Proper seasons and a herbalist’s garden (1.0.6.3 (420))
New features and tweaks:
-
Added visible changes for all four in-game seasons
-
Added many decorative objects that can be used to increase the beauty of your settlement
-
Added a herbal garden, which can be used to grow certain types of herbs
-
Implemented auto-repeat functionality in most crafting abilities. You can modify a certain tag (autocraft - possible/always/none) in skill_types.xml
-
Provided more rendering optimization (mostly forest related)
-
Added more visually appealing wind effects on trees
-
You can unequip an item with a double click
-
Tweaked the amount of white meat gained from rabbits and chicken
-
Updated multiple architecture models (Kitchen, Carpenter’s Shop, Warehouse etc.)
-
You can now move items quickly in Alchemy window via Ctrl+Click
-
Minor weapons tweaks
Bug fixes:
-
Particles now use GPU instead of CPU. This should provide a significant boost of frame rates in most cases
-
Significantly optimized horse collision detection model. This should provide a significant performance boost on servers and clients
-
Fixed tunnel materials generation bug
-
Fixed tunnel selection functionality (when holding Right Mouse button and targeting a tunnel wall)
-
Object demolition that results in ruins should no longer significantly freeze a server
-
Horse movement should look smooth now
-
Piercing bolt ability does no longer allow to shoot through obstacles
-
Volley ability AoE area is now correctly displayed (arrows will actually hit that area now)
-
Fixed alchemy achievement (Herbalist-Chemist) incorrect calculations. Players are able to properly unlock that achievement now
-
Multiple GUI fixes
-
Fixed inventory icon positions being shifted in certain conditions
-
A proper message will appear if you don’t have enough arrows while triggering Volley ability
-
Weight limit no longer applies on players in GM mode
-
An unfinished Monument will no longer decay at a fast rate
P.S. We have changed AI animals passability map format. This may cause a prolonged start time the first time you run an existing server with a lot of terraforming changes. The second time - and any time after that - will be significantly faster.
You might like