Economic flow is the movement of goods through a good mmo games community. From gatherer of raw materials all the way through to the consumer of the completed product. This system results in a great mechanic seen in many fun MMORPG games online. Especially when considering Life is Feudal’s economy features no artificially injected funds or assets.
You must earn funds as if it were a real economy, between player to player negotiations. But don’t forget that it is a full loot MMORPG. Players can and will try to kill you, to loot your equipment. There are multiple niches within LiFs virtual economy, and a niche is just a role within an economic flow. Niches found in new MMO games are listed below, but the economic flow begins with gatherers.
Gatherers produce and collect raw materials for later production or manufacture. Life is Feudal features gathering professions such as: Mining, Gathering, Logging or Farming. Gatherers then sell their raw materials on to manufacturers or merchants. A full list of crafting skills can be found at Crafting skills in new MMO: Life is Feudal.
Manufacturers take raw material from the gatherers and craft products such as tools, weapons and buildings to name a few. Crafting, terraforming and construction skills fill this niche, and are covered at Crafting system of new medieval sandbox MMORPG: Life is Feudal. Life is Feudal features no artificial injection of goods into the economy, so this niche is essential for equipment to circulate. This circulation through a community is called marketing.
Merchants sell products to other players in exchange for currency, products or services. Gatherers, manufacturers and consumers can all participate in marketing, but operate a little differently. Gatherers and manufacturers sell their products straight on to the consumer, but then the consumer has a choice to make.
Consumers purchase products and raw materials from an RPG online game merchant. These purchases can be for personal use, manufacture or re-sale. At this point, the economic flow can circle back on itself; gatherers must purchase equipment to continue their operations. The flow can also stop entirely, as PvPers must purchase equipment and items to continue participating in the MMO action RPG.
In summary, Life is Feudal’s economy conforms to a true sandbox ideology. Set in an online role playing game, there is no artificially injected funds or assets. This means that everything constituting the new RPG games economy is player driven. It is an exhilarating and realistic new online MMORPG, so remember - life IS feudal ;)
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