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Complex Planting

247
Ability to plant bushes, trees , decorative plants and herb plantations

Plant Bushes would be an addition in which we could place different kind of bushes to make more realistic feel to the game play.
Trees: Plum Trees, Cherry Trees, and all kind of farming tress to expend the favor our meals!
Decorative plants will be used as a way of making our cities and sides of roads even more beautiful and add a bit of realistic feel to it.
Herb plantations! Yes you got this right! Aren't herbalist supposed to have their own herb plantations? Lets make this game even more realistic
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Comments (30)
  • Accepted Answer

    Wednesday, April 08 2015, 07:31 PM - #Permalink
    29
    And what would be really awesome, if you can replant grass, so you dont see that ugly grey texture anymore in your base! :D
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    Wednesday, April 08 2015, 07:33 PM - #Permalink
    11
    Make grass grow back by itself ;)
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    Wednesday, April 08 2015, 07:35 PM - #Permalink
    2
    or let it grow back yeah, also great :D
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  • Accepted Answer

    Wednesday, April 08 2015, 08:21 PM - #Permalink
    0
    My favorite part of this game is the farming, so I vote YES^10!
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    Thursday, April 09 2015, 04:31 AM - #Permalink
    0
    grass grass!
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  • Accepted Answer

    Thursday, April 09 2015, 01:46 PM - #Permalink
    1
    I totally agree with this. Here is an example picture that has foliage and rocks. We need the ability to add rocks to spots without it "disappearing" when its dropped.

    This picture is just an example.
    Attachments:
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  • Accepted Answer

    Friday, April 10 2015, 01:01 AM - #Permalink
    4
    Yes that's some kind of concept I was thinking about. Plus check this picture. Something like this would be amazing to see in-game!
    Just trowed some pics to give people ideas.
    http://3.bp.blogspot.com/-D9fWHzWMXBc/Ujik52hQR2I/AAAAAAAAAEQ/JdALGN0Q1Dc/s1600/24.jpg
    http://upload.wikimedia.org/wikipedia/commons/0/0e/Greek_street_-_III_century_BC_-_Porta_Rosa_-_Velia_-_Italy.JPG
    A Concept of a bush.
    http://www.gardentoday.com/wp-content/uploads/2012/02/boxwood.jpg
    Making something like this would be cool!
    http://www.mediterraneangardensociety.org/i/branches/greece/236s.jpg
    Or this....
    http://pics.davesgarden.com/pics/2009/05/19/adinamiti/482c2a.jpg
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  • Accepted Answer

    Friday, April 10 2015, 07:43 AM - #Permalink
    1
    Great idea !!! And it will be even more if the "planting & farming of 'FLUX' will be possible here" xD
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  • Accepted Answer

    Friday, April 10 2015, 08:47 AM - #Permalink
    0
    Great idea!! My compliments. You have my vote. ;)
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  • Accepted Answer

    Sunday, April 12 2015, 06:42 PM - #Permalink
    0
    Yeah it would be nice if i could edit and put the "Grass regrowing" or using a seeds of grass in a spot it would regrow over the time (lets say 2-4 day cycles)
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  • Accepted Answer

    Sunday, April 12 2015, 06:47 PM - #Permalink
    0
    here here! the best suggestion no question
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  • Accepted Answer

    Monday, April 13 2015, 03:40 PM - #Permalink
    0
    Really beautiful idea! I like to plant mulberry trees on the sides of my roads, but that would be a lot better. You could even use hedges as sort of a better looking fence... (Y) like and vote.
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  • Accepted Answer

    Wednesday, April 15 2015, 09:12 PM - #Permalink
    0
    nice
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  • Accepted Answer

    Friday, April 17 2015, 03:07 AM - #Permalink
    0
    http://i165.photobucket.com/albums/u55/BJ_BOBBI_JO9/Housework%20and%20Chores/7_2_201v.gif
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  • Accepted Answer

    Friday, April 17 2015, 12:35 PM - #Permalink
    2
    Planting herbs would make it so easy to make flux though and make steel no longer the large commodity it is. So either herbs are not farmable or that it should take a long time or there to be a limit on the quality of the herbs.
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  • Accepted Answer

    Friday, April 17 2015, 06:43 PM - #Permalink
    0
    For me its must be! I cant imagine herbalists not able to plant herbs ;)
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  • Accepted Answer

    Saturday, April 18 2015, 12:13 PM - #Permalink
    1
    bulltrup wrote:

    Planting herbs would make it so easy to make flux though and make steel no longer the large commodity it is. So either herbs are not farmable or that it should take a long time or there to be a limit on the quality of the herbs.


    or just have wild herbs which can not be planted and ones that can be planted. The ones for flux could be limited to forest soil and wild growing whereas others can be collected and be replanted. Plus it could be limited to Herbalism lvl 100.
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  • Accepted Answer

    Saturday, April 18 2015, 02:46 PM - #Permalink
    0
    or just have wild herbs which can not be planted and ones that can be planted. The ones for flux could be limited to forest soil and wild growing whereas others can be collected and be replanted. Plus it could be limited to Herbalism lvl 100.

    I would say lvl 90 is enough i think lvl 100 is eeeh.... kida too much. What i would like to see in herb system is diversity aswell, like you said some herbs should grow in forests some in meadows why not. I say some should grow in diffent regions and areas - swamps, next to lakes, deserts, on the rocks,trees etc (i know it is little off topic sorry) ;)
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  • Accepted Answer

    Monday, April 20 2015, 08:25 AM - #Permalink
    0
    Planting herbs would make it so easy to make flux though and make steel no longer the large commodity it is. So either herbs are not farmable or that it should take a long time or there to be a limit on the quality of the herbs.

    I dont think so... i
    I highly doubt you will mass produce flux this way. These "gardens" will be use to moustly produce high quality herbs for alchemical use(potions).
    Not to mention that these gardens(alchemical ones not decorationals) should be hard to maintain, these are wild herbs after all. So i doubt people would be able create so called "flux fields". Of course small procent could be able to create more high quality flux for example better quality steel.
    Not to mention time required to grow these herbs and amount of work it would need.
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  • Accepted Answer

    Tuesday, April 28 2015, 03:37 PM - #Permalink
    2
    Hopefully with herb plantations thay will switch flux to be produced from minerals in the ground such as marble wich is allready in the game. This would eleiminate the worries about flux production and refocous on the planting of herbs for alchemical use and food recipies.
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  • Accepted Answer

    Friday, May 01 2015, 03:56 AM - #Permalink
    0
    My idea of it was with Herb Plantations, is that you get a herbs or unknown herb seeds and you have a random change of getting random amount of herbs every 24hours or so.
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  • Accepted Answer

    Monday, July 13 2015, 03:20 PM - #Permalink
    0
    Great idea. Plum trees could be also used for alcohol brewing. You know, the "harder" stuff :D Flux issue could be resolved by raising the needed quantity for locks, mortar and so on... Now when you have like 3-4 persons who can mix herbs and have 100skill gathering its also too easy to get it
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  • Accepted Answer

    Friday, August 21 2015, 04:12 PM - #Permalink
    0
    I like to do farming and grow crops so this is a win-win for me. I also like the idea about herbs growing in different environments like they do now, it add a more realist view to the game and can also be a great way to have something to trade to others. Herbalists in medieval times had to also buy herbs that could not be grown in their region from others, so this concept would end up helping the economy.
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  • Accepted Answer

    Wednesday, September 16 2015, 06:16 PM - #Permalink
    0
    I think that idea work pretty well, i was thinking maybe if you gather 5 herbs and than put them into a pot or plant them on garden plot they will grow over time like in farming but the field would be smaller.
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  • Accepted Answer

    Friday, September 18 2015, 12:41 PM - #Permalink
    0
    For those who might not be aware, you can terraform out some forest soil and drop it somewhere else and plant a tree there. This gives you a limited ability to landscape with trees. It would be nice to do more than that though.
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  • Accepted Answer

    Tuesday, September 22 2015, 04:45 AM - #Permalink
    0
    I had a few ideas concerning herb growing. My suggestion would be to include a few steps. First, creation of a Clay Pot with some water and clay. Then baked in a kiln to provide a placeable piece of pottery. When the inventory is opened a player must add 30 stones of soil to the pot, and 1 herb to plant. Over time a small herb would blossom and would become harvestable much like a normal crop yielding 2-4 herbs of quality based on the original herb and the soil in the pot.

    If something more elaborate was desired, there could be 3 stages of growth, each requiring the player to add something to nurture the herb. Examining the pot could provide clues such as the soil being dry(add water), the plant looking wilted(add fertilizer), etc. Then one could adjust the success of the herb and its final quality on any number of variables.
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  • Accepted Answer

    Wednesday, September 23 2015, 12:02 PM - #Permalink
    0
    for farming herbs you should have a high quality soil for exemple, soil Q90 or higher, this would demand a lot of manure to that, and would not guarantee a flux herb. we would have a standard seed for all the diferent herbs and they would grow every kind of herbs.
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  • Accepted Answer

    Saturday, December 12 2015, 08:59 AM - #Permalink
    0
    Yes
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  • Accepted Answer

    Saturday, February 20 2016, 02:22 PM - #Permalink
    0
    This is awesome! With today's patch (1.0.6.3 (420)) they implemented some features I have requested:

    Added many decorative objects that can be used to increase the beauty of your settlement
    Added a herbal garden, which can be used to grow certain types of herbs

    Which is totally something i have requested! Great job Developers! Keep working and we will have the best MMO :)
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  • Accepted Answer

    Sunday, February 21 2016, 12:59 AM - #Permalink
    0
    no to auto grass regrowing. some people go to a lot of work to kill grass under buildings
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