Sandbox

Realism

Full Loot

Physics Combat

Free PvP

Politics

Skill Cap, Stat Cap

Character Progression Freedom

Persistent Seamless World

Free Terraforming & Building

News
10.09.2014

Its a final countdown... doo-doo-doo-doooooo

Steam store page is up: http://store.steampowered.com/app/290080

Current alpha testers will be able to claim both LiF:YO testing and Early Alpha Release CD keys "soon" © :)

02.09.2014

LiF:YO is coming!

LiF:YO Steam Early Alpha release is really close and probably should happen at 19th of September 2014! Unfortunately due to our limited server capabilities we have to cease alpha tests of LiF:MMO in order to run official LiF:YO servers on these servers. IF things go good, we plan to bring LiF:MMO servers up and ready for tests as soon as possible.

As a compensation, current Alpha testers will receive CD keys for both testing and release versions of LiF:YO. We really looking forward for your help to test out LiF:YO with us.

04.08.2014

Yet another original feature

From now on active pre Alpha testers can communicate with their colleagues that are currently in game simply by clicking a link: https://lifeisfeudal.com/irc/ or finding a "Join Game Chat" button on their Account -> Characters page. 

Development is going at full available force and we are still looking positively towards September 2014 Steam Early Alpha Access  for LiF:YO!

P.S. My current wallpaper (100% in game screenshot): http://lifeisfeudal.com/images/pictures/WallScreen.png

20.06.2014

A part of game that is often overlooked

We want to announce that we have finally finished preparing in-game tutorials for you. These tutorials include short videos and will guide you through the game basics and shortly explain mechanics of the most important features. You can browse those tutorials here: http://lifeisfeudal.com/billing/tutorials.php

10.06.2014

Development progression and wiki updates

You have waited long enough for some juicy news, so here we go!

Starting with the big stuff: archery and the thrown weaponry system are at 50% of development goals. Soon enough our testers will be able to shoot some nice headshots from afar. A proper day and night cycle is also coming soon that should raise your impression of the game world even more. There are also some visual postFX system tweaks being produced and a lot of internal systems development and bug fixing is going on constantly. We can confidently say that servers are a lot more stable than few months ago, but there still is a lot of work ongoing to increase their stability.

One last thing. Our gamepedia was recently updated with some new content. This allows you to take a look at every single building, device and furniture in the game via uploaded screenshots. Actual information about recipes and requirements of those objects was also included. Check that page for instance.