LiF:YO Early Alpha (version 0.2.4.2)

Recent changes to your favorite game.
User avatar
Arrakis
 
Posts: 5453
Joined: 25 Oct 2013, 14:11
Location: Space

LiF:YO Early Alpha (version 0.2.4.2)

Post by Arrakis » 31 Oct 2014, 11:54

With this major update, we fulfill our promises to provide furniture placement in houses and inside tunnels in October. All movable objects still have to be constructed on the ground outside the houses and tunnels, but after their completion, they can be lifted and dropped anywhere inside your house or inside your underground dwelling! Have fun designing your interiors and stay tuned for more furniture and decorations in future patches.

Patch notes (ver. 0.2.4.2):
  • You can use Drop ability inside houses and inside tunnels now
  • Fixed few errors that prevented local private servers from starting in some cases
  • Unstuck positioning and algorithm is changed. It can no longer be used to bypass walls and fortifications
  • Tweaked hunger system a little. Primitive food should no longer provide a good nutrition. Idling characters slowly lose hunger rate now.
  • Default setting for objects claims timeout is now 48 hours
  • Fixed crossbows reload bug
  • Corpses and graves can no longer be used as storage - you can not place anything in them
  • Fixed trees rotation, placement and scale algorithms. Same tree types, that were planted nearby, should not look like completely identical clones any more. There should be no giant trees or tree stumps any more
  • Significantly lowered bleeding rates
  • Tweaked and corrected UI in some places
  • Reworked and tweaked some 2D and 3D art assets, added missing item icons
  • A lot of inventory and ranged combat bugs fixes. There should be no floating “killer bolts” anymore
  • Numerous other bug and crash fixes

Return to Patch Notes