A: There are several different factors you must take into account when fighting your foe in a fair battle. Damage system takes two important physics measurements: mass and velocity. Moreover, every weapon has its own unique most damaging parts, or ‘nodes’, which players can use by performing several types of attacks: thrust attack, swing attack, overhead attack. Damage dealt is determined by an attack direction.
More detailed description of combat system could be found here:
Q: Battle classes. What are they?
A: Keep in mind that, you’re free to progress your combat skills as you see fit due to the Skill Cap system, which may result in your special combat class. But there are a couple of meta classes in our skills that you may want to stick to. For instance, if you decide to become a brutal rider, rushing upon your enemies in the storm of sacred battle, you will have to choose the branch of “Cavalry” skills. It will give you a nice start on this cruel metier. In the future, as you walk the path of war, your status will be improved and you will be able to use deadlier weapons and better armor. The path consists of three different stages to achieve, and level-up comes out after the achievement of 30 and 60 level of skills accordingly.
A: Depending on your personal preferences, there are several types of weapons in the game:
Ranged - everything that can bring doom to your enemies from a distance. Includes: bows, crossbows, javelins, throwing knives, and even slings armed with stones;
One-handed sword - a noble weaponry for a glorious battle. Includes: sword, falchion, sabre, scimitar;
One-handed axe- simple and effective way to send your foe to his Maker. Includes: battle axe, nordic axe, war axe;
One-handed mace - to crush your enemy without spoiling his armor. Includes: morning star, war pick, flanged mace, cudgel;
Hand-and-a-half sword - for a quick strike out of nowhere. Includes: bastard sword, big falchion, estoc, Gross Messer;
Two-handed swords - for crushing your enemy with double impact force. Includes: claymore, flamberge, zweihander, longsword, practice weaponry;
Two-handed axes - double the hand, double the malice! Includes: war scythe, bardiche, broad axe, great axe for practicing;
Two-handed maces - to crush your enemy without spoiling his armor with a double power! Includes: Sledge hammer, maul, practice maul;
Spears - armor is too tough? Pierce is the answer! Includes: spear, boar spear, awl pike, bec de corbin;
Pikes - That long pointy stick will stop any horse and will let its rider to fly forward due to inertia. Now, this weapon is your choice! Includes: short, long and medium pikes;
Lances - to take out another mounted knight. Includes: Jousting lance, lance, decorated jousting lance;
Polearms - slashing and piercing damage in one single weapon - a dream indeed! Includes: poleaxe, partisan, guisame.
When witnessing such a variety, it’s essential NOT to forget: every weapon has its own type of damage. Let’s take a quick look through them:
Slashing damage - most common type of damage that can be encountered in-game - slashing blow. Can be dealt by the most bladed weaponry as well as by aggressive wild animals. Effective against unarmored or slightly armored characters. Almost ineffective against heavily armored characters;
Blunt damage - a non-lethal type of damage which can, however, lead to serious injuries. Affects Soft HP instead of Hard HP. Can be dealt with hammers, mauls and some of the peaceful wild animals. Сan send a heavy armor character to a tough knockout, but will not be effective while fighting with a light armored character;
Piercing damage - can be dealt by spears, pikes and bodkin arrows. A good way to take heavy armored character down;
Siege damage - to crush the walls. Could be dealt by sledge hammers, siege weaponry, siege torch, trebuchet and fire arrows. Very ineffective against players and animals. The only available way to destroy structures.
Choose the weapon according to your personal preferences and situation around you.
Q: What types of armor are presented in game?
A: There are several types of armor in Life is Feudal: MMO:
Padded armor. Typical armor for militia, spearman and guard units. Adds a battle bonuses to polearm, blunt weapons and spears;
Leather armor. An archer’s choice. Suitable for slingers, archers, and rangers. Adds battle bonuses to short bows, slings, crossbows, and longbows;
Scale armor. For those who prefer to fight hand-to-hand. Suitable for footmen, swordsmen, and huscarl. Adds battle bonuses to axes, maces, morning stars, war picks, short-handed swords;
Chainmail armor. For those, who prefer a horse as a battle companion. Suitable for novice cavalry, knights, and lancers. Supplies bonuses for knight swords and lances;
Plate armor. For the forces of the vanguard. Suitable for assaulters, vanguards, and berserks. Supplies bonuses for two-handed weapons: swords, maces and axes;
Royal armor. Can be worn by the guild leaders and kingdom leaders only. These type of armor has only a cosmetic effect;
Horse armor. Worn by horses for their own protection. Can be worn by Hardy and Heavy warhorses.
There are four overall tiers of armor you can wear. And it depends on your skill: novice, regular, heavyand royal. Every type of armor has its own amount of durability.
Q: What is a “blueprint”?
A: A “Blueprint” is used to craft higher tier items. They have a chance to drop randomly upon every crafting action. The higher tier of craft, the higher chance of dropping. For instance, novice type of armor has zero chance to drop a blueprint. When creating a regular armor you have a small chance of obtaining a blueprint for a veteran armor, and making veteran armor gives you a small chance of obtaining a blueprint for the royal armor.
After the creation, your character will inevitably forget how to create a blueprint armor.
Q: Will Believer and Starter packs give me some additional combat bonuses?
A: No and no. Despite the fact that Packs are providing its purchasers with some skill boosting, it will not affect сombat skills. There will be no high-level weapon granted to anyone either.
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