Suggestion : Small Animal Coop to not make ambient sounds when empty

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DanielCoffey
 
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Joined: 02 Dec 2017, 10:50
Location: South Ayrshire

Suggestion : Small Animal Coop to not make ambient sounds when empty

Post by DanielCoffey » 23 Dec 2017, 20:16

Suggestion : I think it would be appropriate for the Small Animal coop to not make its close proximity ambient "animal noises" sound when the count of animals in it is zero.

I spotted this today on a new LiF:YO map when I was asked to take animals from snares and put them in the coop. The coop sounded like it already had a load of chickens in it but it was actually empty (0 of 20).

If there had been a whole row of coops, I would not have known which one needed feeding and cleaning without checking all of them.

P.S. the Suggestions forum appears to be locked and not accepting new Suggestions.

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