[MMO] Invisible Tunnels and Ninja Climbing Begone! (0.13.33.0)

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Arrakis
 
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Joined: 25 Oct 2013, 14:11
Location: Space

[MMO] Invisible Tunnels and Ninja Climbing Begone! (0.13.33.0)

Post by Arrakis » 06 Dec 2018, 13:12

Life is Feudal: MMO


We are very excited as we are getting super close to being able to share some very important updates for Life is Feudal: MMO. In the meantime, we continue tweaking, optimizing, patching and addressing critical issues as we progress through development.

Patch Notes (ver. 0.13.33.0):

New Features and Tweaks:
  • Player movement history is now precisely saved. That means that /stuck and relog activities will no longer let players get on the top of walls and buildings.
  • Personal timer for movable objects does not allow you to destroy them quickly anymore
  • Dismantle ability is no longer available after 30 mins of building a decorative object. This is done to prevent the dismantling of other player’s decorations in order to recover Decoration kits.
  • You can no longer inspect a bag with a dropped movable
  • Tweaked amount of shaped granite needed for Castle Wall recipes
Bug Fixes and Optimizations:
  • Fixed a random floating bug when tunnel walls were not visible on some clients or in certain parts of the map
  • Fixed a rare server crash related to the character deletion process
  • Significantly optimized the network load that claims and renamed objects put on the network, which should increase open world performance significantly
— The Team


Yhym
 
Posts: 18
Joined: 06 Jan 2018, 18:37

Re: [MMO] Invisible Tunnels and Ninja Climbing Begone! (0.13.33.0)

Post by Yhym » 06 Dec 2018, 15:33

Ok well done, but now is time to remove completly a posibility to pray for destroy castle keep, castle walls etc. Don't let people destroy a claim before its conquered or destroy a claim straight after is conquered. Let players to get theirs victory. Also give a chance for the guild which lost a claim to retake it. Make it as supposed to be.

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