Life is feudal features 25 primary crafting skills and 5 secondary crafting skills. The primary skills are divided into 5 archetypes: metal, wood, witchcraft, world shaping and household. All skills are governed by one of the 5 main stats. Skills within each archetype are listed below.
For more information on individual crafting skills and stats, visit Crafting skills in new MMO: Life is Feudal.
Players are able to use all skills in tier 1 of a crafting tree, referred to in the table as “Search/ Replenish” at the start of the game. But to gain access to the T2 or higher skills of an archetype, a player must first level their T1 skill to 60. An example is if a player raised the skill “Terraforming” to level 60, they would then be able to begin raising levels in the “Construction materials preparation” skill. Then when “CMP” was raised to level 60, “Construction” becomes available and so on. Secondary skills differ in how they can be raised.
Secondary skills have no governing stats and are independent of the other secondary skills. Secondary skills have no restrictions in leveling, and can be raised at any time. In terms of the skill system, Life is Feudal is an MMORPG like Ultima. For more information on skills and stats visit Skill and stat cap in the MMORPG like Ultima: Life is Feudal.
Crafting in the online MMO game Life is Feudal occurs through the crafting context menus. Some skills craft with a simple progress bar, but some skills feature mini games! The mini games are themed around actions involved in the crafting process (nature's lore - spot herbs, woodcutting - chop trees at key locations, etc). This can be played either in or out of game at our site http://lifeisfeudal.com. Score is saved to each player's profile results pool, and can be used later for the Minigame via results pool.
Minigames via results pool, is a simple progress bar, but will pull up a result from your profile. The progress bars duration will depend on your minigame result that you had achieved earlier. This means that crafting via results pool would be more time efficient than just simple progress bar autocrafting.
Autocraft is just a progress bar showing progress on a crafting action. This allow players to go AFK and continue crafting, as long as they have sufficient mats and time.
In summary, the MMORPG crafting system of LiF combines entertainment and time efficiency seamlessly. LiF transforms grinding into a realistic MMORPG feature that players can become immersed and entertained by.
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