News

MAJOR Overhaul and update (Part 2): Kids are here! No kidding! (0.9.6118)

24.03.2017
tags: fv fvpatch
Hey villagers!

After a few months of development, we’re glad to announce that children will have new models now. You will now be able to distinguish them from adults! Check out the visual improvements and client optimizations included in the update.

Patch notes (ver. 0.9.6118):

New features and tweaks:

  • childrens’ models added to the game
  • new lightning system (models will look slightly different now)
  • shadow quality significantly increased
  • barrels, lamp posts and a few other items have a physically corrected shine applied, this is our first step in implementing the PBR method[en.wikipedia.org]
  • where shoreline intersects with water is damp and glistens in the sunlight
  • the moon has been added to the night cycle and affects lighting and shadows
  • day/night transition has been reworked
  • water reflections close to the horizon have been tweaked
  • mule animations have been tuned
  • camera angles are adjustable now in certain parts of the tutorial
  • many general optimizations have been applied to the game.

Bug fixes:

  • fixed tile visuals being rendered incorrectly when placing a new building


This is part two of our major overhaul and update, but the update is not complete. Stay tuned for part three in a few weeks!

- The team

Quick fixes and more updates (0.9.6112)

15.03.2017
tags: fv fvpatch
Hey villagers!

We’ve fixed a large amount of bugs, plus added some really neat tweaks in today’s patch.

Patch notes (ver. 0.9.6112):

New features and tweaks:

  • You can now change temperature scale type (C / F)
  • You can now set in scripts what types of resources will be stored in buildings (for modders)

Bug fixes:

  • Multiple tutorial fixes
  • Fixed disappearing villagers (The truth is out there!)
  • Fixed some bridges building issues
  • Fixed some post road terraforming visualization bugs
  • Paused construction work will prevent builders already assigned to that building from continuing construction work
  • Fixed occupied by a building cell’s visualization
  • Fixed a bug where F11 did not hide pinned windows
  • Fixed a sound-related bug, where click sounds cannot be heard if some buildings are selected
  • Fixed mine icon not being visible if the mine itself is empty
  • Fixed some crashes
- The team

MAJOR Overhaul and update (Part 1) (0.9.6100)

07.03.2017
tags: fv fvpatch
Hey villagers!

The development process is not as easy of a task as it might initially seem at the first glance! Sometimes, thousands of hours of development that are done behind the scenes may result in something that is not that obvious and easy to notice by you guys. However, these things are vitally important for the stability, performance and future features of the game - so thank you for being so patient!

In this patch is the first part of a major game code overhaul, which is aimed to drastically increase the stability and performance of the game. The second part of this update is hopefully going to be out in about two weeks, to complete this very important update.

Patch notes (ver. 0.9.6100):

New features and tweaks:

  • Major overhaul and optimization of terraforming, AI, scripts and pathfinding subsystems of the game
  • Multiple additions to the modding and scripting subsystems. Modders can now create new buildings, UI elements and even debug scripts
  • You can rotate and place buildings freely now with free rotation angles and automatic terrain smoothing under buildings
  • New terraforming tool allows you to set a height for terraforming flattening
  • Pinned UI windows will now be saved
  • Building window can now be minimized
  • Starting zone is clearer now for an easier start
  • You can block alcohol usage in resource windows now. The same way you block other resources
  • Villagers will eat honey in the same way as other food products
  • Added new grass, environmental props, farm crops, roads and other object textures and model content

Bug fixes:

  • Farms and orchards drainage action has been fixed and works properly now
  • Fixed a bug that would properly restore your game when resuming a PC from sleep mode
  • Fixed invisible mules that allowed for villagers to move resources without them
  • Fixed an issue with toddlers dying and disappearing if they are left without a house (in case of a fire, for instance)
  • Fixed a bug, which caused the ‘Snowflake’ icon to not appear above some houses despite them running out of fuel
  • Fixed a bug that would suddenly move the camera to a random area of the map during the tutorial
  • Fixed villager naming bugs, which would result in female names on males and vice versa
  • Fixed minimap visualization bugs that caused some shore parts to look like water on the minimap

- The team

Modder love and squashing bugs (0.9.6042)

19.01.2017
tags: fv fvpatch
Hey villagers!

Everybody hates bugs - especially developers! Hence, this patch contains another heap of bug fixes, along with a bit of love towards our modding community.


Patch notes (ver. 0.9.6042):

New features and tweaks:

  • Crafting buildings and their recipes were refactored. Modders can create multiple recipes for one item now
  • Some cosmetic art tweaks. Removed Christmas related stuff

Bug fixes:

  • More fixes of villagers’ navigation
  • Fixed several bugs related to villagers’ healing processes
  • Optimized orchards and field rendering
  • Fixed orchards and field harvesting related bugs
  • Fixed bugs with crypts and funeral pyres
- The team

Cause its never late for a patch (0.9.6032)

30.12.2016
tags: fv fvpatch
Hey villagers!

We’ve packed a lot of fixes, tweaks and some additions to gameplay in the current patch. Stay tuned for more!

Patch notes (ver. 0.9.6032):

New features and tweaks:

  • You can now plant trees in first person view mode
  • Construction mode building preview has been enhanced
  • Added some winter/Christmas themed decorative stuff
  • Tweaked some lighting PostFXs

Bug fixes:

  • Fixed multiple crashes and freezes
  • Fixed a bug that prevented you from dropping fodder for farm animals
  • Fixed a couple of stable bugs
  • Fixed a bug that caused a player to interact with objects beside or behind him
  • Villagers no longer stand on one spot inside the Hospital and School buildings
- The team

First person view adjustments (0.9.6005)

09.12.2016
tags: fv fvpatch
Hey villagers!

In this patch, we have provided a bit more functionality and ease of use for the first person view from your villager’s eye. And of course a bunch of other tweaks, fixes and improvements!


Patch notes (ver. 0.9.6005):

New features and tweaks:

  • You can now dance and bow in first person view to increase happiness of villagers around you
  • First person view interface tweaked. You can now see villagers data and inventory
  • Player can now gather resources at the same time, until they run out of inventory space
  • You can set mouse sensitivity for first person and strategic view separately
  • You can terraform terrain that is under water
  • New villagers navigation system implemented. There should be no villagers stuck in buildings and overall performance should be better, especially on high speeds (x5, x10)
  • Water quality setting implemented
  • Tweaked terrain, sky, crops, grass, buildings and water visuals
  • Implemented lighting animation on some sources of light

Bug fixes:

  • Increased overall stability of the game
  • Game performance increased
- The team 

Bees, honey, bears and lights (0.9.5854)

18.11.2016
tags: fv fvpatch
Hey villagers!

Beekeeping is available in your villages at last! But make sure to keep bears away from your beehives! Now all the endless process of honey creation and consumption can be lighted with multiple decorative light sources. You should definitely check this out now!


Patch notes (ver. 0.9.5854):

New features and tweaks:

  • Beehives implemented. You can produce honey to create some pies. Make sure to protect your hives from wild bears!
  • Implemented light sources (other than the sun). Some houses have them installed already. You can also place decorative objects that use light sources.
  • Completely reworked snow and rain effects
  • Nights are no longer that dark and full of terrors ;)
  • Grass is visually thicker and juicy now

Bug fixes:

  • Large amounts of optimization and bugfixes, which should significantly increase the performance of your game

-The team

Some tweaks and optimizations (0.9.4601)

11.11.2016
tags: fv fvpatch
Hey villagers!

In this patch we have provided some tweaks and bugfixes, which should optimize your villagers’ movement and resource management. We hope you’re gonna like them!

Patch notes (ver. 0.9.4601):

New features and tweaks:

  • Gatherers will gather resources until their inventory is full or a more important task appears
  • You can now designate special routes and designate a group of resources to transfer: all resources, only food, everything except food
  • Villagers now bring resources that their household really lacks first

Bug fixes:

  • Villagers should no longer get stuck in different situations (while entering houses for instance)
  • You can no longer create a new route if you have reached maximum route amount
  • Fixed a bug that has caused a part of a number in professions window not to be visible
- The Team

Halloween and advanced donkeys o0 (0.9.4540)

26.10.2016
tags: fv fvpatch
Hey villagers!

Halloween is coming to your villages …along with more sophisticated mules and masters! In this patch, we have also provided some halloween-themed functions, along with tweaks and improvement of donkey-driven transportation.

Patch notes (ver. 0.9.4540):

New features and tweaks:

  • Crypt implemented. They are used to gather dead bodies for slow decay.
  • Implemented Scarecrows. They will scare birds from your fields and increase growth rates of crops and orchard trees in their radius.
  • Added some Halloween stuff for your amusement!
  • Builders are now able to move in the houses that are closest to their construction site.
  • Caravan Stable workers do not return mules to stables after each trip
  • Caravan Stable workers now ride mules instead of walking nearby
  • Caravan Stables window has been enhanced by adding info about resource amount, plus buttons to travel between warehouses
  • Birds fly around near your village, and want to feast on (and consequently destroy) your crops
  • Villagers now carry more firewood and coal per trip

Bug fixes:

  • Fixed a couple of cases where villagers got stuck
  • Optimized fields for better performance
  • Mouse pointer should lag less now on a weak PCs
  • Fixed a bug where workers were unable to finish the terraforming task

- The team

Donkeys! (0.9.4513)

21.10.2016
tags: fv fvpatch
Hey villagers!

We’re doing our best to stay true to our roadmap and are happy to announce that we have introduced the first version of warehouse management via donkey-driven transportation! This system is not in its finished state but we are looking forward to your feedback. It is Early Access and we need your feedback, please!

Patch notes (ver. 0.9.4513):

New features and tweaks:

  • Implemented the initial version of a transport company to manage multiple warehouses and their stocks. Donkeys for transport company must be acquired via expeditions.
  • Implemented new settings screen
  • You can now invert your mouse movement and set up mouse buttons for left-handed usage
  • You can use Q and E to rotate camera
  • You will no longer see buildings, crops, animals in corresponding menus if they are not available to you
  • Implemented selection marker in terraforming, orchard and crop selection modes
  • Added new home decorations

Bug fixes:

  • Multiple optimizations, which should increase performance significantly
  • Multiple fixes to prevent villagers from being stuck

- The team

Small Changes and Fixes (0.9.4457)

12.10.2016
tags: fv fvpatch
Hey villagers! We’ve released a small patch today, with some bug fixes and minor improvements:

Patch notes (ver. 0.9.4457):

  • Minimap now has a tooltip with map ID
  • A mark is now shown under mouse cursor in the ‘Build Road’ mode
  • You can now build on terraformed tiles that intersect with water
  • Small changes in fire balance
  • Added new home decorations
  • Reduced the severity of damage on the damaged models for schools, hunter’s cabin, mine and healer’s shop
  • Some minor bugfixes
- The team

Forest and terraforming tweaks and The Roadmap!(0.9.4423)

06.10.2016
tags: fv fvpatch
Hey fellow villagers!

This time, along with multiple crash and bug fixes, we’ve spent some time improving the ‘Forest’ part of our game.

We’ve implemented a better growing algorithm, with proper growing stages for different trees. These changes should create a more realistic looking - and growing - forest around your villages.

We are also happy to present to you our detailed development roadmap, which you can see here

Patch notes (ver. 0.9.4423):

New features and tweaks:

  • 3 stages of tree growth (sapling, grown, fully grown) are properly presented using 3D models within the game
  • Trees should distribute more naturally around the island without extensive deforested areas
  • Tweaked tree growth times and amount of wood
  • Tweaked food and herb producing bush generation algorithms. You should expect that foragers will be less effective now, while herbalists are equally effective.
  • Increased wild animals spawn rates and raised their hide drop rate
  • Reworked terraforming tools and their captions and icons to give more flexibility in the way you can form your terrain
  • You can drag select buildings with your terraforming tools. It will not prevent terraforming in general, but land blocked by buildings will not be changed
  • Your villagers can now walk over an area that is being terraformed
  • Reworked some in-game icons
  • Added some more decorations to some existing buildings
  • Tweaked terrain angles that are acceptable for roads
  • You can see babies that are about to be born in housing window

Bug fixes:

  • Fixed some villagers getting stuck occasionally without an apparent reason
  • Multiple small crash and bug fixes
  • Babies will not die now if their family changes housing
  • Resolution changing fixed and should work properly now
  • Fixed “flatten” terraforming filter
  • Fixed some right mouse button related bugs when clicking in and outside of the window

- The team

Fixes and optimizations (0.9.4331)

23.09.2016
tags: fv fvpatch
Hey fellow villagers!

This patch contains a lot of fixes that should increase the game stability even more. We expect that it should help almost everyone who have experienced occasional crashes. A hefty amount of bug fixes and other slight improvements are also included in this patch!

Patch notes (ver. 0.9.4331):

New features and tweaks:

  • Elder women can now become pregnant
  • Added a few decorative objects (road signs, stone gates)
  • Added some decorative furniture and objects to some existing buildings to make an overall prettier looking village

Bug fixes:

  • Multiple crash fixes that should significantly increase stability
  • Fixed a bug, which caused significant FPS degradation of larger villages
  • Window size is now properly saved between gaming sessions
  • Fixed a bug that prevented some roads to be built
  • Fixed a bug that allowed you to pave one road cell anywhere (even underwater)
  • Field details window now properly update during sowing process
  • Fixed in game log window to work properly
  • You can now properly reset your settings
  • Multiple minor optimizations

Please be aware, due to recent optimization, fixes and changes, the game will need the Microsoft Visual C++ 2015 Redistributable Package. It should be installed by Steam automatically, but it is known to sometimes not work quite so smoothly. If you have trouble running your game, first verify the cache integrity via Steam or simply reinstall our game - this should hopefully work it out for you!

- The team

No sleep weekend and some weekday results (0.9.4267)

14.09.2016
tags: fv fvpatch
Hey fellow villagers!

We proudly present another quick patch with some fixes that we’ve accumulated during this weekend. We hope it will run well, at least as well as our QA tells us! :) 


Patch notes (ver. 0.9.4267):

Bug fixes:

  • A LOT of different crashfixes
  • It is now easier to find a good spot for the Fisherman's lodge and Port
  • Well now regenerates water a bit slower. Make sure that you have enough of them!
  • Added some fences to better visualize borders of some buildings

P.S.  Some of your video settings (vsync, resolution etc.) might be reset after this patch. We are sorry for the inconvenience that it might cause.

Fixity-fix! (0.9.4221)

09.09.2016
tags: fv fvpatch
Hey fellow villagers!

Just another quick patch with some fixes. We want to thank everybody for giving us feedback, which really helps us out.

Patch notes (ver. 0.9.4221):


Bug fixes:
  • Fixed bug causing pasture slaughtering working not as intended
  • Pasture workers now properly prioritize food/water depending on which animal in the pasture needs more at that given time
  • Fixed a bug with incorrect village resources window information
  • Application log does not grow in size that fast now
  • Roads related issues should be fixed now
  • Builders getting stuck and freezing has been fixed

On top of this, you’ll be happy to know that we will be releasing a development roadmap as soon as we have stabilized the gameplay experience and have fixed major bugs in the current build.

Patch and Official Guide (0.9.4214)

08.09.2016
tags: fv fvpatch
Hey fellow villagers!

We continue the constant struggle to fix the issues with crashes that randomly occur on some PCs. As well as this, to ease your first days in game, we’ve released an Official Guide, which contains some interesting details about the game mechanics that may help you out!

Patch notes (ver. 0.9.4214):

New features and tweaks:

  • Less workers are needed for terraforming
  • You can build stone roads on top of dirt roads now

Bug fixes:

  • Some more fixes of crashes related to fullscreen/windowed switching and changes of window size and resolution
  • Taverns should work as intended now
  • Fixed occasional bug when builders were not working properly

Fixed occasional bug when gatherers/hunters were standing still and doing nothing

Decorations and some fixes (0.9.4193)

06.09.2016
tags: fv fvpatch
Hey fellow villagers!

Over the weekend, we managed to significantly reduce the number of crashes that some of our users suffered from. This process is a pretty constant and lengthy process, but eventually we will iron them out sooner or later. Thank you for keeping faith in us!
In the meantime, we’ve checked out some gameplay suggestions that you’ve provided [here] - and some other good news is that we’ve partially implemented one of the most highly demanded suggestions! You can now add some purely cosmetic objects to make your village a cozier place in the world.

Patch notes (ver. 0.9.4193):

New features and tweaks:

  • Added a couple of decorative objects to build in village. Expect to see more of them in the following patches
  • You can see villager’s inventory now in their details window
  • Predators have a shorter range of sight now and are less likely to raid your pastures/coops
  • Hunters do not chase their prey beyond hunter’s lodge range now
  • Construction materials searching range has increased for villagers. You can now build new buildings further from a warehouse
  • Bad season icon above Gatherer's hut now appears during low temperature, rather than during winter season

Bug fixes:

  • Fixed a couple of crashes that occurred on some hardware
  • Game should properly choose the most effective GPU, if your PC has more than one (typical in notebooks, for example)
  • Fixed this issue causing some crafting buildings to stop working when you change the crafting recipe
  • Fixed bug where the camera occasionally starts to move on its own
  • Fixed camera scrolling speed to be different on different PC specs
  • Some minor optimization and bugfixes

You may also be excited to hear that our development Roadmap should be published later this week for you to check out what we’re up to!

Mega Crash Fix! (0.9.4174)

04.09.2016
tags: fv fvpatch
Hey fellow villagers!

We’ve been working tirelessly, late into the night - fueled by takeout food and desperation - to fix the crashes that some of our players were experiencing (thank you for giving feedback, which greatly speeds up the process!). We’ve managed to solve a large amount of the issues that were leading to crashes - phew.

Please let us know if you still experience crashes so we can get to the bottom of them once and for all!

We also released a patch earlier today with a few small features:

  • We slightly reduced the memory usage of the game
  • Little improvements in the view culling system
  • Added some cosmetic models in game
  • Caches for game data (like models, textures, animations) are refactored and now work faster
  • Save process now consumes less memory
  • Some bug fixes on multithreading
  • Miners are now specifically set to either stone or iron
  • Farmers are now specifically set to either fruit or vegetables
- The team

Midweek mid-patch(0.9.4115)

31.08.2016
tags: fv fvpatch
Hello fellow villagers!

We’ve just uploaded another patch, which should further increase the game’s stability.
Also, based on your feedback, we’ve included a number of gameplay and balancing features such as: mouse camera movement - just move your cursor to the edge of the screen; villagers’ clothing will last longer and is more durable now; plus the barn and warehouse have doubled in capacity.

Patch notes (ver. 0.9.4115):

Bugfixes and tweaks:
  • Screen resolution settings do not reset now between game sessions
  • You can scroll view by moving mouse pointer to the edge of the screen
  • Villagers’ clothing now lasts significantly longer
  • Warehouse and barn now have twice more capacity
  • Fixed a couple of crashes

Check out these improvements in game and let us know what you think.

Keep a lookout for more updates to come!

First person view aka “Villager possession 101”

28.08.2016
tags: fv
Hey again!

We’ve noticed a lot of questions about first person view and what can you use it for aside from screenshots making. We’ll devote this announcement to fight some fallacies around first person view mode. Here is a list of things you need to know about first person view:

  • When you possess a villager you can press “1”. That will issue a rallying command and will temporarily increase working and movement speed of everyone around you including yourself! We plan to add more abilities in later stages of development. We remind you about: suggestions tool where you can observe other players suggestions, vote for them or offer your own suggestions to improve gameplay of LiF: Forest Village
  • If you see a pesky fox sneaking toward your coop and your hunters are too deep in the woods to react in time - possess a nearby villager and slay the beast! You just have to be close to it and click on it the same way you click to perform other actions.
  • You can actually hunt in the wilderness by yourself this way if you run out of furs or simply do not want a wild bear to wander through your village
  • You can speed up construction of key buildings and roads, by doing it manually in the first person view mode. A villager under your possession will not walk around to find a better angle to swing his hammer :)
  • But be careful that if you take over a villager and control him for too long, he can die of hunger or freeze to death!

These are just some of examples - we encourage our players to explore and find new ways of using the first person view mode we’ve implemented in our game!

Dev Blog Incoming

01.07.2016
tags: mmo yo fv
Hey everyone,

We’ve heard you, and so we’re going to be starting a weekly development update to ensure you are all in the loop!

Firstly, you might have already seen posts about ‘Life is Feudal: Forest Village’ - in summary, this game has been developed by a fellow Indie Studio, Mindillusion and published by us under the ‘LiF’ name. It’s recently made it through Greenlight on Steam so you should definitely check it out!

http://steamcommunity.com/sharedfiles/filedetails/?id=709170194

In MMO news, we’re diving full force into the development of the MMO guild system. Check out the wiki (https://lifeisfeudal.gamepedia.com/Claim) for more info on how it’ll work), with standings and official wars, battles and sieges.

The highly anticipated native NPCs are also in development - we’re really looking forward to sharing more with you as we progress with that!


And for our amazing wave #0 testers, right now you can roam free and play as you see fit until we have any specific areas we need you guys to test for us. Basically we’ve got a huge amount of feedback and test data for now and we’re making necessary changes according to that feedback

Thank you for being awesome - look out for our dev blog for more information!

Life is Feudal: Forest Village

16.08.2016
tags: fv
We are proud to introduce you to the first title of the Life is Feudal franchise, which is being developed by a team of fellow indie developers who call themselves Mindillusion!

We hope you will like the original mixture of innovative features and the Life is Feudal flavor in a city building simulator!

Looking forward to your support!

Check Life is Feudal: Forest Village on Steam Greenlight.

P.S. We expect a LiF:YO patch next week or the following week.
P.P.S. Beta wave#0 is in progress at full speed. We expect that it wil llast for a couple of weeks more before we will start beta wave#1