We’ve been working super hard, but sadly were not quite able to properly test, and finalize, the Per Object rules management system this week, and have therefore decided to postpone it to next week. But we are really close! In the meantime, please enjoy our alignment/criminal, healing and other system tweaks.
Patch Notes (ver. 0.11.16.0):
New Features and Tweaks:
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Warnings while looting graves should work properly now and warn you ONLY if you really will lose the alignment if you loot
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You should no longer get criminal status when attacking friendly or vassal guild’s members
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You can attack anyone without alignment loss or getting criminal on your guild’s territory, ally’s territory, friend’s territory or enemy(war standing) territory
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Ground landslide effect particles are back
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Ability ‘Treat Patient’: amount of healed HardHP now only depends on the maximum HardHP of patient and healer's skill level - the current HardHP of the patient is not taken into account
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Abilities ‘Treat Wounds’, ‘Treat Fractures’, ‘Treat Severe Injuries’: the duration of ‘Bed Rest’ decreased by 4x, approximate values at 100 skill: 6 minutes for the worst wound and 12 minutes for the worst fracture - all of these abilities as well as ‘Treat Patient’ now require a Bandage to perform
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Ability 'Simple Construction': decreased amount of building groups, in some recipes of 0-30 ability level softwood and hardwood billets are combined and now you can use both of them, also in some recipes nails were replaced by a simple rope;
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Ability 'Furniture': most of the recipes changed and now you can use any types of boards and billets, recipes at level 0-30 become much easier;
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Substances should now be dropped in the grave upon death
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Implemented Javelin mass production - you can now make 5 Javelins at once
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Private monuments are now less resistant to damage (which can be dealt only during JH and if a private monument is covered by an influence zone of a guild)
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Floor Lamp is back on the list of recipes
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Wooden gates are fixed and do not block the extra 2 tiles in front of them
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Tweaked the Newbie Islands filling algorithm, which should place players more tightly for more player to player interaction
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Horses’ stamina should be properly saved between packing and unpacking it from a deed
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Premium decorations are now movable objects; all decoration crafting has been moved to the General Actions skill
Bug Fixes and Optimizations:
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IB primetime window bug is fixed, where some battles could start 1 hour later than the prime time window
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Fixed a bug where criminal status was not visible if player reconnects to the game
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Fixed height change bugs caused by some abilities interacting with a terrain surface (planting, plowing, fertilizing etc)
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Possible bug with disappearing Guild Monuments is fixed
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Implemented better logging for incorrect materials loading on the client side
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Fixed a bug where a horse would turn sideways if ‘turn’ key was held when mounting/unmounting
— The team