Roadmap Forest Village
- September 2016Warehouse resources management100%Ability to designate certain resources to particular warehouses to be blocked for villagers’ consumption. This is good for situations where you want to save that meat for pies, instead of being eaten right away. Transport company can be created to haul resources between different warehouses to distribute them more adequately.September 2016Improved tutorial system75%Improved tutorial system with more context, pop-up message windows, and better overall quality.September 2016Difficulty settings90%Difficulty setting presets, which will alter both your starting conditions and tweak gameplay values, making the game easier or harder for you.September 2016Grass trampling90%Grass will be trampled over time by your villagers, so you can see where they travel most and construct roads there. http://lifeisfeudal.com/Discussions/question/grass-tramplingOctober 2016Steam achievements75%Enough said.October 2016Freedom of buildings rotation100%Buildings can be placed at any angle of rotation instead of fixed 90 degree movements.October 2016Scenarios90%Scenarios to challenge your survival and creative skills!October 2016Different light sources for decorational needs100%Lamp posts, signal fires, campfires etc. to light up and beautify your villageNovember 2016First person view features50%Bow to hunt for animals, additional abilities to use in FPV mode, with a proper HUD for this mode.November 2016Beekeeping100%Beehives, which allow a player to create honey and pollinate nearby fields and orchards. http://lifeisfeudal.com/Discussions/question/beekeeping-bees-bzzzzzzt-bzzztDecember 2016Villagers variety10%Different races, faces and facial features for your villagers with different visual looks.December 2016Autoflattening100%If you’re trying to build something on a moderate slope, the game will calculate necessary terraforming operations automatically. You will still need to manually terraform land on some rough slopes.January 2017Terraforming usability boost30%Terraforming will be easier and more intuitive to use.January 2017Soil fertility0%Soil fertility heat-map that will work in a similar way as underground resources heat-maps. Fertility will deplete in time and some actions will be required to restore it.January 2017Teenagers’ models60%Teenagers should look like teenagers.February 2017More village statistics10%More village and villager related statistics for better tuning and understanding of your village economy.March 2017More music10%We are planning on hopefully at least a sixty-minute-long soundtrack for your enjoyment!