Development News #8 - It’ll blow you away!

What are we currently working on.
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Arrakis
 
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Development News #8 - It’ll blow you away!

Post by Arrakis » 08 Jul 2016, 13:51

Hey everyone,

If you saw our update last week, you’ll know we’re starting a new weekly dev blog/update so you guys can get an insight into some of what’s going on behind the scenes.

On top of the usual, we’ve been perfecting models and we’re excited to implement them. You may have recently seen our native NPC totem poles last week (we really appreciate your feedback!). Keep checking these updates for more WiP pictures.

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Something that we think you’ll find pretty cool are our new trophy models, which you can create from the heads of deceased animals as a reward after a long day’s hunt.

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We’ve also improved the algorithm for the wind, which allows a better calculation of direction on the grass and foliage, giving a smoother wave effect. Check that out here:


(please forgive our title pun, we couldn’t help ourselves!)

Moveable objects will no longer be floating in mid-air when you install them - phew! Stacked objects now physically stack on top of each other.

We hope you enjoy the WiP pictures and the little updates - see you next week

The Team

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Trenial
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Re: Development News #8 - It’ll blow you away!

Post by Trenial » 14 Jul 2016, 06:11

Looking good. Finally some more Western style armors.
LIFE IS FEUDAL ON INDIEDB
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Atlantis
 
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Re: Development News #8 - It’ll blow you away!

Post by Atlantis » 14 Jul 2016, 09:54

+1 for weekly updates/devblogs!

I like what I see there :D, I'd not moved the camera for the rolling wind footage :P Let the grass speak!

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Laertes
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Re: Development News #8 - It’ll blow you away!

Post by Laertes » 14 Jul 2016, 09:59

Looks awesome, but ... no more Hind-trophys? :Search:
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Snoopy
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Re: Development News #8 - It’ll blow you away!

Post by Snoopy » 15 Jul 2016, 07:34

looks nice but horse-drawn carts I find important :Search:
Und der Tod warf die Sense weg und nahm den Mähdrescher, denn es war Krieg :evil:

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