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More store for buildings

12
All those barrels and chests you see when you build a building weather that be carpentry shop herbalist shop, or even a blacksmith shop,
You need to be able to store stuff in them instead of having to build and drag your own storage containers and drag them into the building, or spend trips back and forth to the ware house.
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Comments (5)
  • Accepted Answer

    Saturday, April 11 2015, 01:43 AM - #Permalink
    3
    I would like it very much, if you could actually upgrade the shops and warehouses (in addition to possibly already existing storage space), which would also change the look of the interior in a very immersive way.

    Give the buildings a realistic amount of slots based on their size and designated use, a flag what kind of storage those buildings can store (no wardrobe for example), and possibly even "unlock" (in a form of progress stages maybe) generic clutter that only have a visual purpose to make the building look used (tools, brooms, buckets, rope, etc)

    If the player drops a container in the inventory of the building, it upgrades the maximum storage space (Not sure if it should maximise the global storage space, or just make the containers usable. I could see problems with the first option if containers are being removed, etc), and shows the container in-game.

    This would allow for a very neat progression/development process. Example: You start off with an empty warehouse, and the warehouse grows with the growth of your business/village in a very natural way. In the end you have a packed, lively warehouse, filled with barrels, crates, all sorts of containers, clutter.

    ----

    If you want to go even further you could also make warehouse upgradable. You got the default warehouse, and then you got "specialised" warehouses. A specialisation will result in different looks, and different container slots. A storage unit used to store wood will behave differently from a unit that stores other materials. A unit that stores liquids will behave differently from a unit that stores food/game meat/etc.

    Of course this sounds very ambitious, but I think the game would benefit in the long run. You already need to build loads of warehouses now, if you get to certain point (which probably could be handled with rising the capacity internally), which can result in a very inhomogeneous looking area if you do it wrong. Even more if you think about the future of LiF, the MMO, potentially huge cities, with harbours and warehouse districts.
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  • Accepted Answer

    Saturday, April 11 2015, 02:25 AM - #Permalink
    2
    Great ideas,
    I personally like how they handled things in Elder scrolls Skyrim, you had to go into the building to use its features, not access it from outside, and once youre in, weather youre at the station either crafting, forging, alcamey, what you saw you could use ie, plenty of storage containers, chests, sacks, and creates to store all you items for that area of crafting.
    I like you idea of upgrading, even adding rooms within buildings or addon to the outside, once you build the initial building.
    Makes you feel like it was worth the investment both from a resources point of view but all the time you put in collecting and crafting that building. Feels like you built something useful and get to benefit from all the hard work you put in to it.
    It would also give the buildings some longevity being able to upgrade it later on.
    It would make the game feel a bit more interactive.
    because the game is so close to skyrim in nature take a look at skyrim theres allot that they did right that could blend itself to this game
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  • Accepted Answer

    Saturday, April 11 2015, 11:05 AM - #Permalink
    1
    I agree with this idea, but it should have its limits. We still want to personalize our structures and that includes the storage containers. It would actually be better if we could only build an empty shop or shops (different models) which we could upgrade with specialized furniture. I guess this is already another request.
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  • Accepted Answer

    Monday, September 20 2021, 04:37 PM - #Permalink
    0
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  • Accepted Answer

    Tuesday, November 16 2021, 03:45 PM - #Permalink
    0
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