LiF:MMO OBT (version 0.20.4.0)

Recent changes to your favorite game.
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Arrakis
 
Posts: 5385
Joined: 25 Oct 2013, 14:11
Location: Sparksvaard, the middle world; the world of people.

LiF:MMO OBT (version 0.20.4.0)

Post by Arrakis » 21 Feb 2019, 16:54

Spoiler

Patch Notes (ver. 0.20.4.0):

New Features and Tweaks:
  • Released the Church of All Gods decoration in order to honor the colonization of the Godensland!
  • Implemented God’s Coins in the Premium Shop. These can be purchased and used if you want to support a bigger personal claim (up to 250 tiles).
  • Personal claims are fixed and should be properly working now
  • Chance of young trees dying has been lowered even further
  • Added an explicit warning window when you’re about to spend your Decoration Kit. Decoration kits are a consumable items and after 30 minutes the object that was built with the help of the kit becomes a part of the game world!
  • Tweaked and improved the private and counselor’s chats functionality
  • Some new substances/resources found in the ground can now be dropped by drag and dropping it from the inventory bag
  • Made some AI tweaks and fixes for the Natives
  • Sleeping Bag renamed to Primitive Bed, now requires Carpentry (0) and recipe is more expensive
  • Bark Box now requires Carpentry (0), recipe has not changed
  • Campfire now requires Household (0), recipe has not changed
  • Fixed snowball crafting
  • Fixed some tradepost and monument upgrade messages to be more informative
  • Ore Washer window shouldn't close after the ability has been completed
  • Allowed brightness range is 0.5 - 1.5 now
Bug Fixes and Optimizations:
  • Fixed known offline skills leveling issues
  • Implemented some fixes and fail-safe mechanisms to lower amount of server node crossing bugs
  • Optimized client side asset loading. That should provide a slight performance boost while traveling around the world
  • Fixed an issue where private timer on movable objects in the starting villages were ignored
  • Fixed rare underground resources (rocksalt, brimstone) not being found on Epleland. They can be found now as a random drop while mining iron and copper ore. What will be dropped (brimstone or rocksalt) depends on the region you’re mining in.
  • Fixed incorrect render of light rays rendering in posteffect
  • Fixed an issue that caused some terrain on Epleland to become corrupted resulting an in endless initialization while connecting
  • Fixed alchemy and herb mixing not working properly for some transferred characters


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