Antiblitz wrote:yes, thats why i meant use the decay system.
Its scripted to decay mines and caves over a time period, once decay has taken place, further decay of the now dirt filled area begins, after a period of time, like say 3 months(just a number, not what i chose specifically), the decay is done, and newly spawned minerals will have arrived. This alleviates restarting issues, and only respawns minerals in the decayed shaft parts, which was what was mined before. Anything maintained will be safe and secure. I used the term of an underground restart as just a layman term to give people an idea of what could be done.
*Decayed shafts collapse, further decay occurs resulting in mineral spawns of the old shaft
*Maintained shafts dont decay, so no worries
Ah I see, that makes sense. Since shafts can collapse already I'm interested in how hills or even mountains shift in response. If it fills in the shaft or shafts in the event of a collapse does the whole mountain move downwards? even if it's a very small amount.
Arrakis09 wrote:It's all nice, tunnels and mines decaying and collapsing after time.. But I don't really understand why would you suggest minerals respawn if there is no really chance to see them exploited in next 20-30years? What's the point?
Anyway every game server of any mmo really requires once in a while(a month or so) a few hours of maintenence, so I doubt server shut downs can be avoided.
Arrakis I have no idea where you pulled 20-30 years from besides your ass. You can as Blitz said make it any amount of time that you determine based off game balancing.
Were not talking about server maintenance at all. Doesn't change the fact the game is designed to be a persistent world.