Development News #52 - Beta Test information and introducing Lore!


Hey Feudalists!

The third closed beta test run has officially come to an end. We want to thank you all for your cooperation, feedback and patience - you’ve helped us to amass important data that we’ll use to better your future experience in significant ways. Thank you!

Having analyzed the data and issues we've encountered during this test run, we decided that we are going to have a fourth run with the start date somewhere near the end of June.

Meanwhile, we have finally prepared the first pack of lore material. The Scriptorium has been opened on our website. We are going to fill it up with stories, manuscripts and other work related to the Life is Feudal universe!

At first, we are going to tell you a little bit about the mythology of our world. You can read it on our designated page:

The lore section of our forum will be supported by our new loremaster, Mark Rhainer. Everyone - especially role players - are welcome to ask any lore-related questions in our lore section. Please remember that filling out the vast world's lore is a long, ongoing process and we are going to do it step-by-step, as it is impossible to work out all the aspects simultaneously (but we are working very diligently on this project).

Stay tuned for updates; there are a lot of interesting things ahead!

- The team

CBT3 Closing Tomorrow!

Hey Feudalists!

Just a heads up that we’ll be closing this CBT run tomorrow at 18:00 UTC (14:00 EDT, 11:00 PDT, 20:00 CEST, 21:00 MSK)

It’s time to feed your animals and tend to your chores in preparation for the closure.

We’ll be taking all feedback onboard and preparing for the next run!

Thank you.

- The team

Development News #51 - CBT Status Update, Upcoming Lore and a New Game on the LiF Engine (not developed by us)!

Hey feudalists!

A third test run of the MMO Closed Beta is up and running (and will be available until May 18), we are getting tons of feedback and continue to improve game stability and address bugs.

Please note, there will be no Judgement Hour this week - we really are sorry for the inconvenience. We are tackling performance issues during large scale combat with many players and horses in close proximity, and  are working very hard on the solution to this issue. Your precious belongings are safe for now!

On top of this, we’ve been writing some exciting lore, which will give an insight into the beliefs, traditions and customs of in-game folk. We’re excited to share this with you soon so keep an eye out!

We also want to add a quick shout out for our friends at Big Way Games, who have developed and launched their steampunk hardcore RPG game, Steam Hammer on Steam Early Access.

Utilizing our game engine, Steam Hammer offers an immersive open class system, action-packed combat on the ground and in the air, and awesome sandbox aspects in a gritty Victorian open-world setting, filled with jetpacks, customizable airships and other wondrous machinery!

Just as a reminder, we want to be completely clear that we have only licensed the Life is Feudal engine - we have not helped develop the Steam Hammer game nor are we its publisher!

- The team

Massive Bug Fix Patch (0.9.6156)

Hey villagers!

We hope this patch will significantly increase the quality and satisfaction of your gameplay, by removing almost all crashes some of you might have encountered. We have quite literally provided over 100 crash fixes in this patch! We really hope you’ll be happy to see the difference!

We also started the development of the HOW TO modding guide, which is available here.

You can expect a patch with full Steam Workshop support to be released soon!

Patch notes (ver. 0.9.6156):

New features and tweaks:

  • Added some sounds for different activities and buildings
  • Tweaked gatherers to be less effective
  • Tweaked farmers to be more effective on fields
  • Added some cosmetic improvements to lighting and PBR algorithms
  • Added Spanish language localization

Bug fixes:

  • More than one hundred different code bugfixes and crash fixes
  • Provided a lot of fixes in scripting API. API has changed. This might result in some mods no longer being compatible
  • A lot of optimizations, especially for x5 x10 gameplay speeds
  • Pastures operation optimized
  • Fixed a bug with slow animals slaughtering in pastures
  • Fixed hotbar shortcuts bug
  • Fixed a problem with early harvest button on the fields interface
  • Game should require less RAM now
- The team

A few fixes have arrived ( (MMO))

Hey everyone,

We have located and executed a few nasty bugs. These bugs were mainly server side and guild/claim related.

Patch notes (ver. (MMO)):

New features and tweaks:

  • Even the smallest personal claims (25 tiles or less) require sacrifices now - without proper gifts, the Gods will remove your claim on the second sunrise

Bug fixes:

  • Guild leader and minor leader’s rights has been fixed. Both can invite, kick, change roles and rights of any player in the guild. Only the guild leader can delete the guild, change heraldry and the relations with other guilds; minor leader can not revoke the rights of a guild leader or kick him/her
  • A couple of server related crashes have been fixed
  • Reworked neighboring claim interactions

- The team