With this patch, we provide a lot of important bug fixes along with some tweaks based on your feedback. The more important and serious tweaks you can expect to see next week. Make sure to check out our devblog this Friday to have a sneak peek on what we’re going to release!
Patch Notes (ver. 0.20.7.5):
New Features and Tweaks:
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Repair ability is now allowed during JH. We also plan to implement that repairs will not be available if there is a “burning” Level 3 outpost present in a neighboring fief
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Some combat tweaks:
---Melee---
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Parry against a normal hit no longer provides stun to the attacker
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Successful parry decreases the attacker's soft stamina by 30 points
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Successful parry removes possibilities of a wound, fracture or stun for the one who has parried
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Parry drops the attacker's combo only on the second hit(so if the first hit was parried attacker still can continue combo)
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No wound, bleeding or fracture can be received from a hit with less than 5 damage
Nordic Sword(556)
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Thrust damage multiplier decreased from 3.75 to 3.65
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Fire speed multiplier increased from 1.0 to 1.05
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Recoil speed multiplier increased from 1.0 to 1.05
Gross Messer(565)
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Swing damage multiplier increased from 1.3 to 1.35
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Fracture multiplier increased from 0.3 to 0.6
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Prefire speed multiplier increased from 1.0 to 1.05
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Fire speed multiplier decreased from 1.1 to 1.05
War Axe(567)
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Swing damage multiplier increased from 1.41 to 1.43
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Recoil speed multiplier decreased from 1.1 to 1.0
Maul(583)
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Prefire speed multiplier decreased from 1.3 to 1.2
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Recoil speed multiplier decreased from 1.6 to 1.45
Spear(591)
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Prefire speed multiplier increased from 0.7 to 0.8
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Recoil speed multiplier increased from 0.7 to 0.9
Boar Spear(592)
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Recoil speed multiplier increased from 0.8 to 1.0
Awl Pike(593)
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Prefire speed multiplier increased from 0.8 to 0.9
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Recoil speed multiplier increased from 0.7 to 0.9
---Ranged---
Heavy Crossbow(606)
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Reload speed multiplier decreased from 1.6 to 1.5
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Beehives can now be built with any hammer
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Any thick or thin leather should be available in simple recipes
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Fixed pregnant animals age. Now they will not change the type to the old animal until the gave birth
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No more 60 skill level limitation for getting XP while hitting the training dummy and archery target
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Updated the mill outpost crops production list
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Newly harvested crops can be used as food in stables
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Outposts should now have correct production rate depending on their level. Level 3 outposts now have full production rate, level 2 outposts roughly half of the production rate, and level 1 outposts 1/4th of the normal production rate.
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Outposts that are being upgraded should now be properly accessible for interaction, their support, and general management.
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Warhorse can now be trained from Q30 Horse/Stallion. Hardy Warhorse can be trained from Q40 Warhorse and Heavy Warhorse can be trained from Q40 Hardy Warhorse.
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Special protective lands (around starting villages, native camps and GMs island etc) have another color now
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Slight visual updates for the Newbie island environment
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Hunger bar will always be visible now. It was causing some confusion among new players.
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Added Mamon Sokol NPC in the south-eastern Godenland’s Starting village in order to honor the real-life death of one of our strongest game fans and supporters
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Implemented proper visuals for level 2 and 3 outposts that are being upgraded
Bug Fixes and Optimizations:
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Fixed a skill leveling bug where some users could not level up their skill after it was dropped to zero upon death
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Fixed a bug where the visual XP pool was not full, but the game would not allow any more XP
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Fief related access rights should work properly now after a client reconnect
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Fixed a problem we had with the PT time zone in JH
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Fixed the breeding tick duration. Now it should be equal to the game day.
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Boosters should keep on working after crossing server borders
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Animals should no longer randomly die or lose quality from incorrect breeding tick durations
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Gems should no longer be dropped while gathering crops
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Fixed Gathering Crops quest
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Fixed window automatic closure while moving and splitting items in a stack
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"Cancel" button in the character customization screen should work properly now
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Fixed a client crash related to a landslide effect when disconnecting
— The Team