Sandbox

Realism

Full Loot

Physics Combat

Free PvP

Politics

Skill Cap, Stat Cap

Character Progression Freedom

Persistent Seamless World

Free Terraforming & Building

News
28.02.2015

Guilds and their claims and ... torches (0.3.0.0)

We are glad that we have finally achieved a rather stable implementation of the guilds and claims system! From now on, you will be able to build, and later upgrade, a special monument, which will create your guild and will claim an area around it to protect anything that is built there from EVERYONE except members of that guild. To learn more about claims mechanics, we suggest you to take a look at the updated wiki page here: http://lifeisfeudal.gamepedia.com/Claim

The decay system has been improved to take claims into account. If your building is FULLY covered by your guilds claim, it will be completely protected from decay. However, if ANY of the building cells are outside the claim,  your building will start to decay and eventually will disappear in 2-3 in-game days. However, decay rate setting is set to 0 (no decay) by default on all servers, so it is up to you to change it or not.

05.02.2015

Modding Tool and 2 and 4 packs

We pride ourselves in being close to our fans, so we’re thrilled to be announcing the launch of this fan-made alpha modding-tool created by player, Harmen. This tool - known as ‘Your Own Mod’ - allows you to create your own mod for your own server (for example, you can edit existing object and crafting recipes, or even create new ones)  - it’s the first step to modding-freedom in Life is Feudal, so we made sure to support Harmen in any way possible!

On top of this launch, we’re also introducing 2 and 4 pack purchase options, so get your friends involved and make your guilds and clans aware! If you don’t belong to a guild or clan, now is the time to create one, because: Life is Feudal.

P.S. Mod download link (manual included): https://docs.google.com/file/d/0By5Tukvqod4sa0NrYTd6RDRwblE/edit

Mod thread: http://lifeisfeudal.com/forum/your-own-mod-t10914/

 
16.01.2015

Roadmap 2015 and PAX South

As soon as we saw your overwhelming support on the first day when early access became available, we understood that we have to make a perfect game for all of you! Thus, we started to expand our team of professionals. That process was not instant, we had to tread carefully and test new members’ development skills to ensure quality. We had even organized our own QA team for the same reason. Many doomsayers believed that we would end up on some island paradise with the financial part of your support. Alas! We are still in our office working as hard as ever and hoping to bring tons of cool stuff to LiF at 2015!

To show you what the future will bring we are glad to present our Roadmap 2015!

16.12.2014

Bags and bugs (0.2.9.5)

We have implemented a proper bags system that will allow you to sort your stuff in your inventory or inside your warehouses. For additional ease of sorting you can now name your bags.

Some additional bugfixes and optimizations and minor fixes are also included in this patch.

P.S. We have finished software design and started actual implementation of a guild system for LiF:YO - stay tuned ;)

05.12.2014

More FPS and more pain (0.2.8.1)

We had achieved a major breakthrough in a render optimization and are happy to release those in a current patch. It is still a lot of optimizations left to do and our render is far from being optimal. But after current update you should notice overall FPS increases especially while looking at forests and big towns.

Also we had fixed some nasty bug that resulted in a lot of misses both in melee and ranged combat. Hit detection should work properly now, so go forth to inflict more pain to your enemies! :)