This rather small patch is dedicated solely to the tweaking and stabilization of the instanced battle system along with some other small tweaks and fixes.
Patch notes (ver. 0.10.14.0):
New features and tweaks:
-
Maximum amount of players per instanced battle is set at 200 players in total - we will observe the server performance and increase this number later on
-
The probability of regional ingredients during the harvesting of crops has increased from 0.01 to 0.05
-
/stuck duration has increased from 15 to 30 seconds. It will no longer be a viable option to quickly and safely evacuate yourself from an enemy town claim anymore
-
You will get a message now during the homecoming attempt if you do not have a house you are bound to
Bug Fixes and Optimizations:
-
Fixed random generator bug that has caused an excessive amount of female species to be born in stables, barns and coops
-
Fixed some minor bugs within the instanced battle system
In the next patch, you can expect a fix for the bug that caused disconnected players’ visual models to be desynced with their actual server position, making it almost impossible to kill them once their timer was running. Soon you will be able to get those pesky combat loggers!
— The team