Churches

105
I find it a great lack in the immersion of the game that churches are not present. In the game's timeframe, churches were central to any settlement.
I would add a Church building category with the following features:
- There could be from one to three levels of church: a simple wood church, a stone church and maybe a Basilica/Cathedral/etc
- A church could host 1, 2 (3?) residents, depending on its dimension.
- Instead of praying, a player character could receive a confession once per game day by a church resident while inside the church, which would give an alignement bonus based on the church resident's piety skill. The church resident would lose a fraction of its Piety skill (proportional to the alignement bonus) every time this action is performed.
- (optional) A new bless type could be introduced in the piety skill, to be bestowed by a church resident once per game day to all characters present inside the church at the moment of the action. This would correspond to a sermon or similar. A temporary, randomly chosen bonus could be chosen or one could be made up anew. The church resident would need to use an item (such as an altar) which has only one charge a game day (this is necessary only if church buildings of level 2 or 3 would be implemented, to prevent more than one sermon a day) The church resident would lose a fraction of its Piety skill (proportional to the blessing bonus) every time this action is performed
- (optional) Churches could have a bell installed, which a church resident could ring during daylight (or once per game day) to provide a temporary bonus to work action speed, and/or a temporary defensive bonus when rang (once per game day).
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Comments (17)
  • Accepted Answer

    Monday, July 13 2015, 03:37 PM - #Permalink
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    Yes, Life is Feudal without Church? Nonsense!
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    Monday, March 21 2016, 07:46 PM - #Permalink
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    Awesome idea!!! ;)
    I would add howered not 3 but 4 levels and 2 variations of same building (rock/wood):

    Lvl 1 - Roadside chapel - its not much i would suggest a little bonus towards piety progress when you pray at it. Like name suggest it is built to give comfort in prayer for those who often travel.

    Lvl 2 - Chapel - Important building that every stronghold/castle had. A better bonus towards piety progress when praying at altar while sermon is in progress.

    Lvl 3 - Church - What i can say quite big building and quite expensive - to make it you required to have some gold. Quite big bonus towards piety progress and when praying at altar while sermon is in progress. Possess a bell which give luck for ingame day.

    Lvl 4 - Cathedral - Massive building that require enormous space and should be the most pricey building to build next ofc to large keep or perhaps more - required to have quite big pocket with gold. Big bonus towards piety progress and when praying at altar while sermon is in progress. The same possesses a bell that gives massive luck for ingame day.

    Also addition ideas and functions that churches should allow:

    - Ability to give offering in exchange for temporary personal(not guild) luck at altar (similar to monument progress). It will not succeed if offering is not good enough.

    - Pray for working class (Church - lvl 3) - Gives priest ability to pray for class of his own choosing - alchemist, blacksmiths etc. ONLY ONE CLASS per day.


    Ok i run out of ideas. :D
    Sorry for "Engrish"
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    Friday, June 26 2015, 09:05 PM - #Permalink
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    Great idea.
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    Wednesday, July 15 2015, 12:20 AM - #Permalink
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    This suggestion is well thought out and ought to be considered.
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    Tuesday, July 21 2015, 09:08 PM - #Permalink
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    Would lend itself to a whole new type of workforce. Medieval societies included a large population of clergy who spent their time writing. Books were great sources of pride and prestige, since they were expensive to produce and showed the owner was literate.
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    Friday, August 14 2015, 10:51 AM - #Permalink
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    Awsome +1
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    Monday, August 17 2015, 09:11 AM - #Permalink
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    the church's great contribution to feudal life was reduction in violence. for example, they implemented the "peace of God" which prohibited violence in the church grounds. (something that should be implemented) also, the clergy were recipients of property, independent of the ownership of the clergy. for example, property would be controlled by the clergy, but the deed would be given to "God." This gave the pope control of the properties that were given to the church irregardless of who actually occupied the properties.
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    Wednesday, July 08 2015, 01:37 PM - #Permalink
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    Really loved the idea! Voted yes;
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    Tuesday, July 14 2015, 08:46 AM - #Permalink
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    i have only one thing to say to this, "take me to church!" (yes, bad joke is bad... but hey, great ideas! have a yes vote from me :D )
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    Wednesday, March 02 2016, 08:25 PM - #Permalink
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    +1 for churches
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    Saturday, March 26 2016, 04:37 AM - #Permalink
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    I'd like to add that the residents would ideally be given a mechanism for regaining piety (otherwise the confession system would just be really painful.)

    I'd suggest that they be allowed several functions which could raise their level by a given amount each game day. Those ideas are as follows:

    Meditation: A church priest (resident) can meditate upon the will of God for a return of piety as per the current prayer system, awarded every minute, with a maximum of 10 points a day. *This is great for quick afk and such, but doesn't inspire a ton of just waiting and doing nothing.*

    Labor clears the soul: While tending animals or performing any basic task (first skills in any tree) a priest may gain piety as per the current prayer up to 40 times a day. The chance to gain piety would be 25% and random. *Meaning they can do some other stuff, and it fits with what many monks would do daily!*

    Service/Mass: Once each day, each of the priests can hold a service. If every priest attends it will be a mass. A service will boost the priests piety by a very large factor (about 15 prayers) and all who attend by a little... including other priests (about 4 prayers equivalent.) A service will take 2 minutes (effects can tick for partial use for attendies.) A mass will work on a grand scale, boosting all priests by a huge factor (25 prayers) and all attendies by a moderate factor (7 prayers worth.) It would take 5 minutes to complete. If desired, a mass could also provide a very small reputation boost to those who attend.

    *Just some ideas on making this less than painful in terms of piety for the priests involved!*
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    Thursday, May 26 2016, 06:13 AM - #Permalink
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    I agree 100% with the idea

    3 kind of church , one for each race could be fun.
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    Wednesday, June 01 2016, 06:05 PM - #Permalink
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    I really like your idea, it would be very good if the church has appeared in the game!
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    Saturday, June 03 2017, 08:46 AM - #Permalink
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    Yes, our villagers (still) need churches!
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    Saturday, June 24 2017, 07:14 AM - #Permalink
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    Friday, July 28 2017, 01:44 AM - #Permalink
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    Good idea, although the game isnt really oriented towards christian style religion, it already has everything with sacrifices and monuments, more like Norse religion, but isnt this all boring by now? theres no creativity in it, the devs should split off and go towards crafting a religion unique to LiF. Games like Skyrim and Warhammer, have creative and interesting religions that make you want to do quests for them, hell even back when runescape was big a lot of people who played that were pretty big in the war of the gods or god wars or what ever it was.

    Please use this opportunity to create a cool region that isn't going to cause the shit storms of real life to get into the game.

    Then with that make cool new buildings with cool new names, their probably going to be inspired by IRL religious buildings but hell as long as its somewhat different and intriguing, the hell that go balls to the wall, priests, warrior-priest, etc.
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  • Accepted Answer

    Tuesday, August 15 2017, 12:56 AM - #Permalink
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    This is a really good idea. There is already a piety system in the game, so why not expand it and make it so that blessings are stronger while standing on religious grounds or something along those lines?
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