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Roadmap Forest Village

  • September 2016
    Warehouse resources management
    100%
    Ability to designate certain resources to particular warehouses to be blocked for villagers’ consumption. This is good for situations where you want to save that meat for pies, instead of being eaten right away. Transport company can be created to haul resources between different warehouses to distribute them more adequately.
  • September 2016
    Improved tutorial system
    75%
    Improved tutorial system with more context, pop-up message windows, and better overall quality.
  • September 2016
    Difficulty settings
    90%
    Difficulty setting presets, which will alter both your starting conditions and tweak gameplay values, making the game easier or harder for you.
  • September 2016
    Grass trampling
    90%
    Grass will be trampled over time by your villagers, so you can see where they travel most and construct roads there. http://lifeisfeudal.com/Discussions/question/grass-trampling
  • October 2016
    Steam achievements
    75%
    Enough said.
  • October 2016
    Freedom of buildings rotation
    100%
    Buildings can be placed at any angle of rotation instead of fixed 90 degree movements.
  • October 2016
    Scenarios
    90%
    Scenarios to challenge your survival and creative skills!
  • October 2016
    Different light sources for decorational needs
    100%
    Lamp posts, signal fires, campfires etc. to light up and beautify your village
  • November 2016
    First person view features
    50%
    Bow to hunt for animals, additional abilities to use in FPV mode, with a proper HUD for this mode.
  • November 2016
    Beekeeping
    100%
    Beehives, which allow a player to create honey and pollinate nearby fields and orchards. http://lifeisfeudal.com/Discussions/question/beekeeping-bees-bzzzzzzt-bzzzt
  • December 2016
    Villagers variety
    10%
    Different races, faces and facial features for your villagers with different visual looks.
  • December 2016
    Autoflattening
    100%
    If you’re trying to build something on a moderate slope, the game will calculate necessary terraforming operations automatically. You will still need to manually terraform land on some rough slopes.
  • January 2017
    Terraforming usability boost
    30%
    Terraforming will be easier and more intuitive to use.
  • January 2017
    Soil fertility
    0%
    Soil fertility heat-map that will work in a similar way as underground resources heat-maps. Fertility will deplete in time and some actions will be required to restore it.
  • January 2017
    Teenagers’ models
    60%
    Teenagers should look like teenagers.
  • February 2017
    More village statistics
    10%
    More village and villager related statistics for better tuning and understanding of your village economy.
  • March 2017
    More music
    10%
    We are planning on hopefully at least a sixty-minute-long soundtrack for your enjoyment!
  • March 2017
    Steam Workshop support
    40%
    A proper modding system at last! Your own assets, your own scripts, your own tweaks and game logic changes.
  • April 2017
    Release!
    20%
    Release! Release! Release!