached terrain 445
WARN 2014-10-09 13:36:20.542 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.542 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 446 | ID = 1
WARN 2014-10-09 13:36:20.542 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.542 {00} <NOSCOPE> Player 1 detached terrain 446
WARN 2014-10-09 13:36:20.573 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.573 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 449 | ID = 1
WARN 2014-10-09 13:36:20.573 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.573 {00} <NOSCOPE> Player 1 detached terrain 449
WARN 2014-10-09 13:36:20.573 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.573 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 443 | ID = 1
WARN 2014-10-09 13:36:20.573 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.573 {00} <NOSCOPE> Player 1 detached terrain 443
WARN 2014-10-09 13:36:20.573 {00} <NOSCOPE> TCP: Got TCPNetEvent 'YoPatchTerrainAttachEvent' via tcp 'ch_1'(1470)
HACK 2014-10-09 13:36:20.573 {00} <NOSCOPE> CmChangeStore::_checkClientPatchCompleted() SEND PATCH -- TerID = 445 | ID = 1
WARN 2014-10-09 13:36:20.573 {00} <NOSCOPE> TCP: Sending NetEvent 'CmPatchEvent' over 'ch_1'(1470)
ECHO 2014-10-09 13:36:20.573 {00} <NOSCOPE> Player 1 detached terrain 445
ECHO 2014-10-09 13:36:53.870 {00} <NOSCOPE> Client 1469 timed out.
ECHO 2014-10-09 13:36:53.870 {00} <NOSCOPE> NetInterface::sendDisconnectPacket for IP:37.201.241.213:52695 (1469)
ECHO 2014-10-09 13:36:53.870 {01} <GameConnection::onDrop> GameConnection::onDrop 1469 TimedOut
ECHO 2014-10-09 13:36:53.870 {02} <GameConnection::onClientLeaveGame> GameConnection::onClientLeaveGame
HACK 2014-10-09 13:36:53.870 {02} <GameConnection::onClientLeaveGame> Client disconnected: 1469 Player:  isServerObject: X
ECHO 2014-10-09 13:36:53.870 {01} <GameConnection::onDrop> CDROP: 1469 IP:37.201.241.213:52695
ECHO 2014-10-09 13:36:53.870 {00} <NOSCOPE> ServerManager::_unregisterPerform
ERRR 2014-10-09 13:36:53.870 {00} <NOSCOPE> ConnectedPlayersManager::_notifyAll_disconnect() - no player info found
ECHO 2014-10-09 13:36:53.870 {00} <NOSCOPE> CmMixingManager::onPlayerDisconnected()
ECHO 2014-10-09 13:36:53.870 {00} <NOSCOPE> CmMixingManager::saveIfNeed()
HACK 2014-10-09 13:36:53.870 {00} <NOSCOPE> CmCharacterInfo::~CmCharacterInfo() for character id = 1
ERRR 2014-10-09 13:36:53.870 {00} <NOSCOPE> CmInventoryPlayer::~CmInventoryPlayer() -- Deleting for char 1 | root id 1
HACK 2014-10-09 13:36:53.870 {00} <NOSCOPE> CmSkillsPlayer::~CmSkillsPlayer() for character id = 1
HACK 2014-10-09 13:36:53.870 {00} <NOSCOPE> CmCharacterWounds::~CmCharacterWounds()
HACK 2014-10-09 13:37:19.885 {01} <prcClient::onDisconnected> 1470 1 -1




So wie es aussieht, versucht der mit mir zu "sprechen" aber kommt wohl nicht durch


Darrok
 
Posts: 5
Joined: 09 Oct 2014, 10:25

Re: Dedicated Server - joinen nicht möglich

Post by Darrok » 09 Oct 2014, 13:02

Hast du mal probiert einen anderen Port zu benutzen ? Vieleicht gibts hier einen Konflikt.
Ich selbst haben zwar keinen LiF Server aber ich habe mal das selbe Problem gehabt bei einem anderen Game und da lag es am Port.


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 09 Oct 2014, 13:20

Dann dürften doch auch andere nicht joinen können.
Der Server läuft ohne probleme, jeder kann drauf joinen und spielen.
Nur ich nicht, das ist ja das komische bei der ganzen Sache.

Ich kann auf jeden anderen Server joinen und spielen nur auf meinen nicht :cry:


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 09 Oct 2014, 14:26

Code: Select all

ECHO 2014-10-09 16:08:38.792 {00} <NOSCOPE> Player 3 detached terrain 449
HACK 2014-10-09 16:08:44.745 {01} <prcClient::onDisconnected> 1471 3 1 The remote host closed the connection
ECHO 2014-10-09 16:08:44.745 {00} <NOSCOPE> TCPConnection::onRemove(): Connection time: 6 s. Bytes received: 3293, Bytes sent: 209444, Download: 0.5 kbps, Upload: 34.1 kbps
ERRR 2014-10-09 16:08:51.932 {00} <NOSCOPE> CmSteam::onAuthResponse() - steam auth rejected (steamID=xxxxxxxxxxxxxxx), reason=AuthTicketCanceled
ECHO 2014-10-09 16:08:51.932 {00} <NOSCOPE> NetInterface::sendDisconnectPacket for IP:37.201.241.213:63622 (1470)
ECHO 2014-10-09 16:08:51.932 {01} <GameConnection::onDrop> GameConnection::onDrop 1470 CR_STEAM_AUTH_REJECTED
ECHO 2014-10-09 16:08:51.932 {02} <GameConnection::onClientLeaveGame> GameConnection::onClientLeaveGame
HACK 2014-10-09 16:08:51.932 {02} <GameConnection::onClientLeaveGame> Client disconnected: 1470 Player:  isServerObject: X
ECHO 2014-10-09 16:08:51.932 {01} <GameConnection::onDrop> CDROP: 1470 IP:37.201.241.213:63622
ECHO 2014-10-09 16:08:51.932 {00} <NOSCOPE> ServerManager::_unregisterPerform
ERRR 2014-10-09 16:08:51.932 {00} <NOSCOPE> ConnectedPlayersManager::_notifyAll_disconnect() - no player info found
ECHO 2014-10-09 16:08:51.932 {00} <NOSCOPE> CmMixingManager::onPlayerDisconnected()
ECHO 2014-10-09 16:08:51.932 {00} <NOSCOPE> CmMixingManager::saveIfNeed()
HACK 2014-10-09 16:08:51.932 {00} <NOSCOPE> CmCharacterInfo::~CmCharacterInfo() for character id = 3
ERRR 2014-10-09 16:08:51.932 {00} <NOSCOPE> CmInventoryPlayer::~CmInventoryPlayer() -- Deleting for char 3 | root id 3
HACK 2014-10-09 16:08:51.932 {00} <NOSCOPE> CmSkillsPlayer::~CmSkillsPlayer() for character id = 3




Darrok
 
Posts: 5
Joined: 09 Oct 2014, 10:25

Re: Dedicated Server - joinen nicht möglich

Post by Darrok » 09 Oct 2014, 14:34



TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 09 Oct 2014, 15:27

habe die datenbank gerade neu installiert und sogar den nutzer root gelassen. immer noch das gleiche problem


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 09 Oct 2014, 16:56

Gibt es möglichkeiten sich irgendwie an die Entwickler zu wenden?


TomeeK
 
Posts: 28
Joined: 06 Oct 2014, 16:46

Re: Dedicated Server - joinen nicht möglich

Post by TomeeK » 09 Oct 2014, 19:59

Nicht zu glauben, ich habe den fehler gefunden.
Das Spiel und auch der Server laufen super und da lag der Fehler auch nicht.

Mein Internet Anbieter "Unitymedia" ist das PROBLEM.
Liegt wohl an dem Shit IPV6 und das IPV4 nur über DS-Lite Tunnel geht.

Habe Steam und das Spiel auf meinem Laptop installiert und versucht zu joinen, wie auch zu erwarten war, der gleiche Fehler.
Bin dann mit Lappi zum Nachbar runter und da ans Inet angeschloßen (O2 Dsl) und sehe da, ich kann auf mein Server drauf und sogar spielen.

Oh man, damit hätte ich jetzt echt nicht gerechnet.


Treggles
 
Posts: 2
Joined: 10 Oct 2014, 08:31

Re: Dedicated Server - joinen nicht möglich

Post by Treggles » 10 Oct 2014, 10:44

Hallo Life is Feudal Your Own Gemeinschaft

Ich habe ein Server bei mir stehen, den ich als Dedicated Server für Life is Feudal Your Own benutze. Meine Installation Informationen des Dedicated Server für Life is Feudal holte ich mir per YouTube Video “http://youtu.be/6wSj1BmtURY“ .
Das Problem ist meine Spieler Freunde können nicht auf den Server Joinen da er Ingame nicht auftaucht, auch nicht über die Konsole. Ich kann von meinem Arbeitsplatz aus via Internet über Life is Feudal über die Konsole zugreifen und Spielen. Die Einstellungen in der config\world_1 <isPrivate>0</isPrifate> steht auf null wie es sein sollte “http://lifeisfeudal.com/forum/viewtopic.php?t=3784&p=30897“ . Alle Ports sind offen.

Danke für dein Interesse an meinem Problem Treggles


Heimdall
 
Posts: 6
Joined: 08 Oct 2014, 09:41

Re: Dedicated Server - joinen nicht möglich

Post by Heimdall » 10 Oct 2014, 10:52

Wie sieht der String aus, den du ihnen zum joinen gegeben hast?


Darrok
 
Posts: 5
Joined: 09 Oct 2014, 10:25

Re: Dedicated Server - joinen nicht möglich

Post by Darrok » 10 Oct 2014, 12:53

<isPrivate>0</isPrifate>

Tippfehler oder stehts so in der Config ? Könnte daran liegen


Heimdall
 
Posts: 6
Joined: 08 Oct 2014, 09:41

Re: Dedicated Server - joinen nicht möglich

Post by Heimdall » 10 Oct 2014, 13:15

Also, die String zum joinen sollte so aussehen:

joinToRemoteServer("77.20.136.239:28000","****")

Die Sternchen nicht übernehmen, das ist unser password^^


Treggles
 
Posts: 2
Joined: 10 Oct 2014, 08:31

Re: Dedicated Server - joinen nicht möglich

Post by Treggles » 13 Oct 2014, 00:25

Leider kam ich erst jetzt dazu die Beiträge zu meinem Hilferuf durchzulesen “ Dedicated Server - joinen nicht möglich“

Die <isPrivate>0</isPrivate> ist so geschrieben, habe mich vertippt.

Der Server wurde nach 1Tag, ohne eine Änderung zu machen meinerseits, in der Life is Feudal Server Liste angezeigt. Man konnte auf den Server Joinen und Spielen bis heute. Ich habe so das Gefühl, dass dieses Problem bei Steam liegen könnte. Ein weiteren Tipp habe ich bekomme beim Provider nachzufragen, ob möglicherweise IPV6 und IPV4 nur über DS-Lite Tunnel geht.
:)
Ich danke mal für eure Hilfe und ich melde mich bestimmt wieder beim nächsten Problem.

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