Patch notes (ver. 0.3.7.2):
Implemented the first siege weapon - Trebuchet. Make sure you have at least 50 Intelligence in order to use it effectively ;) You can read more about its mechanics on our Wiki
Implemented throwing weapons: knives, axes and javelins.
Bugfix: Mallet now loses durability while being used for pavement
Bugfix: All crafting devices are now properly damaged while using them
Bugfix: Smelting steel without a crucible and tongs is no longer allowed
Bugfix: Crafting of Metal Bands should no longer consume metal if you don’t have a blacksmith’s Hammer equipped
Bugfix: “Melt” and “Recycle” buttons are only active when there is something to melt or recycle
Bugfix: Wild animal skinning ingredients are no longer capped at 50 Quality
Bugfix: All crafting results are now capped by a Real skill Value of a corresponding crafting skill
Bugfix: Already completed objects no longer use their contents if completed again in GM mode
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