Accepted Answer18I suggested something similar yesterday that I feel would be fun and balanced:
Church/Cathedral - Players with 90+ piety can hold sermons (120sec cast) once a day to increase alignment for players seated inside the building. Everyone that gains alignment (including preacher) receives a debuff preventing further gain for 1 game day. Cathedrals hold more players
Accepted Answer17The game definitely needs some sacred buildings (chapels, churches, cathedrals, monasteries (last two maybe more a MMO feature), for a couple of reasons. Immersion. Authenticity. Role playing. In-Game features, like the ones you and Falsedemise mentioned, but also working bells to be able to gather people for masses and other events, or warn residents of danger (attacks, disasters maybe, etc).
Accepted Answer6Well on that note. There can only be one Pope or Cardinal? The Church could be the place for the choosing of the Pope for your server.
In addition they could be minor faith spells. That you need to gather the faithful in the Church for a time and or pray. Spells could include such things as: Make it rain, good for farmers crops. Blessing, increase one players luck. In order to find rare items or materials.
Church could add a graveyard, so if you are a member of that Church and you die. Your grave stone appears here instead of where you died.
Accepted Answer0There could be different sorts of religions. There could be something similar to christian faith like a monotheist religion that fits the game's lore , with churches and cathedrals, and praying in it could provide certain buffs, there could be a druidic faith which you could build stone shrines and groves and what not, and there could be a pagan one with multiple gods but with smaller and more specific buffs to balance it with other religions, building stone shrines for each god and stave temples. Destroying temples from other religions could give you alignment points, an alternative to only raising it through prayers.
Accepted Answer0religion is really important in the middle age ! I have the same sense to have this!
But , I hope to see more than one religion! player or clan can choose it's own religion , and each religion come with different bonus!
like some add your defense skill(new god) , some add your healing skill(old god) , some add your attack skill(Norse gods) or farming skill and hunting (celtic god )
and more important , change the punishment of kill other player into killing the same religion! this will more like a middle age life . (the power of religion really so important , this must in this game )
Accepted Answer0Here are other suggestions with the same Topic:
My English - very weak!
Very interesting topic! But it could be more interesting, if you have different religions: Christianity, Islam and Paganism, with its buildings - shrines!
Of course, the ideal would be better to have more races! And these races should be close to reality.
Each faith must have its advantages and disadvantages - but the objectively!
(Approx: Middle Earth - Christianity, south - Islam, north - paganism)
Obviously this idea is far future!
This is one of my many suggestions and do not scold me for my English!
Druidism could also be a cool addition to that group. Could give some nice buffs on herbalism's skill tree. Each religion bringing its own set of buffs (temporary boosts to skill trees) that players could earn when praying using the temples, churches, shrines, groves and etc.
Three tiers of religious area, the first being an altar with an AoE of three tiles. Simply, the altar would give 100% success rate when using one of the Piety skills. The Temple could grant a 30% additional luck or one of the God's buffs. The church would increase it to 50%. All three would allow for 100% success rate of the piety skill, and perhaps give a lower durability degradation for buildings within X amount of tiles if said tiles are within a claim.
Outside of those buffs, I also think it'd allow some room for RP-ers to do things as well, and would offer just another nice niche to the game.
I find it a great lack in the immersion of the game that churches are not present. In the game's timeframe, churches were central to any settlement.
I would add a Church building category with the following features:
- There could be from one to three levels of church: a simple wood church, a stone church and maybe a Basilica/Cathedral/etc
- A church could host 1, 2 (3?) residents, depending on its dimension.
- Instead of praying, a player character could receive a confession once per game day by a church resident while inside the church, which would give an alignement bonus based on the church resident's piety skill. The church resident would lose a fraction of its Piety skill (proportional to the alignement bonus) every time this action is performed.
- (optional) A new bless type could be introduced in the piety skill, to be bestowed by a church resident once per game day to all characters present inside the church at the moment of the action. This would correspond to a sermon or similar. A temporary, randomly chosen bonus could be chosen or one could be made up anew. The church resident would need to use an item (such as an altar) which has only one charge a game day (this is necessary only if church buildings of level 2 or 3 would be implemented, to prevent more than one sermon a day) The church resident would lose a fraction of its Piety skill (proportional to the blessing bonus) every time this action is performed
- (optional) Churches could have a bell installed, which a church resident could ring during daylight (or once per game day) to provide a temporary bonus to work action speed, and/or a temporary defensive bonus when rang (once per game day).
I would add howered not 3 but 4 levels and 2 variations of same building (rock/wood):
Lvl 1 - Roadside chapel - its not much i would suggest a little bonus towards piety progress when you pray at it. Like name suggest it is built to give comfort in prayer for those who often travel.
Lvl 2 - Chapel - Important building that every stronghold/castle had. A better bonus towards piety progress when praying at altar while sermon is in progress.
Lvl 3 - Church - What i can say quite big building and quite expensive - to make it you required to have some gold. Quite big bonus towards piety progress and when praying at altar while sermon is in progress. Possess a bell which give luck for ingame day.
Lvl 4 - Cathedral - Massive building that require enormous space and should be the most pricey building to build next ofc to large keep or perhaps more - required to have quite big pocket with gold. Big bonus towards piety progress and when praying at altar while sermon is in progress. The same possesses a bell that gives massive luck for ingame day.
Also addition ideas and functions that churches should allow:
- Ability to give offering in exchange for temporary personal(not guild) luck at altar (similar to monument progress). It will not succeed if offering is not good enough.
- Pray for working class (Church - lvl 3) - Gives priest ability to pray for class of his own choosing - alchemist, blacksmiths etc. ONLY ONE CLASS per day.
Ok i run out of ideas.
Sorry for "Engrish"
I'd like to add that the residents would ideally be given a mechanism for regaining piety (otherwise the confession system would just be really painful.)
I'd suggest that they be allowed several functions which could raise their level by a given amount each game day. Those ideas are as follows:
Meditation: A church priest (resident) can meditate upon the will of God for a return of piety as per the current prayer system, awarded every minute, with a maximum of 10 points a day. *This is great for quick afk and such, but doesn't inspire a ton of just waiting and doing nothing.*
Labor clears the soul: While tending animals or performing any basic task (first skills in any tree) a priest may gain piety as per the current prayer up to 40 times a day. The chance to gain piety would be 25% and random. *Meaning they can do some other stuff, and it fits with what many monks would do daily!*
Service/Mass: Once each day, each of the priests can hold a service. If every priest attends it will be a mass. A service will boost the priests piety by a very large factor (about 15 prayers) and all who attend by a little... including other priests (about 4 prayers equivalent.) A service will take 2 minutes (effects can tick for partial use for attendies.) A mass will work on a grand scale, boosting all priests by a huge factor (25 prayers) and all attendies by a moderate factor (7 prayers worth.) It would take 5 minutes to complete. If desired, a mass could also provide a very small reputation boost to those who attend.
*Just some ideas on making this less than painful in terms of piety for the priests involved!*