The Current Combat

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X_Vinny_x
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The Current Combat

Post by X_Vinny_x » 01 Aug 2018, 08:17

This is to the devs. How do you view your own combat system? Will there be further polishing and changes?

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Jonesr
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Re: The Current Combat

Post by Jonesr » 01 Aug 2018, 16:45

I wish they would fix the 3rd person combat view. I don't like aiming at peoples feet trying to hit there centre mass. Whos idea was this ? Why don't more people complain about it ?


X_Vinny_x
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Re: The Current Combat

Post by X_Vinny_x » 01 Aug 2018, 19:04

I'm gonna let my agenda come out here, I know! I think combat needs a huge fluidity update it feels so robotic and clunky. Can't even block until a second after attack animation.

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Arrakis
 
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Re: The Current Combat

Post by Arrakis » 02 Aug 2018, 11:50

We are constantly polishing and improving the combat system, as well as other things. :)

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ABCDEFGHIJKLMNOP
 
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Re: The Current Combat

Post by ABCDEFGHIJKLMNOP » 02 Aug 2018, 15:41

Arrakis wrote:We are constantly polishing and improving the combat system, as well as other things. :)

i would like to see less HIT and RUN based combat....Blocking should be more a thing instead of trying to dodge hits....Also Hit trade should not be a thing, swings should get canceled if you get hit.....

Just some basic idees

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WestArcher
 
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Re: The Current Combat

Post by WestArcher » 06 Aug 2018, 17:43

ABCDEFGHIJKLMNOP wrote:
Arrakis wrote:We are constantly polishing and improving the combat system, as well as other things. :)

i would like to see less HIT and RUN based combat....Blocking should be more a thing instead of trying to dodge hits....Also Hit trade should not be a thing, swings should get canceled if you get hit.....

Just some basic idees


I agree with this sentiment, I made a number of posts in the past about movement in melee combat.

Currently it's far too floaty for lack of a better term.
and you can impale yourself on weapons in order to take the handle hit which makes no sense in regards to thrusting attacks.

A lot of balance things still don't make much sense, Cavalry is still beyond the best unit in the game wherever the terrain lets you get away with it, and the class that is "supposed" to be the horse counter doesn't have a specialist piercing resist armor. Leather of all things is actually better in that aspect.

Really wish each class had a light and heavy option for armor, Even vanguard could use a light option for those that play a naked agility style build

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