This article is so refreshing for us, as it really delves into the variety LiF has to offer, the details that help it stand out, and what our development goals and ideas are as a whole.
As well as discussing the game, the interview - with Vladimir Piskunov - is taken to a personal level; Vlad (aka Bobik) talks about his views of the gaming market and what inspired him to begin the Life is Feudal project.
*Disclaimer: the beta version of the MMO will start around Spring/Summer of 2016
Time to polish your lance before ladies arrive(0.5.5.1)
Dear Players! Efforts of our development and art teams have resulted in long work days with a strong focus on new player models, DX11 implementation and seamless integration of all of that into LiF. You can see a small glimpse of what's coming in our E3 trailer. Together with continuing bug-hunts, overall fixes and tweaks to gameplay mechanics it takes a lot of time. That unfortunately has postponed character customization and female models in our game. :( We know that a huge part of our community, especially the female players are waiting for it desperately. We are very sorry for the inconvenience and will do everything possible to put female models in the game ASAP!
Nevertheless, now we almost have properly implemented mounted combat mechanics with lancing and a HUGE amount of different bugs and crash fixes in this patch! You are definitely going to like it!
5th Vlog with a new DX11 look and old superstitions
We have something extra exciting to share in our fifth 'Town Crier' Dev Vlog; as some of you may be aware, we announced a new graphical overhaul and new models at E3, but if you were unable to attend, don’t worry, as we share the footage with you in the video!
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On top of the usual development news and general updates, this week Bobik chats to you about some pressing issues, and clears the air on some recently brought-up concerns.
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We hope you find this both informative and enjoyable, and we will see you next time for Town Crier #6.
Moderately quick fix patch with moderate amount of content (0.5.1.0)
This patch is mostly devoted to fixing several old and new bugs in Life is Feudal. We have also implemented collision detection of your hands with your victim - so if you swing your two-handed sword against your enemy at a point blank range, you will hit them slightly with your hands, rather than missing completely and performing a full swing into nothing. Clinching some two-handed weaponry is a more viable tactic now ;)