In before first content patch (

In this current hotfix patch we have fixed numerous client crashes that some of you might have experienced. You should also notice some slight - or even significant - improvement to your FPS rates in some scenes. Black textures on terrain are fixed in this current patch too. That is all along with numerous other small to medium bugfixes. 
We hope that this current patch will be the last of the series of our quickfix patches, which were aimed to fix most crashes and rendering issues that some players were experiencing on their hardware. We will provide optimizations and fixes on a continuous basis, but hope that the need for them will be significantly less now. 
P.S. Expect some new content patches to pop up within the next two weeks. We are going to concentrate on community voted features. We remind you that you can take part in deciding what to introduce next into the harsh world of Life is Feudal:Your Own. 
P.P.S Quality settings of water and shadow shaders will require a client restart now in order to be applied properly.

Second Aid (

This current hotfix patch should fix all (or at least most) rendering glitches, as well as some of the crashes that users have experienced on some hardware. You should also notice increased performance in certain places where you may have experienced frame rate drops before. 
Black terrain textures seems to be partially fixed, but they still might exist in some cases on some hardware. We’re looking deeper into it. 
We really appreciate your patience and understanding and are very thankful for it!

First Aid (

In this current hotfix patch we have provided a fix for server crashes when wild animals are enabled. Some minor bug fixes are included too. 
We are aware of numerous performance issues, video render glitches (broken geometry, GUI artifacts, black terrain textures etc.) and crashes that users experience on some hardware and we are working very hard on a solution to that problem. So far, it has been noted that disabling and reenabling of the GUI rendering (Ctrl+H, Ctrl+H) helps to temporarily fix most of them. We are working hard to provide a permanent solution for that issue. 
Expect “Second Aid” patch coming later this week. Thank you to everyone for being patient with us while we tackle these issues.



We have finally achieved that milestone in the long life of our Life is Feudal DREAM!. We are so grateful to our community for the help and feedback everyone has provided - without them we would not have been able to get this far.


The release of our sandbox game is not the end, but the beginning of a new chapter. We are going to continue development and support of LiF:YO and we will start with the two most voted user features: horses to pull your carts and weather effects.


Along with the support of the LiF:YO version, we are officialy resuming development of LiF:MMO! Do not fret, since both games share the same code base, gameplay features that will be implemented later will be available for both versions; weather and animals pulling carts will be in both LiF:YO and LiF:MMO.


For those of you who may not be very familiar with the previous state of our game, we have put together this page to show off the visual difference between now (Release) and one year ago (Early Access). You can also always check out our fulfilled Early Access Roadmap.

P.S. We strongly recommend you manually delete local files in Steam if you have played it in Early Access and start with a fresh installation.

Enhanced Gameplay and DirectX 11 Visuals in New Video

In anticipation of the release of Life is Feudal: Your Own, We have prepared a new video showcasing the numerous gameplay enhancements, upgraded DirectX 11 visuals, and completely reworked UI coming on November 17th.
Life is Feudal: Your Own – Enhanced Visuals and Gameplay Video
With the jump to DX 11, We offer you an even more richly detailed atmosphere, including more intricate textures, improved lighting effects, and realistic foliage. You can see side-by-side comparisons here:
One last thing that I wanted to mention is how you guys have been a huge help in shaping Life is Feudal as it has progressed, we have been overwhelmed with the creative ideas and suggestions from our players - without you guys, we wouldn’t be here today. This is why your opinion is so important to us, therefore, as we near 1.0, we invite you to take advantage of the Steam review system and let us know what you think of the game that you helped shape.
The Team