[MOD] BasilMod::Ravens

Place for sharing your game modifications for Life is Feudal: Your Own

Larainan
 
Posts: 83
Joined: 08 Sep 2015, 15:19

Re: [MOD] BasilMod::Ravens

Post by Larainan » 23 Oct 2016, 18:15

ok So I installed motd ravens the pack and teleport to my server. I added all the exe lines into my main cs folder and in the config for the pack I had to add "1.1.4.6"; . ANY would not work for me even with v5 installed.

before restarting my server I ran a check for changed and upgrade in heidi sql. I restarted my whole box. I added the basilmodloader to my personal steam and went into game.
it gave me the updates showed basil v5 in the bottom corner but I started looping trying to get in game. Ravens wasn't loading. So I added the exec to the console while the server was running and it started. But I still couldn't join my server and looped on the mod install screen.

I had to manually add a ravens folder and the 2 ravens.cs and ravens.gui to that folder in steamapps common lifeisfeudal basilmod folder on my pc then verify my game in the games library on steam before I could get into the game finally.

my other clients also won't run ravens unless they add the two ravens.cs and gui files in a folder on their pc so all day ive been walking people through that process. you may have to as well.
once they manually make the folders after installing basilpack on their client all seems to work well.
Last edited by Larainan on 26 Oct 2016, 11:41, edited 1 time in total.


Larainan
 
Posts: 83
Joined: 08 Sep 2015, 15:19

Re: [MOD] BasilMod::Ravens

Post by Larainan » 26 Oct 2016, 11:36

I take that back....ravens works until a server restart then everyone starts looping again even if I enter the ravens exec in the console have everyone shut down steam verify files and restart. I finally had to pull ravens from the server and now everything else starts fine.


Fuffud
 
Posts: 14
Joined: 11 Oct 2016, 13:08

Re: [MOD] BasilMod::Ravens

Post by Fuffud » 31 Oct 2016, 20:56

After the New update 31/10/2016
I can write and send a message to someone but the raven does not spawn above my head to fly over to the other player.

It used to be fine but now it is not

Just thought I would let you know.

Amazing work by the way. This is a mod every server needs


Fuffud
 
Posts: 14
Joined: 11 Oct 2016, 13:08

Re: [MOD] BasilMod::Ravens

Post by Fuffud » 31 Oct 2016, 21:02

Larainan wrote:I take that back....ravens works until a server restart then everyone starts looping again even if I enter the ravens exec in the console have everyone shut down steam verify files and restart. I finally had to pull ravens from the server and now everything else starts fine.


I had that problem too.

If you tab out from the loading screen before it has verified the files then it won't find the files in time and think the server has not got it.

Just stare at your screen until it says Patching world.
It works 90% of the time for me.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Ravens

Post by Custodian » 01 Nov 2016, 09:46

Nellae wrote:After the New update 31/10/2016
I can write and send a message to someone but the raven does not spawn above my head to fly over to the other player.

Apparently, current version of BasilMod::Ravens (v2) is not compatible with 1.1.5.7 server.


Helios77
 
Posts: 2
Joined: 21 May 2016, 22:29

Re: [MOD] BasilMod::Ravens

Post by Helios77 » 03 Nov 2016, 13:03

Custodian wrote:
Nellae wrote:After the New update 31/10/2016
I can write and send a message to someone but the raven does not spawn above my head to fly over to the other player.

Apparently, current version of BasilMod::Ravens (v2) is not compatible with 1.1.5.7 server.

Do you know how to fix it ? How long for a patch ? This mod is sooooo cool because it adds a great RP feature.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Ravens

Post by Custodian » 09 Nov 2016, 09:15

Helios77 wrote:
Custodian wrote:
Nellae wrote:After the New update 31/10/2016
I can write and send a message to someone but the raven does not spawn above my head to fly over to the other player.

Apparently, current version of BasilMod::Ravens (v2) is not compatible with 1.1.5.7 server.

Do you know how to fix it ? How long for a patch ?

No ETA for the fix.


ProPanek
 
Posts: 8
Joined: 17 Jun 2016, 15:24

Re: [MOD] BasilMod::Ravens

Post by ProPanek » 13 Nov 2016, 13:30

So... is there any chance you gonna ever fix it or we can just forget about this mod?
Image


Fuffud
 
Posts: 14
Joined: 11 Oct 2016, 13:08

Re: [MOD] BasilMod::Ravens

Post by Fuffud » 20 Nov 2016, 16:31

I think it has something to do with the textures of some of the animals changing due to the Halloween thing. Which also makes me think by the next patch the Mod should fix it self. But I might be wrong.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Ravens

Post by Custodian » 20 Nov 2016, 18:57

Nellae wrote:But I might be wrong.

Yes, you are wrong.

Mod malfunction due to game engine changes: methods used in mod are unavailable now.


Fuffud
 
Posts: 14
Joined: 11 Oct 2016, 13:08

Re: [MOD] BasilMod::Ravens

Post by Fuffud » 21 Nov 2016, 21:56

Ok, So this means you have to redo the entire thing? So no sign for a working mod anytime soon I assume.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Ravens

Post by Custodian » 21 Nov 2016, 22:51

Nellae wrote:Ok, So this means you have to redo the entire thing?

Some parts. There is no ready to use right away solution so far.
Nellae wrote:So no sign for a working mod anytime soon I assume.

No ETA for the update/fix.


Fuffud
 
Posts: 14
Joined: 11 Oct 2016, 13:08

Re: [MOD] BasilMod::Ravens

Post by Fuffud » 22 Nov 2016, 13:04

Thanks for all the info and hope it goes well for you.

User avatar
Sharpen_di
True Believer
 
Posts: 2
Joined: 22 Oct 2016, 15:11

Re: [MOD] BasilMod::Ravens

Post by Sharpen_di » 24 Nov 2016, 08:57

Had a good laugh at the flying chicken :lol: A very good idea :beer:
ImageMidgard


MacDante
 
Posts: 95
Joined: 12 May 2015, 10:08

Re: [MOD] BasilMod::Ravens

Post by MacDante » 26 Nov 2016, 09:56

@Custodian : i know that new PHYSICS Animal algorithm, and new methods is a source of problemin this mod.

But maybe you can turn off this method , and turn on VIRTUAL Ravens? We don't need see flaying bugged animals but we want write message and send it via VIRTUAL RAVEN fly to target.

I'm RPG player i can imagine this RAVEN :) And additional this way of solution give no more problem with track enemies via ravens :)


ProPanek
 
Posts: 8
Joined: 17 Jun 2016, 15:24

Re: [MOD] BasilMod::Ravens

Post by ProPanek » 28 Nov 2016, 11:09

@up
@MacDante has right here, for now we can just have message system, without flying "ravens". And we can just wait, until you will be able to fix the problem.
Image


Glodarin
Beta Tester
 
Posts: 22
Joined: 01 Jun 2016, 07:10

Re: [MOD] BasilMod::Ravens

Post by Glodarin » 29 Nov 2016, 22:17

Hi - is there a problem with the raven mod and the current LiF Version. Since the last patch, the ravens won't fly...

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Ravens

Post by Custodian » 29 Nov 2016, 23:40

MacDante wrote:But maybe you can turn off this method , and turn on VIRTUAL Ravens?

I believe this could been done, but you would not be able to intercet the raven.

Glodarin wrote:Hi - is there a problem with the raven mod and the current LiF Version. Since the last patch, the ravens won't fly...

Please, read the previous thread messages and discussion.


ProPanek
 
Posts: 8
Joined: 17 Jun 2016, 15:24

Re: [MOD] BasilMod::Ravens

Post by ProPanek » 07 Dec 2016, 11:39

Any updates?
Image


Helena
 
Posts: 12
Joined: 23 Jan 2016, 17:46

Re: [MOD] BasilMod::Ravens

Post by Helena » 05 Jan 2017, 21:26

Did you find a solution for the problem?

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Ravens

Post by Custodian » 13 Feb 2017, 20:41

BasilMod::Ravens updated to v3 and now compatible with LiF 64bit.

Actual ravens are not visible with this release, i.e. they are virtual.
It still takes proper amount of time to deliver a message, based on your config.cs speed settings.


Tobasium
 
Posts: 13
Joined: 03 Nov 2016, 21:29

Re: [MOD] BasilMod::Ravens

Post by Tobasium » 14 Feb 2017, 20:53

hi,

for me ravens would not work. I don't see the message window after pressing J.

Somebody else known this?

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Ravens

Post by Custodian » 15 Feb 2017, 02:07

Tobasium wrote:for me ravens would not work. I don't see the message window after pressing J.

You have not installed this mod properly. Follow all installation steps, and make sure you have basilmod::pack installed(updated) as well.


Tobasium
 
Posts: 13
Joined: 03 Nov 2016, 21:29

Re: [MOD] BasilMod::Ravens

Post by Tobasium » 15 Feb 2017, 06:17

Good morning,

I have installed the latest Version of the mod pack. (13.02.2017)

main.cs:

Code: Select all
else
{
 

}
   exec("scripts/root.cs");
   $horses::ownershipTimeout = "600";
   exec("Livemap/LivemapMod.cs");
   exec("BasilMod/pack/pack.cs");
   exec("BasilMod/ravens/ravens.cs");
   exec("BasilMod/gmannounce/gmannounce.cs");
   exec("BasilMod/chats/chats.cs");
   exec("BasilMod/motd/motd.cs");
   exec("BasilMod/motd/restart.cs");
   exec("BasilMod/safezone/safezone.cs");
   exec("BasilMod/RestZone/RestZone.cs");
   exec("BasilMod/npc/npc.cs");


I see the option for raven in the menu but nothing appears.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Ravens

Post by Custodian » 15 Feb 2017, 06:25

Tobasium wrote:I have installed the latest Version of the mod pack. (13.02.2017)

Re-download client folder of the mod and update it on the server, I have updated ravens.gui.dso file.


Tobasium
 
Posts: 13
Joined: 03 Nov 2016, 21:29

Re: [MOD] BasilMod::Ravens

Post by Tobasium » 15 Feb 2017, 07:45

thanks its working now. :Yahoo!:


Catherine
 
Posts: 31
Joined: 01 Mar 2016, 10:00

Re: [MOD] BasilMod::Ravens

Post by Catherine » 27 Feb 2017, 13:13

Hey there!
The ravens are bugged in our server, we have checked another server to see if it was only on our server but appearently there also bugged on other servers. they dont fly away but jumping up and down for about 5 to 10 minutes then they dissipear. the messages are only some times coming over.

User avatar
Custodian
Mod Developer
 
Posts: 655
Joined: 08 Jun 2015, 14:58
Location: Lisbon

Re: [MOD] BasilMod::Ravens

Post by Custodian » 27 Feb 2017, 13:19

Catherine wrote:Hey there!
The ravens are bugged in our server, we have checked another server to see if it was only on our server but appearently there also bugged on other servers. they dont fly away but jumping up and down for about 5 to 10 minutes then they dissipear. the messages are only some times coming over.

Make sure you are using latest version.
As I said above:

Actual ravens are not visible with this release, i.e. they are virtual.
It still takes proper amount of time to deliver a message, based on your config.cs speed settings.


Catherine
 
Posts: 31
Joined: 01 Mar 2016, 10:00

Re: [MOD] BasilMod::Ravens

Post by Catherine » 27 Feb 2017, 13:23

Custodian wrote:
Catherine wrote:Hey there!
The ravens are bugged in our server, we have checked another server to see if it was only on our server but appearently there also bugged on other servers. they dont fly away but jumping up and down for about 5 to 10 minutes then they dissipear. the messages are only some times coming over.

Make sure you are using latest version.
As I said above:

Actual ravens are not visible with this release, i.e. they are virtual.
It still takes proper amount of time to deliver a message, based on your config.cs speed settings.



oh god i must have missed your updated link verry sorry i am trying him right now


Halvdal
 
Posts: 107
Joined: 20 Jan 2016, 13:36

Re: [MOD] BasilMod::Ravens

Post by Halvdal » 02 Apr 2017, 15:35

Hi,

could you add a answer button to a raven message instead of searching the 64 player list? :)

Return to Game mods

cron