New features and tweaks:
-
Implemented new Observe mode that can be enabled by hitting F3 (by default). You can now see terrain tiles altitude and block status while moving.
-
Buildings that were destroyed by decay or by siege damage now destroy all movable object on/inside those buildings. Items that were inside those buildings and movable containers are being dropped into ruins, but partially lost during collapse.
-
Server admins can now setup telnet remote connection to their server console by typing telnetSetParameters(#port#, "fullAccessPass", "readOnlyPass"); in it.
-
Updated wooden keep model
Bug fixes:
-
Managed to achieve a significant server side performance boost
-
Fixed a couple of model collision meshes to be more adequate
-
Fixed an overpowered “lance-slashing” combat technique that resulted in enormous amounts of damage
-
Creating screenshots should no longer slightly freeze your client
P.S. We’re still working hard with MMO bugs and fixes along with a new Guilds system that took us a bit longer than we’ve expected, to make it work properly. We hope that in a few weeks we will be ready to start wave #1 of the beta tests. Thanks for your patience and support!
Featured Suggestions