MMO Skill Loss

-5
Remove this useless piece of shit, it elevates higher tier players far above lower tier ones. It gives huge claims a unfair advantage with that they have far superior numbers of players compared to their smaller counter parts, meaning they will likely kill more than they die, even by giving them a huge negative alignment loss it does not matter as they will not die when they fight 4v1. I'm sure there is "ONE" or two people out there that can do that with the right skills, weapons and armor but that only accounts for 0.1% of the player population, so to punish the rest of us because of that one person is extremely stupid...

The needs of the many outweighs the needs of the few.
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Comments (7)
  • Accepted Answer

    Wednesday, March 08 2017, 11:56 AM - #Permalink
    0
    You're right, of course, but that's how feudal life is.
    These stupid people who kill unarmed farmers will eventually find their masters, I am ready to pay head hunters :)
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  • Accepted Answer

    Thursday, March 23 2017, 06:14 AM - #Permalink
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    If a person is unarmed, an his fighting skills in all tiers are below 45, attacked, and killed-murdered, the mechanics should be put in place, that this player is now a murderer, and bounty placed on head, therefore, the now criminal murderer, once killed, even in guild war, is killed outright and the character lost (deleted from game) for good, and thus having to great a new character. Other wise this game goes down the same track as Mortal online. PvP griefing should have dia consequences to this type of game play.
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  • Accepted Answer

    Friday, March 24 2017, 03:18 PM - #Permalink
    0
    I agree with Steve. Outside of war, there should be a significant alignment loss for killing someone that is significantly under geared and level than the one doing the attacking.

    That being said... OP if you removed the death penalty the griefing would be 10,000 times worse. No fear of death means no one will care if they live or die, and thus won't give two flying monkies if they gain a bad rep.
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  • Accepted Answer

    Thursday, May 11 2017, 02:06 AM - #Permalink
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    drakedge wrote:

    I agree with Steve. Outside of war, there should be a significant alignment loss for killing someone that is significantly under geared and level than the one doing the attacking.

    That being said... OP if you removed the death penalty the griefing would be 10,000 times worse. No fear of death means no one will care if they live or die, and thus won't give two flying monkies if they gain a bad rep.

    Currently alignment is a greater griefing tool than it is a preventative measure. You can easily run to a claim force them to kill you while yielding a few times then return to level their skills. It needs reworking or removal.
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  • Accepted Answer

    Monday, May 15 2017, 11:00 PM - #Permalink
    3
    I think alignment loss and penalty for killing outside of war is a good idea. if anything I would make it even more severe for pure murder. On the other hand I would promote good deeds; points for trading or exchanging goods with other outside own guild players. Another solution would be make sure that advance players don't really need new players or small undeveloped groups. Advanced guilds are simply fully independent. Big guild does not need to trade. if the location dose not provide resources, with enough people establish two locations. The only way to fix it would be balancing the "upper" and "lower" skill tree abilities. in another words developing upper specialty points you are loosing basic skill points. ( King does not plant vegetables ). if so, advanced players can produced sophisticated goods yet, they are dependent on players with basic skills. you have structure society.
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  • Accepted Answer

    Friday, July 28 2017, 02:04 AM - #Permalink
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    I agree it should be removed, but only for the non-combat skills, the combat skills should suffer when you die, which will help with greifing/ganking. Eve online had skill loss and they eventually removed it for the most part, very specialized cruiser skills still loose points though, do something like that here.
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  • Accepted Answer

    Friday, July 28 2017, 07:57 PM - #Permalink
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    Completely disagree with this whole, it's not fair for the smaller guilds stuff. Okay, let me put it as simply as possible. This is a team game that is geared to rewarding the biggest "teams". That's the entire base mechanic of the game, the larger your group the better off you are. So no, unfortunately I don't think you should be on an even playing field with a 1v4 and I certainly don't think organized guilds of a 100 players who worked hard to reach that number should take penalties because you only wanna play with your 8 friends and nobody else. It's a medieval life simulator, you kneel to the powerful or they stomp you out.

    As for alignment and skill loss upon death. I think if you kill a murdered you should get alignment increase(may already be that way), and when you die we should be losing a good 15-20 skill points instead of the small amount it is now. (I've died three times in the MMO and only lost 3-5 points for a few different skills). The more harsh the game mechanic is, the more it will deter the players from doing stupid grieving practices.
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