Sandbox

Realism

Full Loot

Physics Combat

Free PvP

Politics

Skill Cap, Stat Cap

Character Progression Freedom

Persistent Seamless World

Free Terraforming & Building

News

20.06.2014

A part of game that is often overlooked

We want to announce that we have finally finished preparing in-game tutorials for you. These tutorials include short videos and will guide you through the game basics and shortly explain mechanics of the most important features. You can browse those tutorials here: http://lifeisfeudal.com/billing/tutorials.php

10.06.2014

Development progression and wiki updates

You have waited long enough for some juicy news, so here we go!

Starting with the big stuff: archery and the thrown weaponry system are at 50% of development goals. Soon enough our testers will be able to shoot some nice headshots from afar. A proper day and night cycle is also coming soon that should raise your impression of the game world even more. There are also some visual postFX system tweaks being produced and a lot of internal systems development and bug fixing is going on constantly. We can confidently say that servers are a lot more stable than few months ago, but there still is a lot of work ongoing to increase their stability.

One last thing. Our gamepedia was recently updated with some new content. This allows you to take a look at every single building, device and furniture in the game via uploaded screenshots. Actual information about recipes and requirements of those objects was also included. Check that page for instance.

06.05.2014

Change of plans

      We want to announce a significant change of plans considering the LiF release. There is really nothing to worry about as far as the plans for LiF and these changes are great news that offer new options for you the player as LiF moves forward in development.

      While working on the server functionality we made a decision to take a different approach as for the way the servers will work for this new option. We explored some new possibilities and decided to change our priorities. Until now we only concentrated on opening one, big server based on our multinode technology, but during our work we have decided to offer a way that will provide players with a lot more possibilities.

21.04.2014

Server nodes status page and more...

We had added a long awaited status page for our Alpha testers: https://lifeisfeudal.com/billing/status.php

Currently we're still improving stability of server nodes to be ready to start a proper full force Alpha tests. With a help of our passionate and patient volunteer testers we hope to reach a stable version and release Alpha in a two weeks, but nothing is in stone within a such complex project. Thank you for your patience and that you trust in us!

01.04.2014

Introducing new mount!

We've just finished creation of a new mount to LiF! You can check its in game screenshots here: http://lifeisfeudal.com/1stapril-horse-concept

On a more serious note. We're working hard to fix all those server side crashes that we all had experienced during our last sneak peek test runs. We really hope that we will be able to provide all necessary fixes in time and start next pre-alpha tests at 9th of April.