LiF:YO Early Alpha (version 0.4.1.2)

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Arrakis
 
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LiF:YO Early Alpha (version 0.4.1.2)

Post by Arrakis » 22 May 2015, 17:36

Spoiler
Patch notes (ver. 0.4.1.2):
  • Implemented a proper (proper for LiF:YO scale) patching system. Client loading times should decrease significantly, and rely more now on internet connection speed
  • Implemented an accurate naphtha explosion physics model. Multiple fragments can hit multiple body parts, depending on proximity to the epicenter of explosion and cover that might block shrapnel
  • Shields should now properly absorb damage and crack faster under axe-like weapon blows
  • Active blocking and parrying should properly slow the player now
  • Pounce (jump on shield) can now be activated only if you are wielding 2-handed axes or polearms
  • Implemented proper stamina consumption for shield bash, parry and blocking
  • Shield bash can now be performed only with Shield Mastery lvl 60 and higher
  • Shield bash now prevents character from moving, can not be performed while jumping
  • Some minor fixes for the trebuchet interface and operation
  • All crafting activities drop their results on the floor if your character is overburdened, instead of consuming resources and producing nothing
  • Wild hares and domesticated rabbits now drop proper amounts of ingredients upon being slaughtered
  • You can no longer heal already dead characters ;)
  • Fixed a bug that occasionally removed some tree collisions
  • Fixed the scale of some arrows and throwable projectiles
  • Numerous other minor bugfixes
Spoiler

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