LiF:YO Early Alpha (version 0.3.1.0)

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
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LiF:YO Early Alpha (version 0.3.1.0)

Post by Arrakis » 02 Mar 2015, 19:00

Spoiler

Patch notes (ver. 0.3.1.0):
  • Fixed tree logs being unable to be moved, after being chopped down
  • Fixed issue that made some previously made objects disappear at night even with a decay setting set to 0
  • Live trees and tunnels are now properly protected by guild claims
  • Tweaked items sacrifice logic to work in a more sensible way
  • Only leader of the guild can destroy objects on his/her guild claim
  • Guild rename should work properly for all players
  • Fixed physics bug that allowed your head to get stuck in low ceilings if you try too hard...
  • Fixed occasional client crash that reproduced randomly
  • Fixed claim supports points visualization in GUI
  • Added objectDecayRate tag to default world config
  • Trespassing message can now be marked as unimportant (in system chat only)

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