I agree, the variety could be expanded. While I enjoy the core gameplay loop, discovering all the seeds and animals relatively quickly felt a bit limiting. Banished did have a wider selection there. Maybe the developers could take inspiration from games known for their customization and visual diversity, like, I don't know, even something as simple as the car customization in
Drift Hunters – a game where visual expression is key! More variety in field types would definitely add to the replayability and overall visual appeal of the game. Here's hoping they consider it.