Shields & hilt hilts - bring it back partially for 1h

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Styxwash
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Shields & hilt hilts - bring it back partially for 1h

Post by Styxwash » 04 May 2016, 13:10

After the removal of hilt hits for one handed weapons, shield blocking can easily be bypassed by simply running up close to the slower shield user and swinging wildly, bypassing the shield even though your clipping into it's animation.

This forces you keep distance for no reason and block very directionally to even have a chance of blocking, even though your enemy is actually putting his face into your shield, standing face to face against you. This would not have been possible in the past where hilt hits made sure you couldn't hug and swing wildly.

I'm not saying we should bring back hilt hits in every case, but activating hilt hits during attacks on a blocking opponent, might be a very good idea.
At the moment it's not worthwhile blocking with a shield in melee combat and trying to shield bash someone has always been near impossible, unless target is out of stamina and standing perfectly still.

On the matter of shield bashing, I would like to see a rework that made it abit more realistic, making it more of a standard attack that deals light blunt damage and has a resistable chance to give a small 1 second stun, based on the targets constitution - giving that stat some more value.

(Hilt hits - aka. failing to do damage because your to close to the target)


MrErad
 
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Re: Shields & hilt hilts - bring it back partially for 1h

Post by MrErad » 04 May 2016, 19:06

I havent encountered this issue on the Arkhaya server but then again so few people use 1h with board. The few shield users I've encountered I've just smashed the shield with an axe then pressed. Then again I try to avoid pressing into another character or allow them to be right on top of me.

The shield bashing will become easier once they tighten up their netcode. Right now its pretty bad and you have to lead the characters roughly 2 to 2.5x ahead to register a hit.

You'll never be able to shield bash a back peddler but anyone that is closing the distance to you can be shield bashed. Just lead by 2 char lengths and release. The tricky part is when they're actually moving left & right that just throws the prediction out of wack. Hope the above helps until the prediction is fixed.

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Ulfheoinn
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Re: Shields & hilt hilts - bring it back partially for 1h

Post by Ulfheoinn » 05 May 2016, 04:47

"On the matter of shield bashing, I would like to see a rework that made it abit more realistic, making it more of a standard attack that deals light blunt damage and has a resistable chance to give a small 1 second stun, based on the targets constitution - giving that stat some more value. "


Yeah, how about a special spell like arrow to the knee or other thing for bolt.

And put a simply real shield bash, who don't stick you on ground.

A real shield bash can do a lot of damage.
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Styxwash
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Re: Shields & hilt hilts - bring it back partially for 1h

Post by Styxwash » 14 May 2016, 12:17

Skeullz wrote:Yeah, how about a special spell like arrow to the knee or other thing for bolt.

And put a simply real shield bash, who don't stick you on ground.

A real shield bash can do a lot of damage.


Well the Xbow and Bow skills already have some pretty good abilities, so I don't think we need more.

Come one devs, lets make shields worthwhile in melee combat - I know alot of people who prefer putting their shield on the back in melee and simply parry with their weapon instead, because blocking is horribly broken atm.

MrErad wrote:The shield bashing will become easier once they tighten up their netcode. Right now its pretty bad and you have to lead the characters roughly 2 to 2.5x ahead to register a hit.


Well that's interesting, but it's a bad concept overall and not realistic at really.

In order to put another combatant on their ass with a shield, you would have to push into them and run them down, achieving it by simply bashing would mean your opponent had horrible footing and no skill what so ever with fighting.

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