Mint & Moneyer

17
I have no idea what the current plan is to introduce coins.

Coins should be player made via Mint and a Moneyer profession.

- This can be restricted to a Kingdom.
- Coins are stamped with date, whose reign/maybe miniature of the ruling monarch.
- Probably for simplicity all coins are same weight.
- Requires control of a gold mine.
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Comments (8)
  • Accepted Answer

    Friday, April 17 2015, 09:11 AM - #Permalink
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    I actually felt like, this should be the way money was handled, having your own coin, could be an awesome sign of wealth.
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  • Accepted Answer

    Friday, April 17 2015, 12:38 PM - #Permalink
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    Then one group finds gold and makes literally a million golden coins thus ruining the economy.
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  • Accepted Answer

    Friday, May 29 2015, 03:11 AM - #Permalink
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    I believe it should be completely possible to make coins. I think the devs should add money pouches (2) slots on the T screen. each can carry up to 300 gold pieces max. Have A safe that can be build either with wood, copper, iron or steel. With the creation of the currency, I believe it would be best to have it be possible to Make your own coins. Yes an economy would end up being ruined IF you kept the same amount of gold in circulation, but think about it, when the real world was finding gold, did countries tell others, "No your not allowed to add your new found gold into our trading system?" No, if someone finds alot of gold, they find alot of gold. Looks like they better keep it quiet or better defend the hell out of it. Does that mean Gold needs to be harder to find, yes I believe so. I also believe when your carrying it, and you get attacked/your town/village gets raided, i believe your house should be able to be broken into and they take/destroy your safe and take all your gold. What does that mean? Guilds can put their gold together and better fight tooth and nail to make sure no one takes it. This also means that someone who chooses to live that life, can make it worth their while to be able to be one of the richest ppl on the server. Just my thoughts on it.
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  • Accepted Answer

    Sunday, June 14 2015, 11:33 AM - #Permalink
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    All coins will not have the same value (every kingdom can have his coin)
    If a kingdom makes lot of coins and none sells something with the price listed in this kingdoms coins then they better use their coins as teraforming material (this is how it works in real life)
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  • Accepted Answer

    Friday, July 31 2015, 08:01 PM - #Permalink
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    I do want to see money implemented into this game. It should be made in a way that is quite difficult to make a coin. So that way the economy doesn't crumble. Making a pure gold coin should require a method of refining the quality of the gold over and over and over till it reaches an acceptable level. Then after that is done you should be left with a very small amount of pure gold left, from which you might have enough to make one gold coin. The coin's stamp should be customizable according to the Kingdom's decision.

    It would make trading posts more useful too. Which so far I have not even been able to use it at all.
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  • Accepted Answer

    Monday, August 03 2015, 06:02 PM - #Permalink
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    bulltrup wrote:

    Then one group finds gold and makes literally a million golden coins thus ruining the economy.

    Thus your gold becomes worthless and no one will use it.(Like in Zambia)

    What they could do is have a price comparison board for the average price level between diffrent currencies to help places establish a value.
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  • Accepted Answer

    Wednesday, December 02 2015, 11:28 PM - #Permalink
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    We´ve got currency and a trading System on our Server for long time ... and mostly the silver coins are used.

    It also doesn´t ruin the economy if one clan got´s all of the gold. Even in Lif, currency can´t be eaten! Aditional I´m sure, if the economy is dictatet by just a few players, there will be GM´s which can steer a little bit against that. Even in MMO.

    For the mint perhaps the leader of an Tier 5 Monument (or Tier 4 in YO) could open a special window where a max. of each currency has to be set. After that, the moneyer can do his Job until this limit is reached (or he runs out of material).

    And there should be only one mint buildable for each kingdom.

    There also should be a possibility to recycle coins. (Last time I tried, I get iron lumps from silver coins).
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  • Accepted Answer

    Sunday, April 16 2017, 09:52 AM - #Permalink
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    Currency is only a good way to trade and it's hard to ruin a economy when you won't accept to exchange coins from a Kingdom A to B .
    Imagine if Bitcoin is stopped cause nobody won't exchange them to a other real currency . This valuable become useless .
    The only thing you need to understand , Coins are a value of service , if a kingdom won't be unbeholden to a second Kingdom they just need to stop the exchange acceptance from Coins A to Coins B.
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