[EU] Yggdrasil - A RP heavy viking lore server

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Allfather
 
Posts: 2
Joined: 14 Oct 2017, 10:22

[EU] Yggdrasil - A RP heavy viking lore server

Post by Allfather » 16 Oct 2017, 08:21

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Location:
The server is hosted in Germany

Server name:
[EU] Yggdrasil - A RP heavy viking lore server

Direct connection:
146.0.32.133:18158

Skillcap: 1800/1800/600

Judgement hour is disabled - This might change later on if acceptable in roleplay. Details are in the rules.

Population cap: 64

Map: https://livemap.feudal.tools/?livemap_id=150

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After spending quite a while on other servers I have gotten tired with the various issues I found and decided to create my own.
This is a server that will cater to a specific type of player.

Roleplay is king here, social contact beyond character interaction will be limited and metagaming is completely banned.
Technical details, rules and settings are as follows.

Discord server, for further questions:
https://discord.gg/GPpEfSV

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In game you will be roleplaying, always. You can choose to use the in-game local chat or voice chat, but interaction between characters MUST be in-character.
The background idea for role play in the server is that you have been lost and almost died, either at sea or for some other sin that angered the Viking pantheon.
What happened will be your choice and can be made known to others or not. Being on the island is your chance at redemption and redemption itself comes as a different idea among the various deities. For example, a follower of Vali might consider assassination on contract for a just cause their way to reach it, a follower of Odin would strive to be a wise man and leader and a follower of Nanna be an entertainer and jester.
This opens many ways to roleplay your character and interact with others. There are no limitations except reaching the point where you effectively make it impossible for others to roleplay. The occasional murder or playing a psychopath are within limits (as long as they are roleplayed) but harassing a specific person or claim will lead to the deities for that settlement to get angry.
It is clear to your character, at this point, that deities exist, and are both vengeful and forgiving.

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Wars are Kill on sight situations between different Guilds. These HAVE to be motivated and discussed with a GM before starting and will enter in effect only if both parties agree to them out of game OR if the GM establishes the actions of the groups involved would deem it necessary. Role play wise wars mean the removal of your deity’s protection to you.
The reason for such removal can be vengeance (because something got stolen, or because one guild harassed the other, or belittled their god) or simply the wish to prove who’s stronger (if for example one guild worships Thor and the other BaldUr).
When at war guild members must wear their tabard.
 
Feuds are wars between personal claims. Feuds are limited to the characters involved and as per wars are regulated in a similar way. Feuds can potentially escalate to wars but that still needs to be roleplayed.

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Ideally the point of contact between players will be the general chat and private (claim) text chats. The following rules apply to these locations.


  • The roleplay element is one thing, personal interaction another. You can be a cannibal in game and act accordingly there but please stay civil when dealing with people out of character.
  • No politics, memes or other entertainment in general chat. If you want to have a discussion with each other it’s rather easy to call the other person on discord.
  • English is the server language. All communication (text and voice) is expected to be in this language, even if your tribe/claim/guild has a different nationality (spies might be watching).
  • No open recruitment for other servers on discord, obviously not in game either.

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  • Metagaming is absolutely forbidden. This includes for example sharing background details of your character in the discord or global chat, trading in discord or global chat and coordinating in discord or global chat during battles or abuse of this feature during normal times.
  • Kill on sight is acceptable only during judgement hour, wars and feuds. Otherwise murder must be role played before being initiated.
  • Naming of characters have loose standards with an exception. You can use a famous character, but if your deeds in game are unworthy of it you will end up being identified as a fake. The same goes for other famous entities.
  • Cheating, bug-abusing and other practices that would lead to unfair advantages will get you banned.
  • Tree walls are to be avoided, even while horse riding forests might be difficult to traverse and require you to slow down but passage should be kept possible.
  • Remove tree stumps after chopping a tree (this is to prevent server lag).
  • The server has rather abundant resources, nonetheless avoid monopolizing specific clay pits or ores. The gods protect you on a whim, they can stop doing so if you abuse their power to protect your things.
  • Only a single character is allowed. If you decide you want to start fresh this can be discussed with the GM and you will potentially maintain some of your skills.
  • Recruitment will be in-game only. A list of existing claims and a very small background and preferred deity will be available in discord.
  • Horses must be kept in inventories or stables when offline. This to prevent server lag. Horses can be kept ou while playing for RP reasons.
  • You can have at most 10 persons in any claim. Alliances between claims are not allowed.
  • Judgement hour is disabled and will stay as such. There is no reason for some deities to remove protection to their followers. This might change if roleplay reasons will make it plausible.

As you would imagine it is almost impossible to verify when some of these rules are being violated, as such it is safe to assume you will get banned immediately if incontrovertible proof is provided. We are trying to provide an unadulterated Viking experience, you are expected to accept, enjoy and understand this as you join the server.

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Another dawn. With this you have been at sea for 5 days after the storm, you can’t feel your arms and fingers anymore as they grip the barrel that saved you.
You can count the nights still but you can’t count the wrinkles in your skin and the cracks on your lips.
This is what you get for challenging the Gods, swearing to reach the edge of the world someday.
You set sail on the first days of Harpa, hoping for Njord to be gracious to you and grant you a swift and safe voyage.
You thought you could sail better than anyone, fight better than anyone, only now realizing how much of a fool you were. Your leader decided to have you in the crew even when you only have a few summers at sea under your belt.

An honest mistake, his.

Emboldened youth calls for doom more often than not, especially after a successful raid, especially after mead gets involved.
That’s when you damned yourself.
You boasted about the raid, you boasted about your prowess, you boasted about being the best sailor and the best explorer. Everyone was drunk and cheerful, carrying you on their shoulders and laughing heartily, until you swore.
You swore you would reach the end of the world, challenge the Gods.
Then the storm built up.
The ship was hit by waves before the clouds were even close, waves as tall as the mast appearing from nowhere left everyone surprised, everyone was too busy to pay attention to you as you were swept away. Or maybe they noticed and thought that was for the best. You can challenge men all you want, but you don’t challenge the Gods.
You realize your foolishness and stupidity, you realize how petty you have been and you pray, as you see your fingers give up through the salt that crystallized on your eyelashes and your grip loosens from barrel that kept you afloat until now.
You can’t do much more, unable to move you start sinking, you know you will not see Valhalla, you know you will not see your ancestors, your Gods, your enemies, nothing.

That’s when you feel the cold trying to enter your skin and it succeeds.
That’s when you feel the cold trying to enter your flesh and it succeeds.
That’s when you feel the cold trying to enter your bones and it succeeds.
That’s when you feel the cold trying to enter your soul and when it fails.

You are a warrior, a viking, an heir to kings and leaders, you won’t die here and you won’t give up, because you don’t need a reason to die but your death has to be worthy.
That makes a difference.
The same wave that brought you to sea takes you back to the surface, as you gasp for air. Warm water gives you back some life, enough to open your eyes and make you move, you look upward.
Two ravens are above you, flying toward an island, thunder flashes in the distance as you start paddling, sore muscles gaining their strength again.
Second chances are not given, they are earned. You know what you have to do.
You have dreamt, in the cold, what it will take to go back, you have not let your spirit die, that earned you a chance at redemption.
This is not home but it can be.
This is not Valhalla but it’s a chance to repent.
You can be a king or a servant, a warrior or a scoundrel, whatever you want to be, become.
But remember, the Gods are watching and when the time comes you’ll be weighted by them, and you won’t want to be found wanting.

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Vikings were normally religious, as such every character should have at least one of two Gods he/she worships daily. This is not necessary but considering the monuments act as “safe haven” due to the Gods blessing it is safe to assume each claim, settlement or character has a God they venerate and respect.

Here is an example list of the Gods and other relevant entities that can be used, more can be added if necessary:

Baldur - God of beauty, innocence, peace, and rebirth. Consort: Nanna.
Borr - Father of Odin, Vili and Vé. Consort: Bestla.
Bragi - God of poetry, music and the harp. Consort: Iðunn.
Búri - Ruler of Prehistory, the first god and father of Borr.
Dagr - God of the daytime, son of Dellingr and Nótt.
Dellingr - God of dawn. Father of Dagr. Husband of Nótt.
Eir - Goddess of healing.
Ēostre - Goddess of spring.
Elli - Goddess of old age.
Forseti - God of justice, peace and truth. Son of Baldur and Nanna.
Freyja - Goddess of love, fertility, and battle. Consort: Óðr.
Freyr - God of fertility. Consort: Gerðr.
Frigg - Goddess of marriage and motherhood. Consort: Odin. Can also be pronounced "Frigga".
Gefjun - Goddess of fertility and plough.
Hel - Queen of Helheim, the Norse underworld.
Heimdall - One of the Æsir and guardian of Asgard, their realm.
Hermóðr - The heroic son of Odin. Tried to rescue Baldur.
Hlín - Goddess of consolation and protection.
Höðr - God of winter. Killed by Vali.
Hœnir - The silent god.
Iðunn - Goddess of youth. Consort: Bragi.
Jörð - Goddess of the Earth. Mother of Thor by Odin.
Kvasir - God of inspiration.
Lofn - Goddess of forbidden loves.
Loki - Trickster and god of mischief. Consort: Sigyn (also called Saeter).
Magni - God of strength. Son of Thor.
Máni - God of the Moon.
Mímir - Odin's uncle.
Nanna - Goddess of joy and peace, an Ásynja married with Baldur and mother to Forseti.
Nerthus - A goddess mentioned by Tacitus. Her name is connected to that of Njord.
Njord - God of sea, wind, fish, and wealth.
Nótt - Goddess of night, daughter of Narvi and mother of Auðr, Jörð and Dagr by Naglfari, Annar and Dellingr, respectively.
Odin - The "All Father" God of war, associated with wisdom and poetry.
Rán - Goddess of the sea.
Sif - Wife of Thor. Goddess of harvest.
Sjöfn - Goddess of love.
Skadi - Goddess of winter, Njord's wife.
Snotra - Goddess of prudence.
Sól (Sunna) - Goddess of Sun.
Thor - son of Odin. God of thunder and battle. Consort: Sif.
Tyr - God of war and the skies.
Ull - God of ski/winter, hunt, and duel. Son of Sif.
Váli - God of revenge.
Vár - Goddess of contract.
Vé - One of the three gods of creation. Brother of Odin and Vili.
Vidar - God of the forest, revenge and silence.
Vör - Goddess of wisdom.

While not all of the named are technically gods they are entities that are known part of the world and worthy of respect.
Ideally your character should have a preferred god and he should be aware that gods exist in this world since he was saved and sent to the island to prove his worth to them in some way.
Valid examples are a dishonest merchant now praising Vár, an herbalist that killed someone with poison and offended Eir, and many others.

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The Viking calendar is based off the cycles of the moon and only has two seasons (winter and summer).
Dates do not have an absolute start but instead refer to specific, known events. Years are not used to define age and the passing of time, using instead winters.
For example, a valid date would be “two winters after the battle of Vik”.
For practical purposes, the start date used in the server will be “the storm”.
This will be valid until a new event of notable importance will take its place.

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14. October – 13. November Gormánuður
14. November – 13. December Ýlir
14. December – 12. January Mörsugur
13. January – 11. February Þorri
12. February – 13. March Gói
14. March – 13. April Einmánuður


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14. April – 13. May Gaukmánuður/ Harpa
14. May – 12. June Skerpla
13. June – 12. July Sólmánuður
13. July – 14. August Heyannir/ Ormamánuður
15. August – 14. September Tvímánuður/ Kornskurðarmánuður
15. September – 13. October Haustmánuður

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Norse Modern Meaning
Sunnudagr Sunday Sun Day
Mánadagr Monday Moon Day
Týsdagr Tuesday Tyr’s Day
Óðinsdagr Wednesday Odin’s Day
Þórsdagr Thursday Thor’s Day
Frjádagr Friday Freya’s or Frigg’s Day
Laugardagr Saturday Bath Day

User avatar
Allfather
 
Posts: 2
Joined: 14 Oct 2017, 10:22

Re: [EU] Yggdrasil - A RP heavy viking lore server

Post by Allfather » 17 Oct 2017, 19:50

Server now supports 64 persons.

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