[MMO] FPS, ping and fixes (0.14.4.0)

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

[MMO] FPS, ping and fixes (0.14.4.0)

Post by Arrakis » 26 Dec 2018, 12:25

Life is Feudal: MMO


In this relatively small patch we have returned to you the data read of client and connection performance, and we’ve implemented some fixes along with it. Happy Holidays!

Patch Notes (ver. 0.14.4.0):

New Features and Tweaks:
  • Restored Alt + N functionality, but without data that could be used to estimate the number of players around you;
  • Implemented more snowy weather to accompany the Winter Holidays mood;
  • Added scripts validation system (fixes issue with disabling certain effects, such as fog, etc);

Bug Fixes and Optimizations:
  • Fixed “rubberbanding” by enhancing data synchronization between game client and the server, which should reduce lags in the massive open world fights;
  • Fixed a bug in recipes files that made it impossible to craft the siege tents;
  • Fixed an issue with a black screen when transferring from the newbie island on the main continent;
— The Team


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